Love how the shots come around and exit through other shots
How does the ball get into play? From the underside pics it looks like there's a VUK on the right side that kicks it out, but I don't see one on the top side pics
Quoted from thedefog:
Just wanted to mention I love the lack of shooter lane. Very smart. Seems pointless to have all that real-estate used up if you aren't going to have a plunger-based skill shot.
For a non-wide body, it would open up a lot of free space for a custom pin. You loose space from the lane itself, and the rails. Gotta be like 3" at least there. A lot can be done with that.
I had a similar thought on my last whitewood:
I wanted a more open area between the slings, and wider lanes, so the shooter lane got thrown out early on, and I just shoot the ball up through the outlane (as I later discovered, similar to SST). To get even more space, I also got rid of the wooden rails on the sides, and just used thinner metal walls everywhere. In some places a curved wall goes within mm of the edge of the playfield.
Quoted from ForceFlow:
Now that you mention it, where does the ball get launched from?
It get's launched via an upwards facing (love that) scoop halfway up the right side, around the loop (like on Getaway) to the upper flipper, if I understand correctly. Probably the only game with a 'reverse' subway?
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