(Topic ID: 40984)

Dredd Owners Thread. Members Only!


By Anim8ormatt

6 years ago



Topic Stats

  • 3,400 posts
  • 392 Pinsiders participating
  • Latest reply 1 day ago by PinRob
  • Topic is favorited by 150 Pinsiders

You

Linked Games

Topic Gallery

There have been 907 images uploaded to this topic. (View topic image gallery).

JD2 (resized).jpg
JD1 (resized).jpg
7403EC2B-7F60-42ED-96D2-048A043FE267 (resized).jpeg
643D56BD-3F41-4A7E-84F8-BE9D1B773765 (resized).jpeg
AE629539-09C7-49DA-B438-D33DDCB95189 (resized).jpeg
20191123_203423 (resized).jpg
IMG_20191123_144314620 (resized).jpg
IMG_20191123_144244115 (resized).jpg
IMG_20191123_144332613 (resized).jpg
6A0D62C1-01F9-43B9-A3BD-E99F960858EF (resized).jpeg
download (2) (resized).jpg
3gzjeu (resized).jpg
JD_backbox3 (resized).jpg
20191114_224120 (resized).jpg
20191018_160258 (resized).jpg
JD-Pursuit (resized).jpg

There are 3400 posts in this topic. You are on page 67 of 68.
#3301 39 days ago
Quoted from EvanDickson:

I pulled the drop assy, dismantled it, and cleaned it in the ultrasonic. It's much better now. The Target Trip Switch spots the "D", for entrance to the subway.

Evan,

What actually drops the 'D' target? Looking at the manual, I don't spot it. Mancave mentioned a loop of wire? What solenoid actually pulls it down? Item 4 in the drawing pops them up.

pasted_image (resized).png

#3302 39 days ago

Pc 19 is a small coil with a wire attached to it--the dotted line coming out of Pc 19. The coil rotates the wire when it fires and a bend in the wire bumps the middle target. You can sort of see it in the picture on post #3230

https://pinside.com/pinball/forum/topic/dredd-owners-thread-members-only/page/65#post-5224474

#3303 39 days ago
Quoted from HowardHurtz:

Pc 19 is a small coil with a wire attached to it--the dotted line coming out of Pc 19. The coil rotates the wire when it fires and a bend in the wire bumps the middle target. You can sort of see it in the picture on post #3230
https://pinside.com/pinball/forum/topic/dredd-owners-thread-members-only/page/65#post-5224474

Thanks Howard - live and learn, I guess.

I've owned the pin for two years, and I don't recall ever seeing it drop (maybe I simply missed it). I can test this from the menu?

#3304 39 days ago
Quoted from mbwalker:

Thanks Howard - live and learn, I guess.
I've owned the pin for two years, and I don't recall ever seeing it drop (maybe I simply missed it). I can test this from the menu?

Yes. Go into test mode > solenoid tests. Cycle through them until you find something like "trip drop targ". You'll have to close the coin door ( or at least push the closed door buttons manually) to let power flow to solenoid for test.

#3305 39 days ago

The wire mentioned is held captive by the strip of black plastic that is screwed to the main body of the assembly (item 20 in the diagram) At the bottom of the plastic it has little "claws" for want of a better term that hold the wire in place when the plastic is screwed on, which prevents the wire from falling down into the assembly and rendering that loop useless. Quite often when the center target isn't dropping properly it's because that plastic is broken and the wire has dropped.

#3306 39 days ago

Son of a gun...it did drop in the test mode. LOL, never noticed that during game play!

Thanks for info guys.

#3307 38 days ago

Here is how the 5 bank works:

JD_5bank (resized).JPG
#3308 38 days ago

We were dicussing the other day, isn't JD the only 90s B/W with a 5 bank drop target? Or that many period?

#3309 38 days ago
Quoted from Davi:

Here is how the 5 bank works:[quoted image]

Holy cow, did you build that cad model just for this thread?

#3310 38 days ago
Quoted from Davi:

Here is how the 5 bank works:[quoted image]

Thanks Davi! Where in the heck did you get that image?!

#3311 38 days ago
Quoted from EvanDickson:

Holy cow, did you build that cad model just for this thread?

It's not my merit.
When I was in a hunt for a drop target, I found this cad drawing.

#3312 37 days ago

Just a quick repost in case anybody can help (or direct me to a better place to post?)

The plastic "plunger" under the sniper tower is jumping out of the housing when it's triggered and I can't seem to get it to lock/latch in any way. Is there something I could be missing, or does it need adhesive or something?

Any help is hugely appreciated as it killing me removing the pf everytime it happens

#3313 37 days ago
Quoted from MagicPockets:

The plastic "plunger" under the sniper tower is jumping out of the housing when it's triggered and I can't seem to get it to lock/latch in any way. Is there something I could be missing, or does it need adhesive or something?

Any help is hugely appreciated as it killing me removing the pf everytime it happens

The black plastic popper cup should have a screw in the middle which screws into the end of the popper rod to keep it attached.
Missing the screw? or is the cup itself busted out around the screw hole? The popper rod itself shouldn't be able to come out as it goes through the coil and has a flattened end on it.
Rod reference >> https://www.marcospecialties.com/pinball-parts/A-6306-2
Popper cup reference >> https://www.marcospecialties.com/pinball-parts/03-8561
Screw reference >> https://www.marcospecialties.com/pinball-parts/4106-01152-06
According to the manual that's the screw used anyway

#3314 37 days ago

Would anybody be interested in a picture of the switch on the crane magnet?

#3315 37 days ago
Quoted from Mancave:

The black plastic popper cup should have a screw in the middle which screws into the end of the popper rod to keep it attached.

Thanks for the reply, massively helpful. This is what I'm working with :/
IMG_20191106_084059 (resized).jpg

It seems like it clips onto the bar inside the spring, but this isn't holding in place. Once it's in and you apply gentle pressure it lifts the plunger in the coil, but if you put it under any stress it pops out again.

Screenshot_20191106-085023 (resized).png
#3316 37 days ago
Quoted from Davi:

Here is how the 5 bank works:[quoted image]

Do you know where i can find the 3D of the plastic crane + metal arm + magnet?
Working on a mod to replace all, here the concept.
Thanks

images (resized).jpg
#3317 37 days ago
Quoted from MagicPockets:

Thanks for the reply, massively helpful. This is what I'm working with

Is that shaft under the cap metal? hard to tell in the pic cause it's as black as the cap. If that's the case then the popper rod shaft is broken?? I'm wondering if that's the correct assembly??

#3318 37 days ago
Quoted from Mancave:

Is that shaft under the cap metal? hard to tell in the pic cause it's as black as the cap. If that's the case then the popper rod shaft is broken?? I'm wondering if that's the correct assembly??

The whole plunger is plastic. I may just try a dot of gorilla glue for now as a intermittent fix and order the part you mentioned.

Out of curiosity, how does the shaft adhere to the main mechanism? Is it a clip on the bottom or is it wedged into the spring itself?

#3319 37 days ago

Just picked up a JD over the weekend and had a couple questions.

One being about the right ramp. I've noticed when you nail the right ramp that the ball can really sail through fast and ends up jumping off the rail on it's way to the right flipper. There's nothing to really slow it down, and bending the rail to more of an incline doesn't seem like it will help. Should there be a ball flap or something to slow the ball down or does this happen on all JD machines?

Another question is about the sniper tower coil, it randomly keeps firing sometimes after playing for a bit. I'm thinking the coil either gets hot, and needs replaced, or the opto is misfiring and needs cleaned/adjusted. I'll be testing it further in the next couple days, just wasn't sure if it's a common problem or not.

#3320 37 days ago

Need an Air Raid ramp, but I guess it's going to be a little tough to find. Last night, the ball knocked a chunk off. It actually broke in a decent place to where I can kind of snap it back in, but can anyone give me any advice what I could use to repair the plastic? Some kind of glue? I definitely have to rig something up before I can play it again.
Of course this had to happen only 2 games after installing a colordmd, art blades, and eagle topper. Felt so good for 10 minutes then this lol. Still damn pretty though!

20191106_074215 (resized).jpg20191106_074232 (resized).jpg20191106_074206 (resized).jpg20191105_200312 (resized).jpg
#3321 37 days ago

Glue won't eliminate the root cause. This is a design flaw: as you can see, there is a deformation on the metal protector (next to target). This metal takes over all the force to the plastic ramp. That's why so many broken Air Raid ramp out there.
I am also looking for suggestions, how to protect the ramp.

#3322 37 days ago
Quoted from ragefactory:

Do you know where i can find the 3D of the plastic crane + metal arm + magnet?
Working on a mod to replace all, here the concept.
Thanks
[quoted image]

I have no info about other drawing.

#3323 37 days ago
Quoted from BirdForce1:

this had to happen only 2 games after installing a colordmd, art blades, and eagle topper. Felt so good for 10 minutes then this lol. Still damn pretty though!

You need to rebend the "T" bracket to the oblong target... so as to move the target face
forward... so as it could buffer/protect the edge of the metal wall to the ramp.
Consecutive hits to the exposed edge of the metal ramp protector most likely
caused it to break.

#3324 37 days ago
Quoted from Buellxb12r:

Just picked up a JD over the weekend and had a couple questions.
One being about the right ramp. I've noticed when you nail the right ramp that the ball can really sail through fast and ends up jumping off the rail on it's way to the right flipper. There's nothing to really slow it down, and bending the rail to more of an incline doesn't seem like it will help. Should there be a ball flap or something to slow the ball down or does this happen on all JD machines?
Another question is about the sniper tower coil, it randomly keeps firing sometimes after playing for a bit. I'm thinking the coil either gets hot, and needs replaced, or the opto is misfiring and needs cleaned/adjusted. I'll be testing it further in the next couple days, just wasn't sure if it's a common problem or not.

The attachment point for the ramp to sling is broken on many JD’s which effects the geometry of the ramp causing the ball to fly off. Cliffy makes a repair kit that works sometimes. People also use a couple washers to hold it to the attachment point. A picture would help.

Doubt the sniper coil is bad. Sounds like a switch issue. Take it apart to inspect and clean. Windex on q-tip for opto then dry with other end of q-tip.

#3325 37 days ago
Quoted from MagicPockets:

Just a quick repost in case anybody can help (or direct me to a better place to post?)
The plastic "plunger" under the sniper tower is jumping out of the housing when it's triggered and I can't seem to get it to lock/latch in any way. Is there something I could be missing, or does it need adhesive or something?
Any help is hugely appreciated as it killing me removing the pf everytime it happens

The assembly drawing is in the manual available on IMDb.org. Take the whole thing apart below playfield and inspect against the drawing. Don’t use gorilla glue. Order the parts and repair properly. Unusual for something like that to break. It doesn’t fire frequently. The coil may have overheated at some point and deformed.

#3326 37 days ago
Quoted from luckymoey:

The assembly drawing is in the manual available on IMDb.org. Take the whole thing apart below playfield and inspect against the drawing. Don’t use gorilla glue. Order the parts and repair properly. Unusual for something like that to break. It doesn’t fire frequently. The coil may have overheated at some point and deformed

Is it supposed to be a plastic shaft that long with the cup on the end like in the pic though? according to the manual it's a metal rod with the plastic cup screwed onto the end. That was why i was suggesting in a previous post it may have the wrong parts, or did earlier versions have different popper assembly parts? The one on mine and the one on the project machine i did had a metal rod with the plastic cup like the links from Marco's i added.

#3327 37 days ago
Quoted from MagicPockets:

Thanks for the reply, massively helpful. This is what I'm working with :/
[quoted image]
It seems like it clips onto the bar inside the spring, but this isn't holding in place. Once it's in and you apply gentle pressure it lifts the plunger in the coil, but if you put it under any stress it pops out again.[quoted image]

That is because it is broken at where the hole for the pin is. Go buy a new pin and new plunger and you will be good to go.

#3328 37 days ago
Quoted from Mancave:

Is it supposed to be a plastic shaft that long with the cup on the end like in the pic though? according to the manual it's a metal rod with the plastic cup screwed onto the end. That was why i was suggesting in a previous post it may have the wrong parts, or did earlier versions have different popper assembly parts? The one on mine and the one on the project machine i did had a metal rod with the plastic cup like the links from Marco's i added.

Good catch. My game also has a metal shaft and screwed on cup and it’s an early sample game.

#3329 37 days ago
Quoted from Buellxb12r:

Just picked up a JD over the weekend and had a couple questions.
One being about the right ramp. I've noticed when you nail the right ramp that the ball can really sail through fast and ends up jumping off the rail on it's way to the right flipper. There's nothing to really slow it down, and bending the rail to more of an incline doesn't seem like it will help. Should there be a ball flap or something to slow the ball down or does this happen on all JD machines?
Another question is about the sniper tower coil, it randomly keeps firing sometimes after playing for a bit. I'm thinking the coil either gets hot, and needs replaced, or the opto is misfiring and needs cleaned/adjusted. I'll be testing it further in the next couple days, just wasn't sure if it's a common problem or not.

I have the same fly off issue on mine. It can be really annoying, especially when the ball sails directly into the outlane.

As for the sniper popper, it’s probably the opto there is starting to flake out. Just had the same thing happen, so I replaced the opto emitter and receiver and it’s all good now.

#3330 37 days ago
Quoted from ragefactory:

Do you know where i can find the 3D of the plastic crane + metal arm + magnet?
Working on a mod to replace all, here the concept.
Thanks
[quoted image]

That’s fucking rad.

#3331 37 days ago
Quoted from ragefactory:

Do you know where i can find the 3D of the plastic crane + metal arm + magnet?
Working on a mod to replace all, here the concept.
Thanks
[quoted image]

Holy crap Rage!! That is an awesome idea!! The crane never made any sense to me picking up a ball from a spinning planet. But the hand of Judge Death takes it to a whole different level!! First you make the awesome nuke towers and now this! Hopefully once you get it all figured out, you put me down on the list of one of those that want to send you money!!

#3332 37 days ago

ragefactory
Great work! Hope to see it for sale soon!

#3333 37 days ago
Quoted from luckymoey:

I have a sample JD with a factory brass apron.

I have a brass apron. Does that mean mine is a sample game or something?

#3334 37 days ago
Quoted from ThatOneDude:

I have a brass apron. Does that mean mine is a sample game or something?

Does yours have the all the other features a sample game does?

#3335 37 days ago
Quoted from gunstarhero:

I have the same fly off issue on mine. It can be really annoying, especially when the ball sails directly into the outlane.
As for the sniper popper, it’s probably the opto there is starting to flake out. Just had the same thing happen, so I replaced the opto emitter and receiver and it’s all good now.

Yes the ball flying off and draining has happened way too many times already for just getting the machine this past weekend. I'm going to check to see if what "luckymoey" suggested will help solve the problem.

I'll try cleaning the opto first to see if that helps the sniper tower problem.

#3336 37 days ago
Quoted from o-din:

Does yours have the all the other features a sample game does?

I too have a brass apron and never thought too much of it. I know it's not a prototype because it's lacking those differences, but what is different between production and sample?

#3337 37 days ago

Not sure if posted here before but have a couple JD playfields from the WMS closout ... if interested email me and I can pull and see what condition, etc ...

rick@planetarypinball.com

#3338 37 days ago

What I could really use are some playfield plastics for mine.

Are those going to be in stock anytime soon?

Quoted from aeonblack:

but what is different between production and sample?

Quoted from o-din:

the sniper plastic with the shooter on it and the left ramp opto at the entrance. It will also have a slightly different switch matrix and a switch on the crane magnet.

#3339 36 days ago
Quoted from luckymoey:

The attachment point for the ramp to sling is broken on many JD’s which effects the geometry of the ramp causing the ball to fly off. Cliffy makes a repair kit that works sometimes. People also use a couple washers to hold it to the attachment point. A picture would help.
Doubt the sniper coil is bad. Sounds like a switch issue. Take it apart to inspect and clean. Windex on q-tip for opto then dry with other end of q-tip.

Attached two pictures to see if what you are referring to is broken or not. I couldn't see anything specifically that would be missing/broken. Played a few more games last night and had several balls fly off the rail and drain.

JD Pic1 (resized).jpgJD Pic2 (resized).jpg
#3340 36 days ago
Quoted from Buellxb12r:

Attached two pictures to see if what you are referring to is broken or not. I couldn't see anything specifically that would be missing/broken. Played a few more games last night and had several balls fly off the rail and drain.[quoted image][quoted image]

Your plastic ramp attachment tab looks great. Most are broken off or cracked. The only thing I see that could be contributing to the problem is your wire form is secured under the sling shot plastic when it should be on top of the plastic. Beyond that, you may need to just gently push up or down on the plastic ramp portion to adjust the angle of the wire form until it's dialed in.

#3341 36 days ago
Quoted from luckymoey:

Your plastic ramp attachment tab looks great. Most are broken off or cracked. The only thing I see that could be contributing to the problem is your wire form is secured under the sling shot plastic when it should be on top of the plastic. Beyond that, you may need to just gently push up or down on the plastic ramp portion to adjust the angle of the wire form until it's dialed in.

Ok great, thanks for the tip. I'll try what you said and hopefully that will help.

#3342 32 days ago

Going through a parts-bin I found some JD parts.
But have two questions, the lamp-boards, is this a complete set?

About the pursuit-assy's, is there a right and left version? or do these come from two JD's and are they both for one side?

Thanks

JD-LampPCB (resized).jpgJD-Pursuit (resized).jpg
#3343 32 days ago
Quoted from Thor-NL:

About the pursuit-assy's, is there a right and left version?

Yeah there is a right and left version. They look like 2 lefts to me.

#3344 32 days ago
Quoted from Thor-NL:

Going through a parts-bin I found some JD parts.
But have two questions, the lamp-boards, is this a complete set?
About the pursuit-assy's, is there a right and left version? or do these come from two JD's and are they both for one side?
Thanks[quoted image][quoted image]

Board set looks complete.
Pursuit assy set:

20191018_160258 (resized).jpg
#3345 32 days ago
Quoted from Mancave:

Yeah there is a right and left version. They look like 2 lefts to me.

Quoted from Davi:

Board set looks complete.
Pursuit assy set:

Thanks guys, appreciated!

#3346 31 days ago
Quoted from robotron911:

That is because it is broken at where the hole for the pin is. Go buy a new pin and new plunger and you will be good to go.

Thank you all, will give it a whirl.

#3347 28 days ago

Joined the club yesterday and I'm super happy with my machine! The machine is missing its topper, is a bit faded and the right flipper doesn't flip everytime you push the button. Other than that its near perfect and original! (And a lot cheaper than the $3500 machines currently on the Dutch marketplace lol)

20191114_224120 (resized).jpg
#3348 25 days ago

Does anyone have an LED list? I'm planning on making an LED order to either Cointaker or Comet for Black Friday.

#3349 24 days ago
Quoted from Shredso:

Does anyone have an LED list? I'm planning on making an LED order to either Cointaker or Comet for Black Friday.

Here's what I did with mine. The Playfield G.I. might be a bit off because I replaced some with Opmax bulbs from Comet...not at all necessary.

https://docs.google.com/spreadsheets/d/1j08coRuUP04wOGhm_v68D4RiGTnjdsEqM90SvL9hJHs/edit?usp=sharing

Unfortunately, I didn't total everything up. If you do, let me know and I'll update the doc.

Also attached a photo of my backbox which was inspired by a TNT Amusements YouTube video.
JD_backbox3 (resized).jpg

#3350 24 days ago

Anyone know what size the screws are that hold on the opto switches on the stacked wire forms (that connect to the ramps) in the upper right?

Promoted items from the Pinside Marketplace
$ 399.95
Lighting - Led
Pin Stadium Pinball LEDs
2,750 (OBO)
Machine - For Sale
Morristown, NJ
$ 9.99
Eproms
Matt's Basement Arcade
$ 10.00
Cabinet - Sound/Speakers
Gweem's Mods
There are 3400 posts in this topic. You are on page 67 of 68.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside