(Topic ID: 311533)

Drop target/ top roll over chimes not working-Lucky Hand

By CardTrix70

2 years ago


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#8 1 year ago

I just purchased a Lucky Hand and after 2 weeks, I finally went over 200,000. When I noticed the 100,000 light didn't change to 200,000 I thought something was wrong. I actually cleared the 300,000 and the light still didn't change from the 100,000. One of the reasons I purchased this is having an EM that displays when you pass 99,999. I looked at the schematic and saw the same thing described above. So the statement the lights only change in Novelty mode, and not when you can win the free balls is true? This has to be the most bizarre code I've ever seen on a PIN. So you can either select to win free balls with the WOW functionality and not have your true score displayed, or you can't win free balls and the score will display the 200k to 1,000,000???!!! Do I have this right? Why would they even think you'll score over 200,000 of up to a million without winning free balls???!!! If true, I'll call this a failure on Gottlieb's part of this pin.

#10 1 year ago
Quoted from frenchmarky:

Fear not, in another Lucky Hand thread it says in novelty mode, WOWS award *50,000* points and FIVE knocker whacks. It is only noted on the instruction cards that were meant for novelty mode. I used to have a Jacks Open, didn't even know LH had the 200K-1M lamps. So what exactly is advancing those extra score lamps, is it like a regular bonus counter unit?
I always thought JO was better but given this 50,000 pt / 5 knocks thing I wasn't aware of where it's like a replay machine, no add-a-ball, and instead of replays you see if you can roll it over 10 times? Sounds like a crazy good feature!!!

I went down and switched to Novelty and sure enough, the wows score 50,000 and adds 5 knocks. Plus the other scoring seems higher too. The game was knocking on other scores too so I have to track why it's knocking. My scores can easily jump into the multiple hundreds of thousands with only 5 balls. Each time advancing past the 100,000, and even displaying 1,000,000, plus 100,000 if you score that high. I feel a little better, but really not sure why the add a ball stops at 100,000. That is very weird. The scoring is controlled by the same lite box scoring unit that controls the add a ball. I think that's why's it's one or the other. Very weird indeed.

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