(Topic ID: 153733)

Domino's Pinball Official Thread - $5,299. Production started.

By adamgacek

3 years ago

Topic Stats

  • 678 posts
  • 214 Pinsiders participating
  • Latest reply 8 months ago by KenLayton
  • Topic is favorited by 43 Pinsiders


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There have been 132 images uploaded to this topic. (View topic image gallery).

Dominos Pinball Solenoid List.pdf (PDF preview)
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Topic index (key posts)

3 key posts have been marked in this topic

Post #533 Game Rules Updated Posted by FawzmaGames (3 years ago)

Post #535 A list of minor updates. Posted by FawzmaGames (3 years ago)

Post #646 Cite from spooky on production run size Posted by SpookyKT (2 years ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#575 2 years ago
Quoted from Deafcon:

I think they are planning only 150 regular varieties of the pin, in addition to the 75 LE's that sold out a while ago. It sounds like I will have #127, so almost sold out!

I put my order for one in yesterday. Maybe I have #128?!
I bought for the same reasons you did.



5 months later
#615 2 years ago

Just got an e-mail from Kayte at Spooky advising my game would be ready to ship in 3-4 weeks! Pretty cool! As far as I know, mine will be the only one in Western Canada. Hoping to put it on location somewhere...just need to figure out where! There are two Domino's locations that would be excellent candidates, as they are the newer style franchise layout with 'Pizza Theatre'.

#618 2 years ago
Quoted from TheFamilyArcade:

Anyone know if there's one in or close to NYC? I think it looks like a fun shooter. I'd like to play one someday.

Do you consider Buffalo close to NYC? For someone in Canada, it is...and they definitely have one there!
PS: Go Sabres.

3 weeks later
#625 2 years ago

None yet. I'm told they'll be on the website when rules are finished later this year.

1 month later
#634 2 years ago

Just wondering: does anyone find that their 'Handle the Rush' multiball doesn't act like it should? I believe the flippers are supposed to only work in short bursts (no craddling the ball). Mine work like normal when I'm in this mode.

#637 2 years ago
Quoted from FawzmaGames:

That is being fixed. I'm taking the next update a little slow as not to introduce any major bugs.
I split HtR out into its own mode. It was also missing the no hold flipper function, that has been fixed. I'm having this tested before I move on.

Thanks for the heads-up, Mr. Fawzma.

#638 2 years ago

Minor mod, but I thought I'd show my Domino's with red Superbands.

IMG_20170827_223323 (resized).jpg

1 week later
#640 2 years ago

Made 'Pizza Wars'tonight. Very cool to see references to Pizza Hut and Little Caesars in there. No code or music though. I take it Mr. Fawzma is aware of this. Good fun in any event.

IMG_20170904_213111 (resized).jpg

1 week later
#645 2 years ago

Anyone know how many Domino's were produced? There is a gentleman on here selling his for $5,400 (one of three presently on the market) and he states only 30 were sold to the public. That doesn't seem to make sense to me though, as I have #85, and another poster here has one in the 120's.

1 month later
#650 2 years ago
Quoted from mackey256:

While waiting for the rules to be finalized I decided to make some temporary Instruction Cards. I haven't printed them yet but I thought I would share the photoshop file with anyone who wanted to. I left all the layers and text fields intact so this file can be updated when the rules do get finalized down the road.
Once the official Instruction Cards come out I'll take this down.

This was super helpful. I modified the price slightly (mine is on location). I'll post pics soon.

#653 2 years ago

As promised. Laminated and printed on decent paper.

IMG_20171026_165454 (resized).jpg

IMG_20171026_165510 (resized).jpg

1 week later
#655 2 years ago

I had a big game today.

Mr. Fawzma, just a heads-up, 'Pizza Wars', re-started everyone I hit the scoop after exiting the mode the first time.

Another idea for the code update: extend the points for Destroying the Noid. Once I got to 10,000,000 (4-kills), it went back to 1-million.

Finally, I'd love a tombstone in the high-score list that says the top 'careers'...I think I got to +80 on my big game, but I really have no idea.

Cheers from Canada,


IMG_20171102_1623273 (resized).jpg

2 months later
#662 1 year ago

Anyone know about the Noid shooter rod? There is a full machine for sale out of California on the Marketplace with one. Didn't know this was an option.

2 months later
#666 1 year ago
Quoted from mackey256:

Last night my wife and I finally got around to installing the Domino's Game Blades by Tilt Graphics.
I think they look really good and tie in well with the existing theme. Recommended if you are into this sort of thing on your games.

Looks great...now if we could just get some code updated, we'd be all set!

4 weeks later
#673 1 year ago

Mr. Fawzma, any code update would be most appreciated!

#674 1 year ago

FYI: we used Domino's in my league tonight, and it seems to have held up well to the scrutiny of serious players. We have about 4-5 guys in the top 100, so I consider this a compliment to the game.

3 months later
#675 1 year ago
Quoted from FawzmaGames:

Taking note.. there is an update in the works.

Dear Mr. Fawzma,

Even if your update is only partially complete, I think it would be helpful to this game.
Kindly advise as to your thoughts.

Best from Canada,


6 months later
#677 8 months ago
Quoted from KenLayton:

I have created a solenoid chart for Dominos. This should help in servicing coil related problems. Click on it to see it full size (it's a pdf file).
[quoted image]

Beautiful work, good sir.

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