(Topic ID: 220300)

AFM has as many rules as Tron/IM (true or false)?

By rai

5 years ago


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  • 15 posts
  • 7 Pinsiders participating
  • Latest reply 5 years ago by jfre81
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    #10 5 years ago

    AFM's fundamental rules aren't that far removed from early SS pins. If you ignore the Martian ship toy, it's laid out like one too.

    What's harder for newbies to get about the game is, for example, why you shouldn't focus on the ship or the forcefield gate until you have a multiball, and to get good at that lock shot because you'll never have that good of a score without it.

    #15 5 years ago
    Quoted from Betelgeuse:

    I see mention of how shallow AFM is on here quite often, but I always considered it to be one of the deeper B/W pins. It is a Lyman game. In addition to an awesome wizard mode, there are 3 multiballs to progress towards and a ton of stacking strategies. I had IM for a while and that didn't really seem to have more depth to me. Stern has some games with incredibly deep rulesets, but most of them are just a basic '2 multiballs and some modes' level code.

    Mainly because MM makes it seem a bit shallow in comparison.

    Both are masterpieces of simple complexity, if that could exist. Both games are so easy for a complete pinball newbie to pick up, yet deep enough for hardcore players. Not sure of anyone other than Lyman and Brian Eddy who pulled this off so well, let alone twice. They're atop the PS ratings for a reason.

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