Quoted from Lamprey:it's just a number.
Early on I decided to not number Houdini releases that way, since people look at .9 and say, "oh it is 90% done". I just label releases based on the build date.
I've been asked how do I know it is 'finished', and my general take is, it will be finished either when I run out of ideas or I get sick and tired of working on it. Having said that, the release that included the final wizard mode marked the completion of the major things planned, but that milestone certainly did not represent me being done, but that it has the major components and features intended. The last release was a lot of bugs fixes and feature adds where I now feel the game is living up to the vision I had for it and has no major flaws (well one bug cropped up that I want to address). However, that does not mean that I won't do more.
Although I am currently knee deep in Oktoberfest, I continue to add ideas and thoughts to my Houdini list. Now that I have one at home, I see things I'm just not totally happy with it, maybe something that did not work as I had envisioned, or maybe something that is just off, and I will also get new ideas on how to give things more pizzaz or even ideas for new rules. And while many of these things will likely make it into the game, that does not mean that I consider the current iteration has being incomplete, although I am sure plenty of you would find things that you feel make it otherwise.
As far as what else is this thread, I find it much of it amusing since most of the people here have no clue as to what is involved, what is happening, the challenges that exist, what the developers goals were, etc. I love when you can read two posts back to back, that state the exact opposite things about a game, and both believing they are right and the developer is wrong, since they did not do what you think should be done. The word 'polish' has become some catch-all used when someone feels the game is not compete in their mind or just does not do what they thing it should. The reality is you can take any machine ever made, and if you want, you can find something you can say is 'incomplete' or 'needs more polish', ultimately that is the eye of the beholder. Sure, sometimes a game is clearly missing things, but that is far more often the exception than the rule, despite what reading pinside might make you think. I am sure there are plenty of times the developers would like to do a little more on some of their machines, tweak a few things, add a few things, but the reality is, none of that is really going to change what matters. If you don't like the way the game shoots, if you don't like the rules, than more 'polish' is not going to change that. Some games you are going to like and some you are not. Some rules you will find fun and challenging, and some won't be your cup of tea. If some missing light show or sound call is ruining the game for you, I suspect there more to it than that. The great thing is there are so many machines to choose from, that you will certainly find ones you like (or you need a new hobby).
For all you guys who think you know what a polished game looks like, I encourage you to try. There are now great resources and technology out there to let you do your own machine, so, rather then spending time on here dissing designers and developers, go try it for yourself. Maybe you will create the next great game or more likely you won't even get one close to being finished, let alone giving it 'polish'. But what is likely, is that you will gain a new appreciation for what designers and developers do, and why a thread with this title and some of this content, is insulting to those who work their assess off to bring these machines to life.