(Topic ID: 259603)

Dodge City Player Unit Sanity Check?


By adammerkley

46 days ago



Topic Stats

  • 12 posts
  • 3 Pinsiders participating
  • Latest reply 45 days ago by adammerkley
  • Topic is favorited by 1 Pinsider

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#4 45 days ago

The player unit is a very important component in Gottlieb games... the switch contacts on the 5 cams must be clean, and switches on those stacks properly making/breaking as the unit advances... also the disk that houses the metal contact 'skates' must be clean and lubed lightly, and make sure the wires on those skates haven't come loose (this is common as these wires are very thin in diameter to allow the skates to move in a non-tandem manner).

#5 45 days ago
Quoted from Dono:

The player unit is a very important component in Gottlieb games... the switch contacts on the 5 cams must be clean, and switches on those stacks properly making/breaking as the unit advances... also the disk that houses the metal contact 'skates' must be clean and lubed lightly, and make sure the wires on those skates haven't come loose (this is common as these wires are very thin in diameter to allow the skates to move in a non-tandem manner).

That being said, it's important that all of the score reel RUNOUT and 0 position switches are working properly, since these work in concert with the player unit to advance the proper number of steps in order to reset the game properly.

#8 45 days ago
Quoted from adammerkley:

Thanks for the input everyone. I'm going to venture to clean the Player Unit assembly.
I will follow that circuit and check the trough assembly switch too.
Regarding the Dancer coil, I can't tell from my schematic what activates its on/off position. It looks to me like it's always energized. What am I missing here?

can you show the actual area of the schematic where that coil is located so we can see? Most of us don't have that schematic.

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