(Topic ID: 210573)

Does anyone Create CUSTOM ROMS?

By vintageclub

6 years ago


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  • 36 posts
  • 15 Pinsiders participating
  • Latest reply 4 years ago by alveolus
  • Topic is favorited by 12 Pinsiders

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#26 4 years ago
Quoted from slochar:

Doesn't it continue to build until all the lamps are lit? Maybe just let it light the top lamp and that's it?
From what I remember of KoS was that if you actually drop the card hands, you will get a MONSTER bonus.... but that's riskier than whatever people are doing with the right target. Are you able to test revisions? (i.e. do you have a rom burner, basically)

It builds 20k, 40k, 60k, 80k, 100k, 120k, 140k, Extra Ball, 160k, Special, 180k, 200k. Stays at 200K for the rest of the ball.

I think a good fix for that game would be to have to complete a risky task like the drops or the 3 "deuces" targets at the top of the playfield to increment the right target value.

2 weeks later
#29 4 years ago
Quoted from slochar:

So it increments itself when you hit it? Yeah, that sounds like you should have to do something else to increment it. Maybe not the drops because you could get it to high values relatively easy early on since the hands you have to complete are 'short'. The 3's targets are they particularly dangerous?
A really mean setting would be complete all the hands to advance it..... ha! Isn't there a spot card lane somewhere on the playfield?
Anything would be better than hit, bounce, hit, bounce, hit, bounce.....

Yeah, every hit is an increment.

The three "deuces" targets are only risky because you'd have to use the third flipper to bang them out or have a good shot from the lower playfield. But anything up there gets into the pops, so your risk is in their unpredictabiliy. They eventually max out on special too, but you get a reasonable "advance card multiplier" and 30k points for the other two completions. Maybe something like every time the three "deuces" are completed, you advance the right target, but the original 30k, card advance, and special only cycle every 1, 3, and 5 times respectively.

There are the 4 card rollovers at the top of the playfield, but I think getting up there and hitting them all is pretty tough and leans more towards chance than skill.

There's a "spot card when lit" on the outlane switches that feed the flippers. I would think for a good tournament player (I'm not one) that knocking hands out would be as easy as hitting the right target since it's less risky that moving the ball to the top of the playfield to get those deuces.

I guess there aren't a lot of KoS fans out there becasue of its right target reputation, but it could've been an EBD lite.

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