Quoted from Sea_Wolf:
I was wondering what people on here thought about the layout of the drops on Crescendo, not their durability. It looks like a fun game when all 5 pop bumpers are functioning at their best.
I had a chance to buy a nice looking one that came up on Craigslist for $325 but they sold it to the first guy who called. I was hoping he passed on it but he grabbed it. Just missed.
I like it a LOT, but the lack of active slings and inlanes on the bottom is going to turn a lot of people off. It's pretty unique in that it's definitely an EM where you can live catch and trap the ball that way. The side shots that hook around ARE actually shootable from the bottom, and it's really much preferred to try and hit them for a lit flower to get up top and back in the top pops than shooting through those posts.
The only major flaw with the game as I see it is really that it NEEDS super bouncy white non-silicone rubber by the bottom pops or it's an instant drain, and also the flower value carries over from player to player. I want to stick one of those randomizer spinners from another EM into the circuit for the flower value advance, and tie it to those side loop shots. The difference between 10 points a target and 500 points a target is crazy. There's needs to be something to randomize it at the start of a ball as well as give players some bonus for shooting those sides other than just a lit flower. Having that thing move 5+ steps up would be a huge incentive to make those more skilled shots.
*Edit* I should mention my playfield is cleared and I use a Glo-ball....it's SUPER fast at times...