(Topic ID: 168938)

Doom custom pinball machine

By Bonnevil69

7 years ago


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  • 364 posts
  • 131 Pinsiders participating
  • Latest reply 3 years ago by HighProtein
  • Topic is favorited by 102 Pinsiders

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    There are 364 posts in this topic. You are on page 2 of 8.
    #51 7 years ago

    Yes. I've been trying to think of a video mode and a way to control a players movement with pinball controls. Both buttons are 2 stage so that may be a way to make it not to awkward

    #52 7 years ago
    Quoted from Bonnevil69:

    Yes. I've been trying to think of a video mode and a way to control a players movement with pinball controls. Both buttons are 2 stage so that may be a way to make it not to awkward

    Awesome, video modes shouldn't be too long so having the player locked in one place and just turning would be great. Just the sound of the switch, the walls opening and the growls as the horde is unleashed is a total flashback moment for me. Doom was an evolution in gaming, big part of why I got into the industry.

    #53 7 years ago

    Bro that SHIT is AMAZING I've been collecting 16 plus years and that is the most BAD AZZ layout u have ever

    #54 7 years ago

    Thanks. If your coming to expo you can play it

    #55 7 years ago

    I'll be there bro with the Mrs

    #56 7 years ago

    This looks really incredible. Would love to see a gameplay video at expo since I cannot make that event.

    #57 7 years ago

    I know exactly how much work that is. Amazing.
    Can't wait to play it at expo!

    #58 7 years ago

    I'm sure I can stick a gameplay video up for the people that can't make it.

    #59 7 years ago

    Awesome work...looks sweet.

    I wouldn't worry about the tight shots, I'm sure typing in "iddqd" and "idkfa" will make things much, much easier.

    #60 7 years ago

    Haha. I think idclip woul also help

    #61 7 years ago

    Do you have Romero's head hidden somewhere? This looks awesome!

    #62 7 years ago

    Awesome!! Please post a video of it once it's done and playable

    #63 7 years ago

    Sounds going to be from the original Doom or the re-release? Love the Caco figurine!!

    #64 7 years ago

    If you put in RIP AND TEAR it'll be perfect.

    #65 7 years ago

    Dream theme for me. Looks great, can't wait to see more.

    For anyone interested, the new Doom game (for PC at least) is absolutely fantastic.

    #66 7 years ago

    ive been testing the sounds a lot lately, It will have a bit of doom 2016 music. Trying to find something from the games i can use for callouts. If its all just original doom it would end up being tons of screaming and snarling with gunfire. you would think that's an awesome combination but it gets annoying fast on a pinball machine

    #67 7 years ago
    Quoted from Tech257:

    If you put in RIP AND TEAR it'll be perfect.

    its in there already

    #68 7 years ago

    I also have the original doom music played with actual instruments sounds pretty crazy

    #69 7 years ago
    Quoted from Bonnevil69:

    I also have the original doom music played with actual instruments sounds pretty crazy

    YEP....I know exactly which mp3s you're referencing.

    E2M1, E1M4, and the "map music" are required. Make it so!!!!

    #70 7 years ago
    Quoted from NPO:

    YEP....I know exactly which mp3s you're referencing.
    E2M1, E1M4, and the "map music" are required. Make it so!!!!

    It has already been Done

    #71 7 years ago

    This is amazing work Bonnevil69! The theme and playfield layout and the art package are fantastic! Beautiful!

    If I were headed to expo, I would love to play it.

    Highly, highly impressed. Welding is something I would like to learn one day.

    I forget, is 'B' for 'BFG' or for 'bingo'?

    #72 7 years ago

    See....THIS is a $10k game.....Stern take some notes. This guy is putting you to shame.

    #73 7 years ago

    Expo u say

    #74 7 years ago
    Quoted from bingopodcast:

    This is amazing work Bonnevil69! The theme and playfield layout and the art package are fantastic! Beautiful!
    If I were headed to expo, I would love to play it.
    Highly, highly impressed. Welding is something I would like to learn one day.
    I forget, is 'B' for 'BFG' or for 'bingo'?

    This sounds like another opportunity for a P-roc guy to pressure you into coming moohaha

    #75 7 years ago

    Mad skills...nice. I dabble a little but my children keep this dream out a little ways yet for me.

    #76 7 years ago

    Sweet. Can't wait to see what you are holding back.

    #77 7 years ago

    So... u bringing it to quakecon 2017?

    #78 7 years ago

    Wow. Another expo stop to make.

    #79 7 years ago
    Quoted from Chitownpinball:

    Wow. Another expo stop to make.

    The P-ROC/P3 booth wasn't already on your plan?

    #80 7 years ago

    Following this motherfucker bad

    #81 7 years ago
    Quoted from Bonnevil69:

    Yes. I've been trying to think of a video mode and a way to control a players movement with pinball controls. Both buttons are 2 stage so that may be a way to make it not to awkward

    How about something like the video mode on T2 or BSD where the player drops into a first person shooter mini-game?

    #82 7 years ago
    Quoted from ForceFlow:

    How about something like the video mode on T2 or BSD where the player drops into a first person shooter mini-game?

    Video mode could be this.

    Always moving forward, left/right buttons let you strafe. Trigger or ball plunge shoots?

    #84 7 years ago
    Quoted from rooky79:

    Video mode could be this.
    Always moving forward, left/right buttons let you strafe. Trigger or ball plunge shoots?

    That would need three hands and might be too much.

    In T2, the scope fires when it lands on a target.

    In BSD, you have right fire and left fire as the wolves charge at the player

    #85 7 years ago

    pressing both buttons could fire.

    #86 7 years ago
    Quoted from ForceFlow:

    That would need three hands and might be too much.

    Triple points if you fire manually using your third hand

    EDIT: crap, that totally should have been a rule in T2 when doing Super Jackpots

    #87 7 years ago
    Quoted from zacaj:

    Triple points if you fire manually using your third hand

    You could always put another button at belt level in the middle of the cab; kind of like what Python was planning for Pinball Circus.

    #88 7 years ago
    Quoted from ForceFlow:

    You could always put another button at belt level in the middle of the cab; kind of like what Python was planning for Pinball Circus.

    Just install a 1/4" TS jack under the cab and you could use a momentary switch pedal (like for a keyboard/synth) and use your foot to activate it. You could also have another on the lockdown bar too. You could run a bar between the front legs to have a mount for it if you wanted it stationary/locked in place.

    #89 7 years ago
    Quoted from epthegeek:

    The P-ROC/P3 booth wasn't already on your plan?

    I guess it should be? I dunno, I go to expo for free play and to look at the home brew pins and (if the line isnt huge) play one. Everything else is just, eh.

    #90 7 years ago

    VERY impressive....nice work

    #91 7 years ago
    Quoted from Chitownpinball:

    I guess it should be? I dunno, I go to expo for free play and to look at the home brew pins and (if the line isnt huge) play one. Everything else is just, eh.

    Doom will be in the Multimorphic P3/PROC booth, along with Matts earlier game "Deadpin" and Buffy, and probably Josh's Casino game and The Kuglers, along with whatever else gets dragged out.

    #92 7 years ago
    Quoted from ForceFlow:

    You could always put another button at belt level in the middle of the cab; kind of like what Python was planning for Pinball Circus.

    You can always have a second button each side, we have certainly seen that before.

    I've seen this machine live, but did not get to play since it was in the process of being disassembled so the art could be applied. There are a ton of shots but they are all very tight, going to be a challenging game to play. The subway system is quite complex. And with the amount if metal in this game it is going to weigh a ton. There is a really nice aesthetic to the shape and routing of the ramps and the speed is going to be crazy.

    #93 7 years ago

    Wow, thanks for sharing. Awesome work!

    #94 7 years ago

    Doom will be in the P-Roc/P3 booth

    #95 7 years ago

    Those wicked blazing ramp exits are actually sorta brilliant. Doom comes from that era of gaming where games were actually difficult, like Silver Surfer on the NES difficult (Maybe not THAT difficult, but still...). Having those ramp shots is like a pinball allegory for having a game punish you, even though you're doing the right thing--just like those old video games.

    #96 7 years ago

    He gets it.

    #97 7 years ago
    Quoted from epthegeek:

    Doom will be in the Multimorphic P3/PROC booth, along with Matts earlier game "Deadpin" and Buffy, and probably Josh's Casino game and The Kuglers, along with whatever else gets dragged out.

    Gotcha. Never seen dead pin, will need to search. Never been invited to play buffy even though its about 3 miles from my house, lol. Really wanna see the casino game too. PROC booth it is this year!

    #98 7 years ago

    Let's not forget Scotts custom Total Annihilation

    #99 7 years ago

    HOLY CRAP!!!

    #100 7 years ago
    Quoted from Bonnevil69:

    Let's not forget Scotts custom Total Annihilation

    Dang! I guess pinside isnt the spot any more. I havent seen anything about this one either. I am so behind in the times. TA looks very cool, although I was secretly hoping it was based on the pc game of the same name, haha. So jealous of all you guys and your brains and time.

    There are 364 posts in this topic. You are on page 2 of 8.

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