(Topic ID: 40984)

Dredd Owners Thread. Members Only!

By Anim8ormatt

8 years ago


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  • 4,070 posts
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  • Latest reply 6 days ago by denzo
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There are 4070 posts in this topic. You are on page 82 of 82.
#4051 42 days ago
Quoted from Mancave:

Sounds like a flipper opto board problem to me.

I should have just added it to my cart. Damn...

#4052 42 days ago
Quoted from Mancave:

Sounds like a flipper opto board problem to me.

Just ordered. Thanks Brother!

#4053 42 days ago

Last time I had double flipping on my fish tales it was merely loose wires from the coil itself just barely crossing. Hard to spot, but I separated those wires and no issue for a while. The double flipping Came back, I looked and the wires were touching again. Replaced coil...never had issue since.

#4054 41 days ago

Dear Dredd Owners!

I have some questions about this game, because I found some weird things about my machine that I have just bought now.
First of all, the DMD has been replaced to color one, it is nice. But. Is it a normal solution to connect the dmd board with the display via this bandcable solution? Because I have to correct the connection many times, to see the dmd normal (otherwise there are wrong lines, colors etc). (see pic 1)

The other one is the flipper button switch. As you see, the left side is different to the right side. There is a metal plate that has a resistance, so pushing the button is more stable, than the other one.

The third weird thing is a cable and a connector, see pic 3. As you see, no connections in there...

Otherwise, the machine working fine (except some bad bulbs).

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#4055 41 days ago

Everything is normal except for that ribbon cable on your dmd, that looks hokey. There is some spring metal you can put to give more resistance to the right flipper button.
https://www.marcospecialties.com/pinball-parts/01-14348.1

#4056 41 days ago

Ah, okay, thanks.
Is there a proper ribbon cable to replace this "solution"? Can I change it to a simple 16pin cable?
For example this one:
https://www.pinball.center/en/shop/electronics-parts/cable/10649/ribbon-cable-16pin-16cm-6.25-2-connector?c=2192
(I am in the EU, so a european shop is preferable)

And the two cutted wire on the last pic? A machine released in this way?

#4057 41 days ago

Oh i thought it was the plug that was pictured, blue orange wire should be for right ramp flasher according to the manual.
I’d see if pirategames.hu can recommend a ribbon cable.

#4058 40 days ago

Supergame not started. The button is flashing fine, but nothing happen when I press it. Is there a special setting to work it or something wrong?

#4059 40 days ago
Quoted from denzo:

Supergame not started. The button is flashing fine, but nothing happen when I press it. Is there a special setting to work it or something wrong?

As a starting point it would be worth checking the switch in the switch test to see if the switch is operating.

#4060 40 days ago
Quoted from ChiTownPinHead:

So... my Dredd has started acting up. The right flipper is double flipping and not staying up to cradle the ball. I cleaned everything, checked for broken wires, resoldered the coil wires and it still hasn't resolved. Just ordered a new fliptronics board from Pinball Life to see if that fixes the problem. Am I missing anything? If the new board doesn't work it might be time to call in a professional.

Well, it wasnt the fliptronics board. Waiting on the opto board, and last I guess Its a coil replacement.

#4061 39 days ago
Quoted from ChiTownPinHead:

Well, it wasnt the fliptronics board. Waiting on the opto board, and last I guess Its a coil replacement.

I had the exact issue you described in the upper left flipper. It ended up being the coil. I replaced the coil and rebuilt the flipper and it has worked great since.

#4062 39 days ago
Quoted from Foxxstone_80:

I had the exact issue you described in the upper left flipper. It ended up being the coil. I replaced the coil and rebuilt the flipper and it has worked great since.

Coils are ordered. Hopefully it works for me!

#4063 38 days ago
Quoted from Foxxstone_80:

I had the exact issue you described in the upper left flipper. It ended up being the coil. I replaced the coil and rebuilt the flipper and it has worked great since.

Replaced the coil and double flipping problem resolved! Wish I had just done this first. Thanks everyone!

#4064 34 days ago
Quoted from martymart:

As a starting point it would be worth checking the switch in the switch test to see if the switch is operating.

Baah... So bagatell was the problem... Only the microswitch moved out from its position. (Probably during the transportation process)

But. I have just recognized that sometimes the ball kicker shooting is weak. The ball is reach the playfield but not as fast and strong as it should be.
Could it be a dying coil? Or a bad soldering on the coil?

Added 35 days ago:

Also, an other question:

https://www.ministryofpinball.com/en/judge-dredd-cpu-game-rom-with-planet-lock.html

I want the Deadworld mod.
But this item says it will not work on all machines. How can I know that it will be work on mine?

#4065 34 days ago
Quoted from denzo: Added today: Also, an other question:
https://www.ministryofpinball.com/en/judge-dredd-cpu-game-rom-with-planet-lock.html
I want the Deadworld mod.
But this item says it will not work on all machines. How can I know that it will be work on mine?

The text on that site is a bit confusing.
The game rom is called L1AT, which means that it's the correct rom for the deadworld mod.
But it also says that this rom only works on early production games, which means that it is the L-1 rom, which will NOT work with the deadworld mod.
I would send them an e-mail.

#4066 33 days ago
Quoted from KoP:

The text on that site is a bit confusing.
The game rom is called L1AT, which means that it's the correct rom for the deadworld mod.
But it also says that this rom only works on early production games, which means that it is the L-1 rom, which will NOT work with the deadworld mod.
I would send them an e-mail.

There are a lot of people using L1AT with the Deadworld mod. The L1AT code is early code. The Deadworld Physical lock option was removed with later code revisions. Looking through the code revision details there are a few minor fixes with the later releases.

#4067 33 days ago

Hey guys , do you know where to download the L1AT file ? it seems that ipdb provide only L1
thanks

2 weeks later
#4068 18 days ago

Dear JD Deadworld Mod users,

I have just a quick question;
I got the L1AT rom. To use that mod, is it enough to replace that rom chip? Nothing any special setting, jumpers change etcetc?
(okay, I know the Deadworld ring, at the moment I dont have the modded ring but I will DIY change the opened ring somehow until I get the nice hole-cutted ring)

1 week later
#4069 11 days ago

denzo replace the ROM, replace the ring, and you are good to go!

#4070 6 days ago
Quoted from flipkidflip:

denzo replace the ROM, replace the ring, and you are good to go!

Thanks!

There are 4070 posts in this topic. You are on page 82 of 82.

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