I've got a detailed question re: pervasive insert lamp misbehavior on my Dredd, which I'm finally planning to tackle.
First I've got two lamps that are always on, both in game and test mode:
- 68 (Mystery)
- 78 (Award Bad Impersonator)
Second, I've got a number of lamps that light when they're supposed to in test mode, but also improperly light when one or more other lamps is triggered:
- 18 (Perp 2 Crime Scene - Green): triggers on 11, 12, 13 and 14
- 28 (Perp 5 Crime Scene - Green): triggers on 21, 23 and 24
- 51 (Stake Out): triggers on 31, 61, 71
- 52 (Safecracker): triggers on 12, 22,32, 42, 62, and 72 [e.g. anything on Row 2 triggers it]
- 61 (Extra Ball x2): triggers on 31, 51 [note that 51 and 61 trigger each other]
- 62 (Right Build Chain): triggers on 52
- 63 (Tank Center): triggers on 33
- 64 (Award Sniper): triggers on 34
- 65 (Air Raid): triggers on 35
- 66 (Build Up Chain): triggers on 36
- 67 (Tank Left): triggers on 37
Third, the following lamps don't fire when slected in test mode:
- 18 (Perp Green 2) [BUT triggers when 11, 12, 13 and 14 are triggered]
- 28 (Perp 5 Green) [BUT triggers when 21, 23 and 24 are triggered]
- Super Game
- 48 (Stop Meltdown Arrow) [bulb swap didn't help]
- 53 (Pursuit)
- 58 (Subway Combo)
- 85 (Advance Crime Level)
Any thoughts on what my issue might be and how I should go about diagnosing and solving it would be highly appreciated.
[EDIT: I've created a separate TECH thread for this question as well, so if you have any wisdom to share feel free to share it here or there!: https://pinside.com/pinball/forum/topic/judge-dredd-issues-with-lamp-matrix#post-3157238 ]