Joined the club last night - going to get it set up today. Can't wait!
In my experience the Deadworld mod creates more problems than it's worth. It's cool looking but I'd rather have a game that plays reliably (crazy, I know). That's why I haven't bothered with the mod on my game.
Sold a Dredd this week but don't worry, I have another. Spent the weekend cleaning it, installing new rubbers and generally whipping it into shape. Today the drop target decals went on - why these aren't standard I'll never understand. Blank drop targets just look weird.
Also replaced this toasty connector. Welcome back, all you backbox lights:
Put some black pearl pinballs in the captive ball area tonight. Looks pretty badass.
Yes, without the mod the ball is supposed to move counterclockwise over to the crane, get picked up by the crane and dropped through the opto and onto the left orbit. Only the third ball will get diverted to the deadworld, the first two are virtual locks and continue on the ramp all the way over to the right inlanes.
Can't wait to see the video--from that still it looks like they did a great job colorizing it.
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