(Topic ID: 290199)

Dr. Who Ball Lock Too Easy

By R8f1k

7 months ago



Topic Stats

  • 5 posts
  • 4 Pinsiders participating
  • Latest reply 7 months ago by Tophervette
  • No one calls this topic a favorite

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#1 7 months ago

I have a Dr. Who which is too easy to lock the balls on the time expander. There is a target in the center of the time expander that says 'Lite Lock', however, the locks are always lit and the target doesn't seem to do anything other than register for points. A friend of mine has a Dr. Who and you have to hit the target to light the locks. How on earth do you set the machine to the setting where the target lights the lock? I can't find it anywhere in the 'Feature' or 'Standard' adjustments.

#2 7 months ago

The setting you're looking for should be feature adjustment 14.

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#3 7 months ago

Setting it on '0' worked! Awesome! Thank you!

#4 7 months ago

You can always do what A shady operator might have done and insert some drywall screws in front of them.

#5 7 months ago

I have mine set on easy lock. Interesting to read about this adjustment. I have found on playing multiple players, that if 2 balls are already locked and you change players, the 2 balls remain. However, the next player has to hit that center target twice, to raise the MPF to the next level. I was amazed how the Pin kept track of each players locks and levels.

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