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(Topic ID: 242233)

Dragonfist restore and facelift


By wolffcub

1 year ago



Topic Stats

  • 120 posts
  • 21 Pinsiders participating
  • Latest reply 24 days ago by Tsskinne
  • Topic is favorited by 15 Pinsiders

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There are 120 posts in this topic. You are on page 3 of 3.
#101 34 days ago

I'm still finding blue paint on things... turned out pretty well though.
wolffcub helped me out with some custom stencils made from plastic rather than stickers. These maintain that slight color bleed like it was from the factory, as well as no ridges between colors.
Bit of clear on the cabinet to keep it looking good.

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#102 34 days ago
Quoted from Pingball:

not sure if there is a good reason why they don't do this from factory other than saving some paint.

What would be the point for the factory to paint the entire inside of the cab? I never saw the inside of a pin until I bought my own. They did not paint the bottom of the back boxes, either. They were money making tools designed to be used up.

#103 34 days ago
Quoted from Pingball:

I'm still finding blue paint on things... turned out pretty well though.
wolffcub helped me out with some custom stencils made from plastic rather than stickers. These maintain that slight color bleed like it was from the factory, as well as no ridges between colors.
Bit of clear on the cabinet to keep it looking good.
[quoted image][quoted image]
[quoted image][quoted image][quoted image][quoted image][quoted image]

It is looking good.

#104 33 days ago

Stern circa 1980’s

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#105 32 days ago

Drop targets before and after with some custom wolffcub airbrushing

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#106 32 days ago
Quoted from Pingball:

Drop targets before and after with some custom wolffcub airbrushing
[quoted image]

Want to sell your red drop targets? Dibs.

#107 31 days ago
Quoted from cottonm4:

Want to sell your red drop targets? Dibs.

Dibs accepted, I'll think it over and let you know. It's not a complete set as per usual..

#108 31 days ago

Bit of sanding spruces things right up. I put some clear on the wood after this to seal it up.

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#109 31 days ago

Underside of the playfield also got a sanding and repaint. Nearing the end on repopulating the back.

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#110 31 days ago

Last night finished off the populating the underside, exciting to turn it over and get a glimpse with the standups and drop targets in.
Lots of reflection from the overhead lights.. so shiny!

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#111 27 days ago

I'm pretty happy with how this turned out

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#112 27 days ago

Looks like new
Good work

#113 27 days ago

Fantastic job guys!!!

#114 25 days ago

Nearing the finish line, at least I hope.

Items remaining:

- Reassemble and install coin door
- Install LED no flicker adapter
- Pre-drill new playfield rails for screws securing plastics
- Drop in playfield and route/clamp wiring in backbox and cabinet
- Do some good deeds for karma points before powering it back up!

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#115 25 days ago

Also need to dial in the spinner, can't wait to take some big rips at it!

#116 25 days ago
Quoted from Pingball:

Also need to dial in the spinner, can't wait to take some big rips at it!

Your points really do not come from the spinner all that much. You points come from lighting up all of the yellow lights and shooting for the start rollover. Each yellow light is 2000 points. 9 lights = 18,000 points plus 5000 points for the rollover. And many times you will get a U-turn ball coming back down. That's 23,000 points going up and another 23,000 coming down when they are all lit.

#117 25 days ago
Quoted from cottonm4:

Your points really do not come from the spinner all that much.

Even if it subtracted points I'm sure I couldn't resist ripping it every good opportunity.

It's been a while since I played but thought I recall some 50k spinner rips. Plus style points on top.

#118 24 days ago
Quoted from cottonm4:

Your points really do not come from the spinner all that much. You points come from lighting up all of the yellow lights and shooting for the start rollover. Each yellow light is 2000 points. 9 lights = 18,000 points plus 5000 points for the rollover. And many times you will get a U-turn ball coming back down. That's 23,000 points going up and another 23,000 coming down when they are all lit.

That's if the countdown is done from the first hit. The code specifically disallows re-starting the collection if the first hit isn't done. It's a viable strategy but if you have the spinner lit for 1400/spin and even a moderate shot on a juiced spinner is going to get more than 23k, although not more than 58k if you go all the way up and around, then the pop sends it back after the countdown.

I've watched a fair number of players play DF and most of them shoot the spinner, because that's what they know. What they don't seem to know is it's not worth it until you get some multiplier.

Quoted from Pingball:

It's been a while since I played but thought I recall some 50k spinner rips.

At least that or more. Although 50 spins at 100 always feels like a ripoff! Get the multiplier up. I have mine set relatively easy which is rare for me, but I carry over the multipliers (stock option) and the bonus ladder too (option in the custom software). It's not like ball times are exceptionally long on the fist or anything. You can play 20 games in 10 minutes sometimes.

Also I wouldn't discount actually shooting the drop banks down gives you addtional 10k on the right, 15k on the middle, and 20k on the left.

Of course shooting the 9 standups to light the left rollover button for the full 23k means you have to have the extra ball off as it resets when you light that, so you have to start building it up again.

#119 24 days ago
Quoted from slochar:

That's if the countdown is done from the first hit. The code specifically disallows re-starting the collection if the first hit isn't done. It's a viable strategy but if you have the spinner lit for 1400/spin and even a moderate shot on a juiced spinner is going to get more than 23k, although not more than 58k if you go all the way up and around, then the pop sends it back after the countdown.
I've watched a fair number of players play DF and most of them shoot the spinner, because that's what they know. What they don't seem to know is it's not worth it until you get some multiplier.

At least that or more. Although 50 spins at 100 always feels like a ripoff! Get the multiplier up. I have mine set relatively easy which is rare for me, but I carry over the multipliers (stock option) and the bonus ladder too (option in the custom software). It's not like ball times are exceptionally long on the fist or anything. You can play 20 games in 10 minutes sometimes.
Also I wouldn't discount actually shooting the drop banks down gives you addtional 10k on the right, 15k on the middle, and 20k on the left.
Of course shooting the 9 standups to light the left rollover button for the full 23k means you have to have the extra ball off as it resets when you light that, so you have to start building it up again.

I have never managed to get an Extra ball on this pin. I have my multipliers set to carry over from ball to ball

#120 24 days ago

I have bonus carry over. Multipliers reset. Yellow targets reset. Makes the game more balanced forcing you to shoot around the playfield.

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There are 120 posts in this topic. You are on page 3 of 3.

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