Quoted from Bublehead:I wish I had about 4 or 5 people arguing over my past coding projects. Let me see... um anyone pissed off with how the bank cashes their checks using a smartphone image?... <crickets> Damn it Lyman did that better too...
Honestly I have found Dwight's efforts on SW more engaging than most Lyman games; there are definitely pros and cons of the "40x" multipliers, but I have not seen a game encourage you to play as "badly" as SW does (with repeated shots to a standup 3 bank, shots to the tie fighter standup followed by pushing the button, trying to move your multipliers around while still making shots and keeping your multiplier going...).
What has Lyman EVER done like that? Lyman has done some great code, but SW seems great in its own ways.
There may be bugs in SW (I haven't seen anything that I know to be SW bug, I have had a few weird drains that I thought were due to switches malfunctioning on a route game I play...).