Wanted to make a thread where rule/code updates could be announced and rulesets could be spelled out and shared. Also a spot to provide feedback and bugs that anyone finds while playing. I just got my DOM and I'm looking forward to exploring the rules.
Latest ruleset provided by Adam Gacek
Pinball Rules
1. Noid Battles
a. Hit the three separate target bank shots to drop the bank and start the Noid Battle
b. Hit the Noid a certain amount of times (it increases for each battle) or hit the Noid orbit to defeat the Noid.
c. Point values increase for each round of battles.
2. Right Side Operations Modes
a. Qualify the three main modes (Make the Pizza, Pizza Dispatch and Lost Topping) by hitting the shots that are labeled with that name. Make the Pizza is the outer orbit shot, Pizza Dispatch is the main ramp and Lost Topping is the Noid orbit and Mega Week is the Tracker targets. After you hit a certain shot three times, you will hear a retro video game audio cue that means that mode is qualified. The light on the pizza box held by the driver with that particular name will also flash when that mode is qualified and the light in front of the scoop under the pizza oven will flash whenever any of these modes is ready.
b. You can increase the jackpot potential for each mode after you qualify it but before you start the mode by hitting more of that particular shot (up to three more shots to boost values).
c. Start the Operations Modes by hitting the scoop under the pizza oven. You can start more than one mode at a time to make it easier to hit jackpots and stack points.
d. When the mode starts, you will get a multiball, during the multiball, hit the flashing shots to qualify jackpots and then the oven ramp to collect jackpots.
e. Mega Week is qualified by hitting all the Tracker targets once. Then the Mega Week insert will light in front of the Oven Ramp. Hit that and then the Oven scoop and it starts.
3. Left Side Career Modes
a. Qualify these by getting Pop Bumper hits (not easy) or hitting the pizza box scoop (counts as 3 Pop Bumper hits each time you hit it).
b. After 10 hits, Driver is qualified. After 20 hits, Manager is qualified. 30 is Franchisee and Gold Franny is 40.
c. After it is qualified, the pizza box held by the driver with the name of the mode will flash and the career mode light by the pizza box scoop will flash as well. Hit the pizza box scoop to start the mode and begin a multiball.
d. I believe each one of these modes has the goal to hit the left orbit shot into the top of the game/pop bumpers to get points and then also hit the pizza box scoop to get more points.
4. Handle the Rush Multiball
a. Spell O-V-E-N in the lanes to light the lock ball at the Pizza Oven ramp.
b. A letter is qualified when it is lit. You can also change the lit lanes by hitting the flipper buttons so you don’t need to drain in order to get the O or the N. Time it so that when the ball is going down the inlanes, V or E, that light is unlit so it then will become lit.
c. Lock 3 balls and then hit either scoop to start Handle the Rush.
d. You cannot trap balls on the flippers in this mode as it is disabled.
e. Try to keep all three balls alive and hit the center ramp as much as possible for points.
5. Tracker Targets
a. Hit all of these to light Mystery Award at the pizza box scoop and to qualify Mega Week mode by hitting the oven ramp and then the oven scoop.
b. The integration of these into the game will be the thing that changes the most as we develop code.
6. Top 5 Star Lanes.
a. Light both of these to increase your bonus multiplier.
7. World's Fastest Pizza Maker. Play all Career multiballs and then the WFPM mode will be lit at the oven scoop. Make three pizzas by hitting the Noid loop, the Store Ramp and then the Oven Ramp to complete the
Fawzma and I have been communicating about rules updates and scoring balances. We will also record more voice callouts to include in this update.