Quoted from desertT1:I think Gozer has one too many sequences. I had to get to it several times before I learned which shots add to the payoff, and which ones progress you through the mode. I have to say, I've been stonewalled by the Gozer target to the let of the pops plenty of times. I'm typically quite content if I can stay alive through the mode and it times out if I don't finish. That way I can either try to light modes again, or if I drain I have Stay Puft lit on the plunge. If the multipliers weren't such a huge factor, Stay Puft being lit would almost serve as a "you win" mode.
My buddy was joking at the last tournament. "My goal is to turn on 6X and just throw it into the pops. With how bad everyone is playing tonight, I'll probably win." Some games that was very true.
Right as long as you "stay alive" till the mode counts down it will move you on to the next one when you light it from the Ghost targets or on a future skill shot. That is how a lot of people get through those two modes because they are long. Maybe for Are You A God you have to complete them all, you would basically be a god if you could do it as the game sits.
Gozer is right ramp then Gozer shot, then right orbit, left ramp and left orbit in any order then another Gozer shot. Plus, you have opportunities to increase the shot value during the mode with other shots if you have a second or two to spare. That's a lot of work for 30 seconds even if you hit all the shots first time.