(Topic ID: 82412)

WOZ 2.0 is happening now!

By MapleSyrup

10 years ago


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Topic Stats

  • 281 posts
  • 95 Pinsiders participating
  • Latest reply 10 years ago by toro1966
  • Topic is favorited by 4 Pinsiders

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There are 281 posts in this topic. You are on page 1 of 6.
#1 10 years ago

I've been clicking like a madman, checking ridiculously frequently. I think it's finally here... and it appears to be a Delta Update??!!

#2 10 years ago

Yup. Just updated to 2.0. Starting my first game NOW!

#3 10 years ago

DOWNLOADING NOW!!!!!!! Taylor, Where are you!

#4 10 years ago

Finally! Been checking super frequently as well.

#5 10 years ago

Big visual improvement already. My kids are playing while I watch.

#6 10 years ago

Just played my first ball. Really nice update so far. Great work JJP team!!!

#7 10 years ago

Someone needs to post a gameplay vid...

#8 10 years ago

All downloaded, playing now!

#9 10 years ago

Playing a 4 player game with my kids, so I've got time to type!

I was shocked it was a delta update. Super fast and easy. Awesome.

#10 10 years ago

Tons of subtle improvements, and some really noticeable great additions. Really enjoying it.

#11 10 years ago

Live stream, .

#12 10 years ago

"Double rainbow, what does it mean?"

Hilarious!

-1
#13 10 years ago

Woohooo! 2.0 extends the warranty an extra month!

#14 10 years ago

More More More - tell me more!!!

#15 10 years ago
Quoted from jayhawkai:

Woohooo! 2.0 extends the warranty an extra month!

Hu?

#16 10 years ago

I was playing this last week and I liked it a lot. The game now gives a better direction as to what you need to shoot for, which is nice.

#17 10 years ago

My winged monkey inserts stay lit regardless of if Dorthy is captured. Manger stopped ball for monkey even though I had not hit the winged monkey targets. Monkey never came down, finally released the ball to the oz rollovers.

Wonkier drop has sound now!!

Spinning house, dorthy says something like, "ooh I'm dizzy."

Added written instructions to munchkin land modes but the magnet still doesn't hold the ball long enough to read.

#18 10 years ago

Just played my first Haunted Forest Multiball! So fun finding new little tweaks constantly.

#19 10 years ago

465,145. Not bad.

#20 10 years ago
Quoted from MapleSyrup:

465,145. Not bad.

I think they upped scoring? I was playing, not worrying about scoring, just trying to trigger new stuff and scored like 175,000.

#21 10 years ago

What is the URL for the download?

#22 10 years ago
Quoted from Skins:

I think they upped scoring? I was playing, not worrying about scoring, just trying to trigger new stuff and scored like 175,000.

I agree, cause this was by no means an epic game. Would have been around 100 K on earlier code, I think.

#23 10 years ago
Quoted from Craig:

What is the URL for the download?

It's on the groups site

#24 10 years ago

Okay. I'll go there for it...

#25 10 years ago
Quoted from MapleSyrup:

I agree, cause this was by no means an epic game. Would have been around 100 K on earlier code, I think.

Here I was thinking the opposite, 12 games and my scores suck. Lol

#26 10 years ago

(stolen shamelessly from one of Pinchroma's previous WOZ update links)

Version 2.00 is now available.

Please note this is a DELTA ONLY update. You must be running at least 1.24 to before upgrading to 2.00.

It can be downloaded from the following link:

http://support.jerseyjackpinball.com/downloads/woz/

Please review the FAQ's associated with updating your game with a Delta.

FAQ For Delta Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13

#27 10 years ago

Just played my first game. Wow! What a great upgrade. Very impressed with what I've seen so far. Thanks! Now back to the pin...

#28 10 years ago

videoooooooo pleaseeeeeeeee

#29 10 years ago

What he said^^^^^^^^

#30 10 years ago
Quoted from RGR:

videoooooooo pleaseeeeeeeee

No need for video Richard, you will be able to play it on Friday.

#31 10 years ago

What's so hard about having an easy clicked link to the downloads/support page ??

It's impossible to find !?!?!? Even logged in there is nothing to direct the web user to software updates page.

I've complained about finding the link anywhere on the home page, support page, etc.... To no avail I get crickets.

I always have to find an old pinside thread to find the link.

#33 10 years ago

There is an easy link in the FAQ section of the Support website about how to perform the update.

#34 10 years ago

Gonna check it out! And I KNOW you guys aren't defending Jack in this warranty mess.

#36 10 years ago

Great update!! Kids won't get out of the way so I can play. Tons of new call outs and light shows. Little touches all over the place. Especially like new Dorothy captured choreography.

#37 10 years ago
Quoted from RobertWinter:

"Double rainbow, what does it mean?"
Hilarious!

Yep. That's the only new line, everything else was just pre-existing yet not implemented. By the way I like the new adjustments for individual GI LED and lamp board brightness. And good idea to start observing hardware changes Alex, considering some of the new parts we have compared to early production machines.

#38 10 years ago

Wow, tons of new goodies added!

From JJP below

"All,

Version 2.00 is now available.

Please note this is a DELTA ONLY update. You must be running at least 1.24 to before upgrading to 2.00.

It can be downloaded from the following link:

http://support.jerseyjackpinball.com/downloads/woz/

Please review the FAQ's associated with updating your game with a Delta.

FAQ For Delta Updates:
http://support.jerseyjackpinball.com:8081/helpdesk/WebObjects/Helpdesk.woa/wa/FaqActions/view?faqId=13

Below is a list of the changes from 1.25 through the release of 2.00.

=========================================================
== Jersey Jack Pinball, Inc. ==
== Presents ==
== The Wizard of Oz ==
==========================================================
== http://www.jerseyjackpinball.com/ ==
== Facebook: http://www.facebook.com/JerseyJackPinball ==
== Support Portal: http://support.jerseyjackpinball.com ==
== Company Twitter: @JJPinball ==
== Software Deptartment Twitter: @JJPSoftware ==
==========================================================
== Copyright © 2013 Jersey Jack Pinball, Inc. ==
==========================================================

Comments, questions, and/or bug reports? Ask @JJPSoftware, which is monitored
and responded by humans.

Issues with your game?
Please open a ticket: http://support.jerseyjackpinball.com

==============================================================================
== Legend ==
==============================================================================

+ Addition * Change/bugfix - Note

==============================================================================
== Version 2.00 ==
==============================================================================

=== Game Code

* Fixed lamps in Weak Flippers Crystal Ball mode.
* Fixed monkey door flapping when game is powered up with a ball behind it.
* Fixed ramp diverter logic on ramp entry switch.
* No more autolaunching after locking a ball.
* Top sling cooldown fixed.
* Ball search handles Castle doors better.
* Fixed highlights for WINGED and MONKEY lamps.
* Fixed status report integration.
+ Extra Ball memory adjustments.
* BALL and RESCUE lamp effects a little more clear.
* YBR strobing removed.
* Hurry Build lamps toned down a bit.
+ RAINBOW completed effect.
+ Lots and lots and lots of speech.
+ Background lamp effect for TNPLH.
* Castle choreography stays around longer now.
+ Lamp effect for Castle available.
+ Kickout warning and sound for Winkie popper.
+ Lots of Rescue Multiball choreography.
+ Flipper alerts for upper playfields.
* Speech balancing for various features.
+ Upper flippers now ball search.
+ Chaos ball search for Castle doors.
* Castle doors don't stay open as long.
* More logic to suppress door switches when device is active.
* Toto Escapes finale now holds ball if possible.
* Winged Monkey lamps blink if available, solid if completed.
+ Oz lane completion lamp effect.
* Fixed some bugs for some of the spellouts (most notably Rescue and Ball).
+ TNPLH adjustments.
+ Mode can be set to timed now (the default).
+ You can set the timer and how much time features add.
+ Rainbow difficulty adjustable (can be made easier than original).
+ TNPLH start difficulty can be adjusted.
+ You can control when Rainbow and TNPLH start get harder.
* Orbit awards no longer given from a plunge and from top lane exits.
+ Haunted Multiball.
* Rescue lock can be achieved from left orbit now.
+ Ball catches on top magnet after a successful hurry-build and Toto win.
* Score display disappearing fixed.
+ Somewhere Over the Rainbow.
+ RAINBOW lights now give some indication of being close to finishing Twister.
* Emerald City victory laps.
* Fixed Twister restarting.
+ Instruction text to all Munchkin mode starts.
+ Capture Dorothy fanfare.
+ Super-X scoring multiplier (multiplier based on # of ACTIVE playfields).
- This multiplies with Crystal Ball modes.
* Emerald City holds state now.
* Rescue Multiball holds RESCUE letters state.
+ HOADC fanfare.
+ Top magnet grab for successful top lane hurry-build shots.
* Fixed some never-ending TNPLH display issues.
* Suppress castle door popper sounds when not in-game.
* Changed HSTD formatting for higher scores.
+ Anti-deadlocking measures added for kickers.
* No more sounds during ball search for kickers.
* Force a lot of speech in ECMB.
* Rescue MB background now has useful information.
+ Rescue MB 2x and 3x jackpot award shows.
* Fixed TNPLH deadlock if you airballed onto Munchkinland.
* Ramp diverter now not held at 100% power. There is an adjustment added to
change the power if necessary.
* Fix status report after Melt the Witch.

=== Core Code

* Fixed start button SLOW restart functionality.
* Status report killed on Replay or Extra Ball.
* Fixed potential deadlock when locking a lost ball.
+ Error log display.
* Possible rendering crash fixed.
+ Flippers enabled in test mode.
* Prevent flippers being held when switched to no-hold mode.
+ Highlighting of coil locations on playfield image in test.
* Ball search handling cleaned up a bit.
+ Single Switch Test
* Wire color text added to switch matrix labels.
+ Playfield display added to Switch Matrix Test - start toggles, +/- move."

#39 10 years ago

"RAINBOW lights now give some indication of being close to finishing Twister"
Wow this is much better. As you get within R-A-I-N-B-O-W number of letters of completing, each letter lights up in sequence R...W, then they all blink with each lap to tell you it's ready.
Not sure but maybe ball lock now has priority over Twister again, as the light for Twister was going but instead I locked a ball.
I still struggle with too many hits to get the door open in the castle, 5 trips there and no Rescue multiball, 3 times with the door open and drained. May be time to move the post over.
The magnet at the top is now used to catch right orbit shots from going into the Haunted Forest (EDIT: Notes say this is specific to hurry ups)
Most new callouts are just telling you where to shoot.
TNPLH looks much better with dancing lights across the playfield. Great job! *Almost* completed it, grrrrrr.
Super X scoring looks awesome, the X really lights up. Didn't realize what that was till I read the notes.

#41 10 years ago

is the GI brighter now?

#42 10 years ago
Quoted from RobertWinter:

"Double rainbow, what does it mean?"
Hilarious!

Double freaking rainbow all the way across the playfield!
How sweet would it of been to have this dude do some of the call outs in the game

#43 10 years ago

Why am I not seeing the update but the old 1.24 and 1.25 updates on the site?

#44 10 years ago

You probably have an old cached page. Refresh your browser and it should show up.

#45 10 years ago
Quoted from WesleyCowan:

Why am I not seeing the update but the old 1.24 and 1.25 updates on the site?

just google "jjp woz downloads"

click the link and then go to delta game install.

it says "Wizard Of Oz - Delta Update - 2.00] 2/28/2013 - Size - 100 MB - PRIMARY LINK "

#46 10 years ago
Quoted from pascal-pinball:

is the GI brighter now?

Yeah, first thing i noticed, looks like the tasked some of the lights under the plastics in the lower playfield to glow soft white for GI lighting, looks nice.

#47 10 years ago

I had to refresh my browser a couple times before the update showed. I think your browser is displaying a cached version of the site and that's why you may not see it on the site.
That's why I didn't get it until hours later cause I kept checking and the update didn't show even though everyone was downloading it at the time and If I would have hit refresh on the page one more time I would have seen it. Kind of lame for it to do that but It's all good, updated to 2.0 no problems and it's looking pretty damn good so far!@

#48 10 years ago

[Wizard Of Oz - Delta Update - 2.00] 2/28/2013 - Size - 100 MB - PRIMARY LINK - [MD5 CHECKSUM]

guys this update is 1 year old! hahaha JJP cmon we moved on to 2014!!!! not 2/28/2013 righttt

#49 10 years ago

Updated a few hours ago.....This game is AMAZING!

#50 10 years ago
Quoted from DutchTommy:

[Wizard Of Oz - Delta Update - 2.00] 2/28/2013 - Size - 100 MB - PRIMARY LINK - [MD5 CHECKSUM]
guys this update is 1 year old! hahaha JJP cmon we moved on to 2014!!!! not 2/28/2013 righttt

The quotes are at least that old.

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