(Topic ID: 97077)

Earthshaker Eject issue

By woofer768

9 years ago



Topic Stats

  • 2 posts
  • 1 Pinsider participating
  • Latest reply 9 years ago by woofer768
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#1 9 years ago

Hello,

I have just brought in an Earthshaker that has a strange eject problem. The scenario is this:

Complete the zones and lock a ball in the upper lock/extra ball hole. This will trough the ball to the lower right vertical eject where it holds the ball. Plunge the next ball and shoot it into the extra ball hole again (this time not lit for a lock).

A "Match Up" animation plays and the ball runs down the trough to the eject. After the animation the ball tries to eject but cannot because the second ball is leaning on it. It might get out after 5 tries. Might not.

There does not appear to be anything wrong here though. Both the Drop hole I and 2 switches work and there does not look like any adjustments that need to or can be done in that area. All looks lined up perfectly. The eject works strong and nice when there is only one ball involved.

It feels like the eject during this scenario should be activating sooner so the ball gets kicked before the second ball gets there, like at the drop hole 1 switch, but I have never seen an Earthshaker before so I am not sure.

Any suggestions here would be appreciated. I just don't see anything.

Thanks

#2 9 years ago

SOLVED -

This actually turned out to be a design flaw that was fixed in later rom versions. I had Ver. 1 installed. My guess is that the coil that kicks the vertical eject works just fine there, when the coil is new, but after it has worn out a little, the eject ball is deflected when it tries to shoot out. With the L-3 rom the ball is kicked out at the ball drop 1 switch long before it can lean on the eject ball.

Thanks,
norman

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