Sorry if this has been asked before, but is there any chance of a Data East Version 3 CPU board in the future? I'm not aware of anyone that makes a reproduction board. The particularly good thing about these is they cover a solid 7 years of games, since these boards are factory backward compatible with Version 2 and Version 1 games. So for example, your 1994 WWF Royal Rumble Version 3 board will also work in a 1990 Phantom of the Opera or a 1987 Laser War. That means you only have to worry about making a single type of board.
From Clay's Data East/Sega repair guide:
All DataEast/Sega CPU boards are downward compatible (so Version 3 could be used in a Version 1 or Version 2 game). However, it is not possible to use a CPU Version 2 board in a Version 3 game, since the reflexive circuitry used in Revision 3 does not exist in a Version 2 CPU board. Also, to modify a Revision 3 CPU board to work in Laser War (Revision 1), some modifications to the board must be performed. Check out DataEast service bulletin number 6 for this modification.
From PinWiki:
Version 1 and 2 Data East CPU boards are reflexive. Simply stated, reflexive CPU boards are boards where the 6 switched coil drive transistors were enabled by a switched coil switch input. These coils were typically pop bumpers and slingshots. Each assembly had its own switch, which was not part of the switch matrix, and was responsible for enabling its associated coil when closed. This implementation is similar to Williams System 11 Special Solenoid, however, unlike System 11 hardware, the MPU has no control over the switched solenoids (solenoids 17-22). Note that with the reflexive boards, the switched solenoids were limited to the slingshots and pop bumpers.
Version 3 boards are non-reflexive. Non-reflexive boards use 6 special coil drive transistors, however, the switches responsible for enabling these coils are part of the switch matrix. Also, the addition of a 7407 chip at 11C enables the MPU to control the switched solenoids.
Version 3, non-reflexive boards are backwards compatible, and can be used in a game which would typically use a version 2 board. Conversely, version 2 reflexive boards are not forward compatible in games which use a version 3 board. Note that with the non-reflexive boards, the switched solenoids were not limited to just the slingshots and pop bumpers.