(Topic ID: 40984)

Dredd Owners Thread. Members Only!

By Anim8ormatt

7 years ago

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  • 3,598 posts
  • 410 Pinsiders participating
  • Latest reply 40 minutes ago by Devilsmuse
  • Topic is favorited by 165 Pinsiders


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#269 6 years ago

One of the best things you can do to Judge Dredd is disable the coil that diverts the ball onto the deadworld! Especially if you have the Deadworld mod. I know it sort of defeats the purpose, but I really hate when theres a mode running and the ball is waiting to be taken off the Deadworld while the timer is running out.

3 weeks later
#280 6 years ago
Quoted from Prefect:

Yeah, but it is still worrisome that I am going break a plastic. The rails should have been made to prevent this.

I had the same problem. Balls up the right ramp come back so fast that the ball jumps the wire form return. I installed my patented "Right ramp speed inhibitor" and it helps a lot. After the ball makes the initial turn past the right ramp plastic there's a bracket that holds the wire forms together. I used a larger sized zip tie and attached it to the bottom of the bracket so it hangs in the path of the ball. Cut the remainder off so it makes a flap and make sure the zip tie is on there as tight as you can get it or it won't slow the ball down. Yes I know this is a ghetto "Jerry Rig" solution, but we were using it for a tournament and I was in a pinch

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