Sorry, not totally clear which item the dangling connector comes from (the BK2K head wiring, or the DrD playfield wiring)
For what its worth, here are the purposes of the various wires.
Violet/Yellow is +50VDC (solenoid power)
Brown/Green is Solenoid #15 (Q14) CPU Connector 1P12 pin 8 - Backbox Interconnect PCB 2J4 Pin 15 and 2J11 Pin 2
Black, is typically a ground wire
In Black Knight 2000, Solenoid #15 is for the Magna-save Driver - in this case, It goes to one of those small single relay driver boards (located on the underside of the playfield). It is my assumption, it receives power and drive and then is used as a high current driver (relay contacts) to drive the magnet to ground (via the black wire).
In Dr Dude, Solenoid #15 is for the Big Shot Flasher lamp.
My guess is, that your empty connector is from the head and there is no mating wiring on the Dr. Dude Playfield because there is no need for the relay driver pcb. Additionally, the Violet/Yellow wire's position is therefore not going anywhere down to power the items that aren't working on the DrD playfield (+50VDC).
So, first, you should check to see what the power wire color is going to all the dead solenoids to confirm it is either Violet/Yellow or Yellow/Violet. Then track that wire up to the head and see where it ends up. You will probably have to add a wire to provide this connection to power the solenoids if you want to use that playfield in the BK2K cabinet. 50V Power on the Violet/Yellow wire goes to the Backbox Interconnect Board at J5 pin 10. It leaves to the Insert at J7 pin 3 and the playfield at J8 pin 3.
You are learning that not all heads are wired the same. There are often some unique connections to things like the head insert panel (flashers etc.) as well as specialty circuits to the playfield (AC motors, high current drive devices.).