Quoted from jfh:Listening to Dwight on the Munsters stream last night it’s clear he is passionate about the game. However, it was also clear that one of his goals was to make the game simpler (a throwback). There seems to be a bit of scoring complexity and options, but it’s basically collect 5 characters and jackpots and repeat and is a game designed to be played without ball save (though there is a ball save in the code).
It certainly doesn’t appear the game will have the depth of TWD or BM66, but that doesn’t mean the game won’t be “finished”. To me it looks like it will be fine on location even at the current code level (whatever that is) and it was clear the code wasn’t done yet. I do question whether it will be deep enough to keep an average to above average player in a home environment interested long term.
Munsters isn't deep but is more so than mb and that seems to be selling well as is most b/w pins that bring a premium still . Not every pin needs crazy depth... one my favorites is bsd.