(Topic ID: 273753)

SWCOMIC DS Shot Posts - Lock Failures/Rejects Frequent - Help!

By DakotaMike

3 years ago



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#1 3 years ago

Hey all, I'm a very recent Star Wars Comic Pro owner and I need some help. I've been searching and searching and can't seem to find the answer.

The Deathstar/Left-Hyperspace shot rejects a lot of the time when it should be holding the ball. When I make the DS Shot for a mission-lock, the ball will hit the hidden post, and bounce back into the Twin Posts. But instead of holding the ball, the twin posts kinda jiggle and go back down immediately releasing the ball. This means that I can't start Deathstar missions, because the shot rejects before mode-start can trigger.

What can I do? I think I remember reading something about adjusting the posts so that they are level with the pf when down? But I might be misremembering. I've found the solenoid that controls those posts, but I'm not sure how to adjust the post-height, or what I should be tweaking? Anyone have any ideas? This is ruining my ability to play the game.

Thanks in advance!

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#2 3 years ago

Small Update: I loosened the screws on the solenoid and adjusted it slightly, and then re-tightened. I also re-leveled the machine, as it was leaning ever so slightly to the right. So far after about 4 test games, I haven't had any rejects yet. I've also noticed that the hyperloop itself seems a lot smoother now when the ball shoots through it.

So hopefully, that's solved it. But I'll post a follow-up once I've got more games in since the tweaking.

I'm always surprised by how sensitive these pins are to being absolutely, perfectly level. Goes to show how hard it must be to design good pf geometry.

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