I hate to be that guy, because on the whole we are satisfied with 2.0 and feel that it's made a great game better, and I have all the respect in the world for Keefer and what he's done on WoZ and previous titles... but...
There's No Place Like Home has a dozen adjustments now but not one that lets us do what we want to do with the rule, which is basically shut it off. I work at Pinballz and the rule is just not a good fit for location play.
- it's confusing to new players, who don't know what's going on.
- it takes forever to complete, and timer or no timer encourages trapping the ball and playing slow to hit specific shots, dragging out ball times without adding much excitement to the player or appeal to people watching.
- most importantly, it's just not any fun! You're trying to recover something you've already lost, which psychologically is less satisfying than going for something new. And with the outlanes wide open the success rate is so low that it's effectively just a between-balls discouragement. WOZ on the whole is fun to play no matter if you're an expert or new to pinball, but to get TNPLH more than one out of ten tries takes a lot of skill and or practice.
TOTO is a great example of a ball save feature that works and is satisfying for both home play and on location. TNPLH... I just wish we could have it give the ball back after the rainbow targets, or after all the pop-bumper standups have been hit, or it could be disabled entirely.
EDIT: overlooked new stage 1 requirements adjustment (r-a-i-n-b-o-w targets) (i am dumb)