Quoted from cottonm4:
Your points really do not come from the spinner all that much. You points come from lighting up all of the yellow lights and shooting for the start rollover. Each yellow light is 2000 points. 9 lights = 18,000 points plus 5000 points for the rollover. And many times you will get a U-turn ball coming back down. That's 23,000 points going up and another 23,000 coming down when they are all lit.
That's if the countdown is done from the first hit. The code specifically disallows re-starting the collection if the first hit isn't done. It's a viable strategy but if you have the spinner lit for 1400/spin and even a moderate shot on a juiced spinner is going to get more than 23k, although not more than 58k if you go all the way up and around, then the pop sends it back after the countdown.
I've watched a fair number of players play DF and most of them shoot the spinner, because that's what they know. What they don't seem to know is it's not worth it until you get some multiplier.
At least that or more. Although 50 spins at 100 always feels like a ripoff! Get the multiplier up. I have mine set relatively easy which is rare for me, but I carry over the multipliers (stock option) and the bonus ladder too (option in the custom software). It's not like ball times are exceptionally long on the fist or anything. You can play 20 games in 10 minutes sometimes.
Also I wouldn't discount actually shooting the drop banks down gives you addtional 10k on the right, 15k on the middle, and 20k on the left.
Of course shooting the 9 standups to light the left rollover button for the full 23k means you have to have the extra ball off as it resets when you light that, so you have to start building it up again.