(Topic ID: 168938)

Doom custom pinball machine

By Bonnevil69

7 years ago


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  • 364 posts
  • 131 Pinsiders participating
  • Latest reply 3 years ago by HighProtein
  • Topic is favorited by 102 Pinsiders

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    #155 7 years ago
    Quoted from Bonnevil69:

    ive been testing the sounds a lot lately, It will have a bit of doom 2016 music. Trying to find something from the games i can use for callouts. If its all just original doom it would end up being tons of screaming and snarling with gunfire. you would think that's an awesome combination but it gets annoying fast on a pinball machine

    Just make sure you use the explosion sound and the death sound from the original.

    #156 7 years ago

    This is really impressive work. I don't know how you DIY pin builders do this stuff. Even if I had all the free time in the world, the money, and the tools, I'd end up with an ugly nasty ass mess of wires and mechs nailed to a board that would catch fire.

    #165 7 years ago

    Just wanted to mention I love the lack of shooter lane. Very smart. Seems pointless to have all that real-estate used up if you aren't going to have a plunger-based skill shot.

    For a non-wide body, it would open up a lot of free space for a custom pin. You loose space from the lane itself, and the rails. Gotta be like 3" at least there. A lot can be done with that.

    1 week later
    #202 7 years ago

    I just bought Doom on Steam the other day. Loving the out of control monster spawning. It definitely moved back into the category of fast-paced "blow shit up" vs survival horror, but ID also managed to do it in a way that still requires strategy - Mainly that you can't stay put or you'll die, and you've gotta be good about your ammo.

    This layout looks like it is going to be similar in pace. A think a cool idea for a pin like this would be some sorta timer that prevents you from taking your time with shots or holding a ball too long, not just a mode/score timer. Flipper hold > 5 seconds = flippers/lights off + death sound

    You should also put a microphone on the game so the high-scorer can record a sound sample that plays back and gets used in the game as a taunt.

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