(Topic ID: 254655)

Dragon's Lair Prototype ETPinball


By arcademojo

37 days ago



Topic Stats

  • 66 posts
  • 38 Pinsiders participating
  • Latest reply 5 hours ago by frolic
  • Topic is favorited by 20 Pinsiders

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    There are 66 posts in this topic. You are on page 1 of 2.
    #1 37 days ago

    https://www.facebook.com/groups/406644983572534/permalink/406662566904109/

    WOW! Never saw this before. A Dragon's Lair pinball. Looks to be homebrew.
    Would love to have a game like this. Would have to have a killer video mode where you used the flipper buttons to move right or left and lockdown bar button to swing sword.
    72645536_10218638570988799_7470899425875853312_o (resized).jpg72666308_10218638562148578_6618390967860854784_o (resized).jpg72703325_10218638570108777_5429704626335121408_o (resized).jpg72884145_10218638569348758_888309978249560064_o (resized).jpg73404082_10218638560908547_3137631067524038656_o (resized).jpg74696634_10218638570628790_2217182433114062848_o (resized).jpg75226426_10218638563268606_2289076921473957888_o (resized).jpg76705109_2737513966293528_477952219920990208_o (resized).jpg
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    #2 37 days ago

    Looks pretty good. I'd put some coin in it to try out.
    -Mike

    #3 37 days ago

    It looks virtual to me, like in development software, not a real pin but a cool design with some neat shots. Interested to hear more about it.

    ahh checked it out. they have a video of the prototype they are working on.

    #4 37 days ago

    I hear this guy named Kevin Kulek is making it !

    #5 37 days ago

    Has any pin ever been made in virtual then made into a physical pin?

    #6 37 days ago
    Quoted from luvthatapex2:

    It looks virtual to me, like in development software, not a real pin but a cool design with some neat shots. Interested to hear more about it.

    Don't think it's virtual. Just a homebrew. Look at this picture you can see floor and wall in the background.
    72703325_10218638570108777_5429704626335121408_o (resized).jpg

    #7 37 days ago

    A few more pictures.

    01 (resized).jpg02 (resized).jpg03 (resized).jpg
    #8 37 days ago
    Quoted from KozMckPinball:

    Has any pin ever been made in virtual then made into a physical pin?

    Wrath of Olympus by Riot Pinball.

    #9 37 days ago
    Quoted from arcademojo:

    Would have to have a killer video mode where you used the flipper buttons to move right or left and lockdown bar button to swing sword.

    This would be one of the coolest uses of the LCD screen. I don't buy new games, but this would be a must-buy for me. There are many levels of the game were only have left/right and sword could be completed.

    #10 37 days ago
    Quoted from arcademojo:Would love to have a game like this. Would have to have a killer video mode where you used the flipper buttons to move right or left and lockdown bar button to swing sword.
    Quoted from Jgel:

    This would be one of the coolest uses of the LCD screen. I don't buy new games, but this would be a must-buy for me. There are many levels of the game were only have left/right and sword could be completed.

    Same here. And this one looks really good. I know a lot of competition players wouldn't want long video modes that slows down the game. So would need to be selectable in setting. As for home play. This would truly link the world of pinball and video game play that games like Caveman and baby pack man tried.

    #11 37 days ago
    Quoted from arcademojo:

    Don't think it's virtual. Just a homebrew. Look at this picture you can see floor and wall in the background.
    [quoted image]

    Lol, the floor in the background is what made me realize it was virtual. Look at the inserts and targets, they're just a 3D render. Looks like the physical prototype is still in the works but looking sweet. Hopefully the builder can make the real thing as impressive as the virtual.

    #12 37 days ago
    Quoted from T-800:

    Lol, the floor in the background is what made me realize it was virtual. Look at the inserts and targets, they're just a 3D render. Looks like the physical prototype is still in the works but looking sweet. Hopefully the builder can make the real thing as impressive as the virtual.

    Had me fooled. LOL

    #13 37 days ago

    This is phenomenal theme - and looks great!

    #15 37 days ago
    Quoted from DeeGor:

    Quoted from KozMckPinball:

    Has any pin ever been made in virtual then made into a physical pin?

    Wrath of Olympus by Riot Pinball.

    I think TimeShock! too, if I'm not mistaken.

    #16 37 days ago
    Quoted from arcademojo:

    Don't think it's virtual. Just a homebrew. Look at this picture you can see floor and wall in the background.

    Quoted from T-800:

    Lol, the floor in the background is what made me realize it was virtual. Look at the inserts and targets, they're just a 3D render.

    Guys, it literally says "rendering" right there in the photo ...
    Dragon's Lair (resized).png

    #17 37 days ago

    I think the most interesting feature in this concept is the snake which in Pic #5 in the first post above seems to be an upside-down ramp where the ball is traveling on the snake's underbelly via magnet. Then I go to Pic #8 and wonder WTF that upper flipper is doing.

    #18 37 days ago

    This would be a dream theme for me. This prototype looks excellent although definitely needs way more Princess Daphne.

    #19 37 days ago

    Interesting. The shooter lane isn't on top of the playfield. It's underneath to give availability of the playfield.
    I like the idea.

    #20 37 days ago

    Interesting.
    Dragon's Lair was originally going to be produced by Gottlieb after Black Hole, and an early whitewood prototype was built by the BH designers. However, the idea ended up being scrapped and they built Haunted House instead.

    Source:
    http://www.theyorkshow.com/cm.html

    Cool that the theme is finally getting developed!

    #21 37 days ago
    Quoted from arcademojo:

    Would have to have a killer video mode where you used the flipper buttons to move right or left and lockdown bar button to swing sword.

    "This pinball looks great, I hope it's a video game" - That guy.

    #22 37 days ago

    I'm digging it so far.

    John

    #23 37 days ago
    Quoted from arcademojo:

    Interesting. The shooter lane isn't on top of the playfield. It's underneath to give availability of the playfield.
    I like the idea.

    At Pinburgh this year I had a discussion with Keith Elwin about the plunger. I’m left handed and I can’t stand that every game has the plunger on the right side. Disregard the handful of games that have a secondary plunger on the left. Anyways he said it was a very interesting point and one that he never thought much about. He did mention that moving the plunger to the left side would then open up new geometries for shots on the play field.

    #24 36 days ago

    this looks so good, and the animations are already done (and I'm assuming easily rippable). This game doesn't necessarily go in order, which makes it great for a pinball crossover. I really hope these guys finish this.

    #25 33 days ago

    This would be a must have for me. Crossing my fingers.

    #26 33 days ago

    I really like how they did the snake with the 3D modeling into a 2D head drawn on the plastic. Nicely done.

    #27 33 days ago

    Awesome, following.

    It looks like there is some kind of pop up feature on the play field like the trolls on medieval madness or the orks on hobbit.

    #28 33 days ago
    Quoted from Coindork:

    Awesome, following.
    It looks like there is some kind of pop up feature on the play field like the trolls on medieval madness or the orks on hobbit.

    I was hoping they were pop up scoops that would then eject the ball from random areas across the playfield. Kinda like Dirk falling into the pit.

    #29 31 days ago

    My all time favorite video game.
    Looks great in the computer.
    The printed version looks a little bit plane.
    Cant wait to see more.

    #30 31 days ago

    It makes sense as a pinball game. I mean the worst part of Dragon's Lair is the gameplay (I have one in my arcade).

    The modes are defined by the video game. Each scene of the game could be a separate mode that you have to progress through.

    One thing about Dragon's Lair... when my daughter's friends come over to play in the arcade they all LOVE watching the game but HATE playing it. The timing aspect is just too wonky so they give up after a game or two.

    I wonder how much $$ George Bluth and his team would charge for the license?

    #31 31 days ago

    I never could get very far in the arcade game so I wound up watching a Youtube walk through of the game. I was disappointed in how many scenes/levels were repeats of previous levels just with a reversed image. Still, Dragon's Lair and Space Ace hold a place in my heart from the 80's arcade scene and the cool factor of them when they were released.

    #32 31 days ago

    Don Bluth and Gary Goldman have been trying for years to make a feature film of Dragons Lair as a continuation to the story. Many of his other movies are highlighted in this kickstarter. So much great animation.

    https://www.polygon.com/2015/10/26/9617632/dragons-lair-movie-kickstarter-don-bluth

    The game content is just 23 minutes of video but I thought it took much longer to beat it in the arcades. You needed pockets full of quarters to do it.
    I love the idea but doubt this will go further than a one off. Following for sure.

    #33 26 days ago
    Quoted from KrustyBurger:

    I think TimeShock! too, if I'm not mistaken.

    One day, hopefully... Project has been in limbo for years.

    #34 26 days ago

    There's also the documentary Inside the Dragon's Lair, although I haven't heard much about the project in quite a while:

    https://vimeo.com/37600315
    https://www.facebook.com/dragonslairdoc/

    #35 26 days ago
    Quoted from Hammerhead:

    There's also the documentary Inside the Dragon's Lair, although I haven't heard much about it in quite a while either:
    https://vimeo.com/37600315
    https://www.facebook.com/dragonslairdoc/

    did this ever get released? all i find are trailers and discussions.

    #36 25 days ago
    Quoted from bigehrl:

    did this ever get released? all i find are trailers and discussions.

    I don't think it ever did, or perhaps they're still working on it?

    #37 25 days ago
    Quoted from NC_Pin:

    I wonder how much $$ George Bluth and his team would charge for the license?

    Arrested Development fan, eh?

    #38 25 days ago

    It would be cool to see dragons lair remade in 3D on the quake engine. Then you could wander around the world a bit

    #39 25 days ago
    Quoted from Luckydogg420:

    It would be cool to see dragons lair remade in 3D on the quake engine. Then you could wander around the world a bit

    They did something like that for the original XBox, got meh reviews but might be worth a look:
    https://en.wikipedia.org/wiki/Dragon%27s_Lair_3D:_Return_to_the_Lair

    2 weeks later
    #40 6 days ago
    Quoted from fosaisu:

    Arrested Development fan, eh?

    Ha! Total Freudian slip!

    #41 6 days ago

    I want one!
    So Cool!
    Take my money Now!

    15
    #42 5 days ago

    hello to everyone.. i found now that there is a forum here that talk about my homebrew.

    it s not a virtual pinball but could be' in the future. why not.

    it s an homebrew. of a real pinball. on my facebook page there is step by step th e making of.

    the rendering images re too let all understand my goal.

    at today i have a white playfield half working. because program rules and software and hardware takes too long.

    but for 2020 october next expo chicago it will be' ready to play the final version.

    if you want to follow the making of you could see step by step the birth of this whiteplayfield.

    i can give you now some info about game.

    it takes all the arcade dragon s lair animations into a pinball.

    you can play like a pinball of course not like the arcade. only few sections of video mode could be' player like original. the Horse and the rapids.

    there re some new things.
    first no shooter lane. is on the right but is inside the lower part of playfield.

    the snake ramp is a magnetic inverter ramp like magic pinball of capcom. but this feature have permanent magnet.

    the four target inside playfield re similar to medieval madness or cactus canyon but they have inside 4 Lcd... so it s like a new feature. not standard targets.

    the game like the original arcade must be' complete visiting the Rooms. to reach the dragon s lair.

    playfield artwork and cab re done. i m only making rules on my new hardware.

    oh yes.. this is something that i m working on. head would not have cables between body of cabinet.

    i want to make something new with new tecnologie. we re in 2019!

    thanks for looking at it. i ll came back!

    #43 5 days ago
    Quoted from eneatoluzzo:

    hello to everyone.. i found now that there is a forum here that talk about my homebrew.
    it s not a virtual pinball but could be' in the future. why not.
    it s an homebrew. of a real pinball. on my facebook page there is step by step th e making of.
    the rendering images re too let all understand my goal.
    at today i have a white playfield half working. because program rules and software and hardware takes too long.
    but for 2020 october next expo chicago it will be' ready to play the final version.
    if you want to follow the making of you could see step by step the birth of this whiteplayfield.
    i can give you now some info about game.
    it takes all the arcade dragon s lair animations into a pinball.
    you can play like a pinball of course not like the arcade. only few sections of video mode could be' player like original. the Horse and the rapids.
    there re some new things.
    first no shooter lane. is on the right but is inside the lower part of playfield.
    the snake ramp is a magnetic inverter ramp like magic pinball of capcom. but this feature have permanent magnet.
    the four target inside playfield re similar to medieval madness or cactus canyon but they have inside 4 Lcd... so it s like a new feature. not standard targets.
    the game like the original arcade must be' complete visiting the Rooms. to reach the dragon s lair.
    playfield artwork and cab re done. i m only making rules on my new hardware.
    oh yes.. this is something that i m working on. head would not have cables between body of cabinet.
    i want to make something new with new tecnologie. we re in 2019!
    thanks for looking at it. i ll came back!

    Thanks for posting. Please keep us up to date on the game. Looks great so far and can’t wait to see more.

    #44 5 days ago

    Let me know when you start taking deposits! Dragon's Lair is such a classic childhood arcade game, owning a pinball machine would be even better!

    #45 5 days ago
    Quoted from eneatoluzzo:

    thanks for looking at it. i ll came back!

    I dont use facebook, so I'd love it if you could keep this thread updated as well. Good luck!

    #46 5 days ago
    Quoted from frolic:

    I dont use facebook, so I'd love it if you could keep this thread updated as well. Good luck!

    Same

    #47 5 days ago

    I remember when Dragon's Lair was a showcase game in our local arcade. They had it on a stand up a carpeted step or two. I was too busy playing Black Knight to get enthused on it though.

    #49 4 days ago

    nice to know. sure! if you re not using facebook i ll post here same things. in these days i ll take what i share on my facebook page and take all here.

    damn.. you want to make me double work!

    ahhahah dont worry. it s a pleasure for me to share my homebrew.

    see you soon

    #50 4 days ago

    not good the image but if you search "TANDEM" an italian program on web, you could see that one of the games was Dragon's Lair!!!
    This is my first STEP.

    step 1-Model_01 (resized).jpg
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