Quoted from iceman44:Option A. Shallow code
Option B. Deep code
I don’t get why anyone would root for Option A in a HUO pin
Because sometimes it can feel more like:
Option A. Long slog to feel any kind of accomplishment
Option B. Fun game without a huge time commitment
I respect Keefer hugely, but his style of games don't appeal to me for instance, I'd just look at them and then walk over to something more basic because I didn't feel like trying for that epic 45 minute to an hour game.
The truth is that simple games can still have depth and fun if there are multiple was to approach them and enjoy them. I'm less worried about shallow vs depth than I am about multiple ways to play vs linear. I would never own a GB for instance, I strongly dislike the mode ladder system and hearing Who Brought The Dog over and over. Same reason why Capcom's Airborne is annoying, you have to play it the same way every time.
TNA is a good modern example of a simple game with return value, but a lot of the classic 90s BW hold their value for the same reason.