(Topic ID: 168938)

Doom custom pinball machine

By Bonnevil69

7 years ago


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Topic Stats

  • 364 posts
  • 131 Pinsiders participating
  • Latest reply 3 years ago by HighProtein
  • Topic is favorited by 102 Pinsiders

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    There are 364 posts in this topic. You are on page 7 of 8.
    #301 6 years ago
    Quoted from Bonnevil69:

    As long as you leave the green bikini at home. Haha

    I dont have a borat bikini, and I bring beer to share.

    2 weeks later
    #302 6 years ago

    Any update on Doom?

    #303 6 years ago

    Just finished another mech. Nothing that would be interesting to share though sadly. Been really busy with other things. Hope to get working on the spider demon mech soon though

    3 weeks later
    #306 6 years ago

    A few tests of flashers hidden in custom made toys and scenery. Trying to not use traditional flasher parts for this game.

    #307 6 years ago

    Nice, that barrel is bright.

    #308 6 years ago

    Yeah. It's pretty bright. Lol. I think the camera gets messed from it so not as bright as it looks

    #309 6 years ago

    When are we crackin brews and play testing this bad boy??

    #310 6 years ago

    Looking great man! Love all the custom toys and mechs. Are they all 3d printed?

    #311 6 years ago

    Nope. They are hand sculpted then molded and cast

    #312 6 years ago

    Killing it!

    #313 6 years ago

    Thanks Jay. I'm trying

    #314 6 years ago
    Quoted from Bonnevil69:

    Nope. They are hand sculpted then molded and cast

    Nice! Might have to bug you for suggestions when I get to that point on my pin. Looks great, and correct me if I'm wrong but it feels like for the average person that might be a little more forgiving

    #315 6 years ago

    All I can say is WOW! So much work, truly amazed, and great theme choice I grew up playing doom on many a late night. I want one lol

    2 months later
    #316 6 years ago

    Doom won't be attending expo this year. But will be at TPF again I think

    #317 6 years ago
    Quoted from Bonnevil69:

    Doom won't be attending expo this year. But will be at TPF again I think

    Bring it to pinball life!

    #318 6 years ago

    I will be up there Friday. Doom is not in a show ready condition. Doing some changes

    1 week later
    #319 6 years ago

    Adding drop targets. There was room or at least there will be.

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    #320 6 years ago

    Ramp door is now functional.

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    #321 6 years ago

    I will be redesigning the mini playfield this weekend. I am going to simplify it a bit on surface but behind the scenes it will make it more complicated. Adding another trough in the rear and a new exit point that will eject onto the right wire form under the yet to be made spiderdemon

    #322 6 years ago

    Well awesome

    2 weeks later
    #323 6 years ago

    Damn, I was excited to see your progress since last year in person. Oh well, glad you're still working on it!

    #324 6 years ago
    Quoted from Bonnevil69:

    Ramp door is now functional.

    Do I have to hold the "E"/Use key to find this secret?

    #325 6 years ago

    Is there a Godmode?

    #326 6 years ago
    Quoted from LeonSpinkx:

    Is there a Godmode?

    Perhaps.

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    3 weeks later
    #327 6 years ago

    Making a few changes to the scenery to make it look more doomish. And It relaxes me to sculpt while I wrap up my busy time of year.

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    #328 6 years ago

    Looking awesome! I just noticed the green flipper bats in the previous picture , are those powder coated aluminium ?

    #329 6 years ago

    They are. Doing some experimenting. Those are on deadpin now. I think I’m going to make dooms copper

    #330 6 years ago

    Nice ! copper should look real good on doom.

    #331 6 years ago

    That’s what I’m hoping. Haven’t found the right shade of copper yet but I’ll get it eventually

    #332 6 years ago

    Nice work. Looking forward to playing again in March.

    #333 6 years ago

    Amazing work. Loved Doom!

    #334 6 years ago

    Looks great. Following. Hope to see it at TPF.

    #335 6 years ago

    Bonnevil69,
    I don't remember from TPF how you had your barrels lit on Doom.
    Are you doing any special effects on them? IE controlling them via pwm/P-Roc?
    If not; maybe you've been following the Crazy Mansion project... and I'm designing them a custom Candle Flicker LED board set to light their Toxic Swamp area. The board is very modular which might make it usable on your project if you had interest.

    The smallest number of bare boards I could order was 10; so if you wanted to play around with it I could build you a set as well.

    #336 6 years ago
    Quoted from Zitt:

    Bonnevil69,
    I don't remember from TPF how you had your barrels lit on Doom.
    Are you doing any special effects on them? IE controlling them via pwm/P-Roc?
    If not; maybe you've been following the Crazy Mansion project... and I'm designing them a custom Candle Flicker LED board set to light their Toxic Swamp area. The board is very modular which might make it usable on your project if you had interest.
    The smallest number of bare boards I could order was 10; so if you wanted to play around with it I could build you a set as well.

    yes they have leds built in to the models and they are connected to the pd-led, Just didn't have them programed for the show. just constant on thanks for the offer but ive got it covered

    #337 6 years ago

    Looks great, man. Very deserving theme. Wolfenstein 3-D next?!

    1 week later
    #338 6 years ago

    To open the ramp do I have to complete idspospopd?
    Lol

    Looking good. Can’t wait to see it at TPF again.

    #339 6 years ago
    Quoted from Aeolus7:

    Looks great, man. Very deserving theme. Wolfenstein 3-D next?!

    totally in on a Nazi Killer LE!

    1 month later
    #340 6 years ago

    I’m still working a little when I have time

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    #341 6 years ago

    made a new way more detailed pinky as seen in the first pic. Like this one a lot better. his head also moves back and forth and has three skulls in his hand that will light to count hits. Also shows the imp still clay before molding and casting

    #342 6 years ago

    Looking forward to hanging with you at TPF'18.

    2 weeks later
    #343 6 years ago

    looks absolutley amazing, someone really should get the license and pick this up for production, id buy one!

    #344 6 years ago

    Awesome work!

    #345 6 years ago

    When entering initials for a high score, does idkfa do anything?

    #346 6 years ago

    I haven't read every post in this thread but it would be great if the door opened to reveal Romero's head on a stick bash toy!

    #347 6 years ago

    Doom will not be attending Tpf this year. Sorry guys . Im too busy

    #348 6 years ago

    Pretty cool, artwork is gruesome exactly what you expect when doom is concern. Great work

    #349 6 years ago
    Quoted from snakesnsparklers:

    I haven't read every post in this thread but it would be great if the door opened to reveal Romero's head on a stick bash toy!

    Hmmmm. Not a bad idea. I’m sure I can design a mech that pulls it up and down that’s solid enough to take the balls abuse and still have it as a through shot

    1 month later
    There are 364 posts in this topic. You are on page 7 of 8.

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