Quoted from enpointe:I tried finding the manual on ipdb.org that explains the step units and relays in details that you mentioned but I couldn't find anything. Could I trouble you for a link to it, if you know how to find it?
Go to the Doodle Bug page on IPDB (https://www.ipdb.org/machine.cgi?id=703) then scroll down through the text to just before the image section. There is a Documentation section that includes links to the catalog supplement, manual and schematic.
Quoted from enpointe:Today, I confirmed that the Eject Relay switch fires. It sparks and the ball will get ejected. The score motor turns during this cycle.
You confirmed that the Eject relay fires, or that the switch to the Advance Step Up coil closes? The Eject relay has half a dozen Normally Open (N.O) switches that all do different things. The one that should fire the Advance Step Up solenoid is highlighted in red in this section from the manual:
Doodle Bug Eject relay (resized).jpg
The manual shows you where the switch is in the switch stack, what its wire colors are, where to find it on the schematic and explains what it does.
Quoted from enpointe:You mentioned the Advance Relay. The advance relay that is mounted under the play field deck doesn't fire when the ball eject sequence happens.
A switch on the Advance relay is one of the two ways that the Advance Unit Step Up solenoid can fire as shown in the schematic above. The Advance relay and Advance Unit are different things. The Advance Unit is a big step unit pictured in the manual. I think we're assuming that when the Advance relay fires the Advance Unit takes a step. That leaves the other path through the Eject relay switch shown earlier to troubleshoot.
Quoted from enpointe:In regard to "You'd want to check with a meter or bulb tester to be sure that when they're closed current can flow through the switches.", how does one do that? I currently just own a multi-meter.
There are several ways to troubleshoot a circuit described elsewhere in the forum. If you're new to troubleshooting and only have a meter a resistance check is a safe way to go.
First unplug the game. Then clip your meter probes to the green-black and grey-black wires on the solder lugs of the Eject relay switch highlighted above. Put your meter on the lowest resistance setting and read the resistance value. It should be some high value or possibly something like "Overflow". When you manually activate the Eject relay by pushing in on the plastic armature all of the switches will close including the switch you're testing. With the switch closed your meter should read something like 1 ohm or less. That indicates that there is very little resistance between your meter probes, or that the switch is closed. Repeat activating and releasing the relay to convince yourself that it reliably opens and closes the switch. If it doesn't chances are that the switch contacts are dirty, the contacts don't touch, or a wire has broken free or there is some other issue that keeps the switch from closing.
Once you've got the Eject relay switch reliably working move your meter over to the Score Motor switch and do the same test. Once your meter is clipped in, manually rotate the Score Motor in the same direction it turns during the game and watch as the profile of the cam opens and closes the switches in the stack. Convince yourself that the Score Motor 1B switch opens and closes.
For extra credit clip your meter to the yellow wire on the Score Motor switch and to the grey-black wire on the Eject relay switch and repeat the test with both switches between the meter probes. That should demonstrate how both switches need to be closed before that path can fire the Advance Unit Step Up solenoid.
/Mark