(Topic ID: 153733)

Domino's Pinball Official Thread - $5,299. Production started.

By adamgacek

8 years ago


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  • Latest reply 5 years ago by KenLayton
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Dominos Pinball Solenoid List.pdf (PDF preview)
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There are 678 posts in this topic. You are on page 11 of 14.
#501 7 years ago
Quoted from adamgacek:

We are taking orders through 12/31.
I didn't experience any air balls off the right ramp but I usually try to backhand it because that was much easier for me.
I would imagine a 75/25 split with a franchisee, at least in the beginning and then maybe 60/40 after the game has recouped some/all of your investment.
The first game will be at Pocketeer in Buffalo starting around Oct 29. There will be one at Pinball Life soon as well. One is also almost definitely going to be at the Houston Arcade Expo in November.
Video from the launch party on the 29th will be posted as soon as possible after the party.

Thanks for the info! This is good to know.

#502 7 years ago

Hey I noticed this today (and entered):

https://www.pizzapayback.com/prize/pinball-machine

#503 7 years ago

Funny I saw the payback commercial a moment ago and was thinking this should be a prize, then see this post!

#504 7 years ago

I am in! thanks

#505 7 years ago

Nice to see this added. The first time I checked out the payback site, this wasn't there and thought that was quite the missed opportunity, a heck-of-a-lot better than a neon sign.

#506 7 years ago

I hope there's more of these product/business tie-in's for pinball. This and PBR show that the hobby is healthy, and it helps bring it to a public that may not be thinking as much about pinball as we are.

#507 7 years ago

I registered

#508 7 years ago

I'm registered,would be foolish not to.Enjoyed watching the youtube videos of the guys playing.
Mike

#509 7 years ago

So I can have a pizza themed game next to a beer themed game? Add a rock or sports theme and you have a man cave.

#510 7 years ago

I've reported this thread to the mods so that I can keep my odds of winning higher.

#511 7 years ago

MODS: I want to report fraud.

#512 7 years ago

Please tell me more about these fraud allegations.

#514 7 years ago

#515 7 years ago

New video from the playoffs and finals of last night's launch party tournament!

#516 7 years ago

Was the game set to tournament mode?

#517 7 years ago

It was not set to tournament to my knowledge.

#518 7 years ago

The first few minutes show that the Noid loop seems to shoot great. There were fast shots and medium shots right off the bat and none of them hosed the player.

Not to diminish anyone's effort to have sounds for all switches, but what will the final slingshot sounds be like? I like that they are zany, but they are also a little strong(?) for a sound that will be heard so many times in a game.

Oh, and those lanes. Man, they remind me of my Diner inlane/outlane setup. Best advice, keep the ball in front of the slings. :p

#519 7 years ago
Quoted from desertT1:

The first few minutes show that the Noid loop seems to shoot great. There were fast shots and medium shots right off the bat and none of them hosed the player.
Not to diminish anyone's effort to have sounds for all switches, but what will the final slingshot sounds be like? I like that they are zany, but they are also a little strong(?) for a sound that will be heard so many times in a game.
Oh, and those lanes. Man, they remind me of my Diner inlane/outlane setup. Best advice, keep the ball in front of the slings. :p

debating is SFX are even needed on those slings.

Side note

There are a few mechanics that will be changed.

The first for sure is the skillshot. I have changed it now to be progressive. It will start at 250k, then 500k, then 1mill.. resetting back to 250k if you get an extra ball after collecting the million.

Other rules to change will center around how mystery award works in conjunction with the 5 right targets.

And there was a bug in the extra ball bonus for having less than 1 million points on ball 3.

#520 7 years ago
Quoted from FawzmaGames:

debating is SFX are even needed on those slings.
Side note
There are a few mechanics that will be changed.
The first for sure is the skillshot. I have changed it now to be progressive. It will start at 250k, then 500k, then 1mill.. resetting back to 250k if you get an extra ball after collecting the million.
Other rules to change will center around how mystery award works in conjunction with the 5 right targets.
And there was a bug in the extra ball bonus for having less than 1 million points on ball 3.

How hard is it to take the sound out and play a few games with it like that? <<< Don't read that like I'm being a dick, honest question. Maybe it's easier to make a test setting where you can turn them off and on in the menu and play games switching every time to see which one feels better. I like the sounds of slings firing, so even having no SFX would be ok for me there.

And yeah, that skill shot should be nerfed. 250k for the first one might still be a little OP. Maybe try 100k, 250k, 500k and leave the "Charlie Cheat" in there so you can try to short plunge and do it with a flipper.

#521 7 years ago
Quoted from desertT1:

How hard is it to take the sound out and play a few games with it like that? <<< Don't read that like I'm being a dick, honest question. Maybe it's easier to make a test setting where you can turn them off and on in the menu and play games switching every time to see which one feels better. I like the sounds of slings firing, so even having no SFX would be ok for me there.
And yeah, that skill shot should be nerfed. 250k for the first one might still be a little OP. Maybe try 100k, 250k, 500k and leave the "Charlie Cheat" in there so you can try to short plunge and do it with a flipper.

It's all good. Its pretty trivial to add an option to turn the sling sound off and on via menu. So I'll go that route.

We'll have to play with the skill shot totals.. 50k, 150k, 250k could be an option as well.

I like the "Charlie Cheat" name.. if people absolutely hate it, the only way to combat that is to put the skillshot on a progressive timer .. the longer the ball is off the lane switch the lower the skillshot will be worth.

#522 7 years ago

Thanks David and DesertT1. The game is so much farther along with rules and animations now thanks to David's hard work. The skill shot was a bit tougher than usual because the plunger was getting stuck on something in the shooter lane and we couldn't fix it because people had already played in the tournament. I bet it is already fixed. I think leaving it at 250k, 500k and 1mm will be fine because some of the more scoring will likely get cranked up a bit.

We will get some more audio callouts recorded after playing it some more to help fill in the gaps with instructions and information for players.

Really excited to show the game off to more folks at the Houston show and perhaps in Michigan soon.

Adam

#523 7 years ago
Quoted from adamgacek:

. I bet it is already fixed. I think leaving it at 250k, 500k and 1mm will be fine because some of the more scoring will likely get cranked up a bit.

This is true..

I didn't watch the whole video yet, but there are certain modes that after you complete opens up a hurry up or two that are worth millions. They too will probably need to be toned down.

#524 7 years ago

After playing the production model, I must say Domino's is a great shooting game. Loops and ramps are smooth and fast, I especially noticed improvements on the Noid loop and outer orbit, and the pizza oven scoop was much friendlier too.

Looking forward to some scoring tweaks and added callouts/light show work to really put it over the top! Kudos to Adam, Charlie, Fawzma and the whole Spooky crew for putting together a great game and thanks for letting Buffalo Pinball help launch it to the world with pizza, giveaways and the Noid! I've got some great photos on the way and will post them up here when I get them.

#525 7 years ago

My opinion on the skill shot is to scale it down so it is not larger than the multiball jackpots. With Handle The Rush jackpots at 10k, and some of the others being more like 50k, I would have the skill shot at 10k and go up each time you make it.

BTW, the game does shoot great. The scoring needs tweaking a this early stage, but the bones are solid.

#526 7 years ago

Launch party pics incoming! Photos courtesy of Joe Ciaravino.

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#527 7 years ago

More!

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-16
#528 7 years ago

Well their pizza is garbage might as well make it into a pinball machine I guess.

#529 7 years ago

I sure hope one of these is at PAGG this year.

BTW, "Deliver" is spelled wrong:

https://www.youtube.com/watch?feature=player_detailpage&v=OhTiEYEBh0U#t=1482

#531 7 years ago
Quoted from Miguel351:

I sure hope one of these is at PAGG this year.
BTW, "Deliver" is spelled wrong:
https://www.youtube.com/watch?feature=player_detailpage&v=OhTiEYEBh0U#t=1482

And all ready fixed in the next code update.

#532 7 years ago

If this was at the Domino's by my house it would be the only pizza I would ever buy because I would be there playing the pin. Right now Sam's Club and Dewey's gets all our pizza money, but that could change fast. Kirkwood, MO Domino's listen up.

#533 7 years ago

Revised rules for next version. Total rewrite.

Domino's Rules (NEW)

Make Pizza - 3.. 4.. 5.. Qualify by shooting outer orbit. This also advances the jackpot in MB
Lost Topping - 3.. 4.. 5.. Qualify by shooting noid orbit. When in (right side) MB, one of the switches is the super jackpot. This location changed after collecting.
Pizza Dispatch - 3.. 4.. 5.. Qualify by shooting center ramp. This also advances the jackpot. After a qualify or requalify the spinner value multiplier is increased up to 5x.
Mega Week - Qualify by shooting right target bank in any order. When in (right side) MB, one of the targets will blink. This is another Super Jackpot, and changes location after collection.

After mode is qualified, score for that switch multiply by how many times you “requalify” (up to 5x). Once MB starts your switches are locked into your multiplier values. Resetting after MB.

Example: you shoot outer orbit 3 times to get “Make The Pizza” available.. If you don’t start the MB.. outer orbit switched are worth X times 2. shooting those orbits again but 4 times increases the switch value to X times 3.. Shoot orbit 5 more times, they are now worth X times 4. Up to 5x. This goes for other mode qualifications as well.

Any time a right side mode is qualified for, you can shoot the pizza scoop to start that mode. If you are already in MB and mode was not qualified, you can qualify while in MB, increasing base jackpot value.

If more than one mode is qualified and you shoot the scoop. MB jackpot is multiplied by however many modes are qualified. When in MB, jackpots are increased by switch amount (up to 5x related to the requalify rule). Collect the jackpot from the pizza ramp. If jackpot is collected before it was advanced, jackpot resets but it lower than before. This is to prevent spamming jackpots.

If you collect all the modes again while in MB, a center shot hurry up is available. With a countdown of 15 seconds. As time goes down, so does the jackpot.

Modes are not considered complete until you start the MB.

Career Modes

Load up pops to qualify each of the career modes. After 4 have been loaded up, pops need to add 5 to the beginning of base start value to get the first mode lit on next round. You can start a career at any time, but loading all the way will max out the JP value.

Driver - Round 1 (5 pops) / Round 2 (10) / Round 3(15)…
MB - left obit, hit pops to advance JP
Manager - Round 1(@10 pops) / Round 2(15) / Round 3(20)…
MB - Noid orbit to advance JP
Franchisee - Round 1(@15 pops) / Round 2(20) / Round 3(25)…
MB - center ramp to advance JP
Gold Franny - Round 1(@20 pops) / Round 2(25) / Round 3(30)…
MB - Right orbit to advance JP

Example of flow: In normal play you shoot pops 5 times.. Driver pulses and indicates it can be started. Keep shooting the pops to get to 10, then Driver and Manager pulse.. Get all the way to 20 and now you have 4 left mode pulsing.. Shoot left scoop to start MB. JP are now at 4x. When mode is over, those modes that were pulsing are now solid. Now those pops are inround 2.. Get driver pulsing by hitting pops 10 times.. And get all 4 left modes pulsing at 25 pops..

If all 4 modes are qualified, you get 3 ball MB instead of 2.

For each mode lit before starting MB, pop switch amount is multiplied by modes lit

Same as right side modes, depending on how many modes are lit, Jackpot multiplied by that many modes. If jackpot is collected before it was advanced, jackpot resets but it lower than before. This is to prevent spamming jackpots.

Starting career modes is done by shooting left scoop.

Modes are not considered complete until you start the MB.

Pizza Maker (Sub Wizard Mode)

When the bottom 8 modes are complete this mode becomes available. Round 1

Global Conquest (Sub Wizard Mode)

When the bottom 8 modes are complete this mode becomes available. Round 2

Pizza Wars (Wizard Mode)

All modes must be complete, including Handle Rush and Noid battle, then this mode becomes available.

Right Targets

Used to qualify Mega Week. Each time its qualified, Mystery award if activated and collected off left scoop.

Noid Battle

This can now be opened at any time and progress is kept throughout all balls. Bash down the targets, then hit noid 2.. 3.. 4.. Times to collect reward.. Rinse repeat

Handle Rush

For time being keep this separate from all other modes and can only go ino MB when not already in MB. I may combine this with the right side modes for a 5x JP multiplier.

Locks will start at 3…4… 5… etc..

OER

Just used to multiply EOB, OER switches are worth (base value * OER bonus).

Coke Integration

Coke goes into a cup. Bubbles fizz away revealing the match.

#534 7 years ago
Quoted from adamgacek:

I don't want to jinx it but it looks like we may have a buyer of a game who is willing to let people play it at the Houston Expo. More to come as soon as it is for sure but thanks to Blake Dumesnil (BD_Designs) for getting the deal in place.

Adam, Is it still looking promising for the game to make it to the Houston Arcade Expo?
www.arcadecenter.com

#535 7 years ago

Some of the updates since this weekend.

Fixed - Pizza Dispatch ramp light now stops blinking when the mode is qualified
Fixed - Make The Pizza, both orbit lihts pulse when mode needs to be qualified
Fixed - Left orbit strobes when career objective pops are still avaialable
Fixed - Claiming extra ball bonus for having < 1mil, flag was not set properly
Fixed - Make The Pizza was setting the win flag after the mode timer ended no matter what
Fixed - Reset ballsearch timer after collecting mystery
Fixed - Tilt would go into infinite loop due to missing light animation
Fixed - Before starting a mode, light objective indicators were not activing properly (all modes)
Update - Skillshot is now progressive. 250k, 500k, 1mill.. resets back to 250k
Update - Make The Pizza, Lost Topping, Pizza Dispatch mode now pulses when mode is qualified
Update - Right target bank available through all modes
Update - Franchisee mode light pulses when mode is ready to start
Update - Noid battle now awards 250k, 500k, 1mil after defeating
Update - Lost Topping mode complete awards 1/2/3 mill depending on how many times it's beat
Update - Removed strobe effect from rush lock, to only blink the HR light. Easier to know why you need to shoot the ramp
Update - OER switch value multiplied by OER bonus
Added - Spinner has new lighting effect

#536 7 years ago

Looks like a really fun game. Sorry is this has been asked earlier but is there / will there be a list of Domino's franchises which have one available for play?

#537 7 years ago

The sound effects are cool, but is there still going to be a change with the music? Thanks and game looks great!

#538 7 years ago
Quoted from FawzmaGames:

Some of the updates since this weekend.
Fixed - Pizza Dispatch ramp light now stops blinking when the mode is qualified
Fixed - Make The Pizza, both orbit lihts pulse when mode needs to be qualified
Fixed - Left orbit strobes when career objective pops are still avaialable
Fixed - Claiming extra ball bonus for having < 1mil, flag was not set properly
Fixed - Make The Pizza was setting the win flag after the mode timer ended no matter what
Fixed - Reset ballsearch timer after collecting mystery
Fixed - Tilt would go into infinite loop due to missing light animation
Fixed - Before starting a mode, light objective indicators were not activing properly (all modes)
Update - Skillshot is now progressive. 250k, 500k, 1mill.. resets back to 250k
Update - Make The Pizza, Lost Topping, Pizza Dispatch mode now pulses when mode is qualified
Update - Right target bank available through all modes
Update - Franchisee mode light pulses when mode is ready to start
Update - Noid battle now awards 250k, 500k, 1mil after defeating
Update - Lost Topping mode complete awards 1/2/3 mill depending on how many times it's beat
Update - Removed strobe effect from rush lock, to only blink the HR light. Easier to know why you need to shoot the ramp
Update - OER switch value multiplied by OER bonus
Added - Spinner has new lighting effect

Is the code update posted online? We could install at Pocketeer if it's ready to go.

#539 7 years ago
Quoted from KevInBuffalo:

Is the code update posted online? We could install at Pocketeer if it's ready to go.

Tomorrow, I can get you a version with those bug fixes prior to the rule change going in.

1 week later
#540 7 years ago

Domino's is updated to an official version 2. Emails have gone out to those that need to update.

Enjoy!!

#541 7 years ago

Welp. They won't give me the franchisee's contact info, and I've left a message with my contact info and not heard from them. So I guess no domino's pin in my town.

#542 7 years ago

In reading this article, it would appear that the Domino's pinball machine should have been the first to include drones on the playfield and not Dialed In!

http://www.cnbc.com/2016/11/16/dominos-has-delivered-the-worlds-first-ever-pizza-by-drone-to-a-new-zealand-couple.html

Brad

dominos.jpegdominos.jpeg

#543 7 years ago

Man I want this pin... seeing code updates and rules rewrites is just icing.

#544 7 years ago
Quoted from Frax:

Man I want this pin... seeing code updates and rules rewrites is just icing.

You have a few weeks left to order one...

#545 7 years ago
Quoted from snakesnsparklers:

You have a few weeks left to order one...

you in?

#546 7 years ago

Global conquest sub wizard mode was written last night. I'll be testing it today. Then moving onto Pizza Wars!

We should have gameplay video soon, so you don't miss out on this if you're on the fence still.

#547 7 years ago
Quoted from FawzmaGames:

We should have gameplay video soon, so you don't miss out on this if you're on the fence still.

we need an opportunity to play the game with the new rules. Unfortunately/fortunately many of us need to lay hand on the game.

I wish Spooky would extend the deadline till after MGC in the spring. I am interested and know a few others that are as well, but cant pull the trigger without playing it.

#548 7 years ago

2 Points to make..

1.. the cutoff date is out of Spookys hands. 150 units or end of December.

2.. not entirely buying the play before pay. How many games are being sold for big bucks and have never been played (or not even playable). Some will say, "but its rare".. I think this is the situation we are in; except it won't cost you your first born, arm or leg

The game was in Houston and currently in NY with the updated rules. We also have one here at the shop that can be played if you are local. Just reach out to KT and Charlie to set something up.

#549 7 years ago

1. did not realize that was a Dominos set cut off. Makes sense. Had no idea it was time and number. How many are sold currently?/ how many are left before sell out? Last I heard it was just the time cutoff.

2. Not all of us are rich dudes that can afford to buy before playing. The situation I am in is that I wont buy anything without getting some time to play it first. If it was for route then I make exceptions. this would be for home as we dont have any locations that would want a pinball advertising for Dominos in their location

I will see if I can get over to Benton to check it out before the sell out. I really liked how this game shot the 1 chance I got to play it, but code was rough at that point and completely revamped since.

#550 7 years ago
Quoted from Whysnow:

I will see if I can get over to Benton to check it out before the sell out. I really liked how this game shot the 1 chance I got to play it, but code was rough at that point and completely revamped since.

Let me put it to you this way, all the shit you gave me for RZ.. I didn't do in Domino's lol

I don't know if I can talk about numbers, so I won't comment.

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