I have one of them. Can I be in the club?
Here is a funny Dredd story regarding having stuck balls....
When I first got my machine, It played great for about six games, and then, crazy shit started happening....
Multi-balls would last for ever, and it would plunge two balls onto the playfield at once. I wracked my brain trying to figure out what was wrong.
I cleaned all the opto sensors, I ran all the switch tests, I couldn't figure it out.
Then I took the balls out to raise the playfield.... 1,2,3,4,5,6........SEVEN!
At some point after I received the game, I had knocked a stuck ball loose, and the game didn't like having too many in the trough, for sure....
Fast forward a few more weeks, I start having issues again. First thing I check is the ball trough.. again... SEVEN balls in it! There were damn pinballs stuck all over this thing!
It's been OK for a while now... But, I won't be surprised if the thing spawns another ball at some point. It's like my own personal ball bearing factory....
Quoted from Pimp77:
I concur with Battle Tank...that left orbit is really tough to hit on my machine. Safecracker is one of the easiest ones in my opinion. I can just keep hitting the hole over and over from the left flipper. Blackout is a really tough one I think.
Blackout is tough. I've hit the ramp a few times, but almost never from the upper flipper. Normally, it's just a perfect shot from the left lower flipper that barely sneaks in..
Quoted from Anim8ormatt:
i have the hardest time with manhunt. I can never hit that left ramp when i really need to. Smae for stakeout. Strangely, battle tank is one i can finish almost every time.
How long is the timer set on your battle tank? I just find there is too much to hit that quickly. (20 seconds, I think?)
The left ramp is harder to hit consistently than the right, for sure.
Quoted from Anim8ormatt:
whatever factory setting is. 20 seconds i think. I just go left loop. center ramp. and then smack the right targets from the left upper flipper in that order. I can get it in three flips about half the time.
The one time I got it, that's how I did it. It's getting setup (and hitting) that left loop that's tough for me. I guess once I start hearing the explosions from the tank, I get all ham-fisted and lock up...
My supergame starts with 2 balls. Regular multiball is 4, Ultimate Challenge is 6.....
Quoted from HighProtein:
Question: Mine is in damn good shape,
the bottom of the ramp where it connects above the slingshot lane gets destroyed in time,
what is a good part to use to protect it?
Cliffy makes a support bracket for this. Mine was fine, but I added his bracket anyway. Now, it should be good forever....
I had a totally LED'd JD, but I still got the blackout effect by turning off GI dimming, but adding incandescent spot lights on each side to illuminate the center of the playfield. It looked real nice.
Quoted from ryanwanger:
I've never added a spot light...where kind did you get (and are they easy to install)?
Pretty easy to install.
Put them on a slingshot post, snake the wires through a hole under the sling plastic and solder them to any GI light that makes sense.
Quoted from Jvspin:
I'm a little surprised World Cup Soccer is ahead of the Judge in the thread below.
I had a WCS94 for a year. Got rid of it. Bought back a Judge Dredd because I missed it so much after selling it.
I collected all four judges for the first time ever today. Good times, good times.
Quoted from Redeyes:
Nice tat! no clue how to even do that never really played the game just having fun fixing it up at the moment lol well mostly fun
BUMP for my question above..
Well, I'd be looking at the pins and plug on that lamp board. One bad pin there will kill all of the GI on that board. The flashers run on a different circuit, so they wouldn't be effected. If the pins and connector are fine, there might be a broken wire somewhere on the way getting there. Trace back the wires to the last known working lamp.
I had a JD that had an issue with entering high scores. The issue was, as I remember it, when the enter initials screen came up, it would auto-enter AAA as the initial, in a rapid fire way, with no interaction from the player.
I never assumed it was a wide-spread issue - just something wrong with the switch matrix on my machine. It got sold to a guy in Cleveland, who later sold it to.. I'm not sure. Maybe this one machine has passed to several hands?
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