I'm almost done restoring my 1968 Williams Doozie, but one problem still persists. Usually, when completing the X on the playfield, the game will advance the bonus (the 1 to 8 inserts shown in the pic below), score 300 points and advance the Advance Unit to change certain playfield bonuses and increase the 1-8 bonus insert (the 1 gets lit, then the 2 on the following X, etc etc).
My game only sometimes does this. More often than not, when the 5 targets get hit and reset, I only get 100 points and the Advance Unit does not activate. So to "work the problem" I'll go over the process of what happens when an X is complete to see if anyone can help me zero in on a solution. You can get the schematics here (https://www.ipdb.org/showpic.pl?id=704&picno=14506) but I'll also paste sections below. I also may be wrong in my reading of the schematics, so please let me know!
So it all starts when the 5 targets are hit, each on tripping a corresponding relay. Once all are hit, the 300 Relay is activated. This always works.
Now the 5 Target Relay Bank always resets too, however, embarrassingly I can't find that on the schematics...
So now the 300 Relay is supposed to do 2 things, advance the Advance Unit and score 300 points...
But first it activates the score motor, it begins to turn.
The 300 relay and impulse B on the score motor activate the 100 point relay for 300 points, which I don't understand. How does it pulse the 100 relay 3 times when there are 5 teeth on it! Not 3! There are five l̶i̶g̶h̶t̶s̶... teeth!
The 2A wheel on the score motor and 300 relay with a closed trough relay active the Advance Unit
And bada bing bada boom, the score motor finishes its rotation (half round since it's a Williams I believe), the 300 relay is no longer energized because the 5 target relays have been reset, and it's all ready for another X to be made.
Now I've come into this hobby blind with no electrical experience at all, so I fall upon the mercy of the forum for guidance and wisdom!