This looks awesome! Expo is going to be so fun!
Aaron
FAST Pinball
This looks amazing. Doom was my favorite game growing up as a kid, hopefully this makes the rounds at shows and I can check it out eventually! Outstanding work!
Love the 90s video game vibe.
There are so many of us in our 30s and 40s with a lot of nostalgia that hasn't been effectively leveraged by Stern.
They've done some good stuff lately with the throwback GB license and modern EMs like Woah Nellie and Pabst.
However, there are some retro themes that I think would be home runs with pinheads and fanboys, like He-Man, GI Joe, Sonic/Super Mario... basically all those video games, comics, movies, and toys that many of us relate to from our childhoods.
Dutch did it with Lebowski. RZ from Spooky is pulling on the 90s nostalgia strings. Alien from Heighway, very 90s.
More throwback to my youth!
Quoted from dfsays:Love the 90s video game vibe.
There are so many of us in our 30s and 40s with a lot of nostalgia that hasn't been effectively leveraged by Stern.
They've done some good stuff lately with the throwback GB license and modern EMs like Woah Nellie and Pabst.
However, there are some retro themes that I think would be home runs with pinheads and fanboys, like He-Man, GI Joe, Sonic/Super Mario... basically all those video games, comics, movies, and toys that many of us relate to from our childhoods.
Dutch did it with Lebowski. RZ from Spooky is pulling on the 90s nostalgia strings. Alien from Heighway, very 90s.
More throwback to my youth!
A mate of mine just picked up a very tidy super mario pin. I'm not sure but it might be the only one in the country. I think its an awesome game
Amazing looking game!
Perfect timing with the Doom 2016 game finally cracked (after many months of people saying that it was impossible).
Can't wait to see some gameplay
Quoted from Bonnevil69:One thing that's tough about sculpting the demons from the original doom. Is what to do with detail and how detailed to get.
I'd say you are 10000x more detailed......
Dude, that's awesome! Doom was such a groundbreaking game back in the day. Lost a chunk of my youth playing that game. Layout looks killer. That's gotta be a blast to play with all the Doom music/sounds. Super cool if there could be a video mode with legit Doom gameplay. Well done!
Quoted from vid1900:Amazing looking game!
Perfect timing with the Doom 2016 game finally cracked (after many months of people saying that it was impossible).
Can't wait to see some gameplay
It's a fun game too. I've only played the first couple levels, but it's a lot more fun than I was expecting.
Quoted from vid1900:I'd say you are 10000x more detailed......
That is an imp and not a demon.
But point taken.
Love the ramp geometry. I drew up a return without ends for the game I'm working on, but had them go to the top of the inlane. Your returns look awesome!
Link for proximity switches?
I was going to ask where the rocket jump is... but then I remembered that was added in Quake not Doom.
You adding a flame thrower for those fireballs?
Where's the red mars sand?
I wish I was going to Expo... but wont because of the lead organizer... so I'll just have to hope that Mr Gerry will convince you to bring it down for his first Proc TPF booth.
What a sweet looking playfield / layout - great work.
I love the top left ramp that does a half loop down, and looks like a real fast feed to the main flippers and the top playfield is a cool design.
since no shooter lane are the balls launched from the lhs mid playfield to the flippers?
Quoted from modfather:I can help paint those demons for you. I'll do it for free.
Just looked at your work. Very nice man
Quoted from Zitt:I was going to ask where the rocket jump is... but then I remembered that was added in Quake not Doom.
You adding a flame thrower for those fireballs?
Where's the red mars sand?
I wish I was going to Expo... but wont because of the lead organizer... so I'll just have to hope that Mr Gerry will convince you to bring it down for his first Proc TPF booth.
That's a show I'm interested in attending in the future for sure. Hear great things about it
Quoted from swinks:What a sweet looking playfield / layout - great work.
I love the top left ramp that does a half loop down, and looks like a real fast feed to the main flippers and the top playfield is a cool design.
since no shooter lane are the balls launched from the lhs mid playfield to the flippers?
Its launched from the mid right side into the loop then goes around to the 3rd flipper took forever it seemed to get it to work reliably
I have been planning to try and make a Might and Magic pinball actually, but maybe i should leave that idea to you instead?
Quoted from Bonnevil69:We've mostly been tucked away in a Slack channel goofing around
And then some
Wow, this is an amazing project! I hope to have time to get into a custom build someday, but it looks like I'll have learn a few skills first! Looking at the photos of the underside and the ball launch it looks like it's only going to be single ball play. Or do you have a system for multiple balls that I am missing?
Quoted from ForceFlow:11-ball multiball would be insane.
Picturing a mode where it disables the lower flippers and just keeps feeding the upper flipper, see how many you can get going in a loop
Quoted from Pinballer22:Too cool, lost many hours of life playing doom!
Back in the early 90's for me it was Street Fighter II by day in the arcades and Doom a night everyday. Good times and looking forward to see a video. I'm surprised there aren't stand up targets that spell IDDQD
Quoted from mwong168:Back in the early 90's for me it was Street Fighter II by day in the arcades and Doom on my computer at night practically everyday. Good times and looking forward to see a video. I'm surprised there aren't stand up targets that spell IDDQD
Awesome looking work so far! I would keep it to 6 ball honestly. I had a beautiful Apollo 13 I restored, and anything over 6 becomes a gravity well. It just overworks the ball mechs and overloads the lower playfield over 6. 6 puts you up there with the other high ball games, and is fun as hell! (groan) 8)-
Quoted from MalikyeMoon:Awesome looking work so far! I would keep it to 6 ball honestly. I had a beautiful Apollo 13 I restored, and anything over 6 becomes a gravity well. It just overworks the ball mechs and overloads the lower playfield over 6. 6 puts you up there with the other high ball games, and is fun as hell! (groan) 8)-
Don't worry. I wont add more than 6 balls. There isn't much point to doing so with this layout
This thing looks sweet! My only complaint would be the orange plastics. I am even hesitant to post this here because it really is AMAZING what you have built, but hopefully you will take it as constructive not bitching
Either way bravo
There will be art on clear plastics and the orange will be in the back to give that doom orange fiery glow where it cant take away from the scene as much Some people like it and some people hate the orange. Feedback only helps me make the game better. Thanks for your opinion
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