(Topic ID: 259603)

Dodge City Player Unit Sanity Check?


By adammerkley

46 days ago



Topic Stats

  • 12 posts
  • 3 Pinsiders participating
  • Latest reply 44 days ago by adammerkley
  • Topic is favorited by 1 Pinsider

You

Linked Games

Topic Gallery

There have been 2 images uploaded to this topic. (View topic image gallery).

Dancer Coil (resized).jpg
pasted_image (resized).png

You're currently viewing posts by Pinsider adammerkley.
Click here to go back to viewing the entire thread.

#1 46 days ago

Just starting down the path of my first pinball machine resurrection, a 1965 Gottlieb Dodge City. Item 1 was purchasing the wiring schamtic. I have it, but it's a little daunting. Item 2 was replacing the power cord. I did that, with a new 3 line grounded cord as per the pinwiki instructions.

It's powering on, and playable, but certain things don't work:

1. Score motor will run endlessly sometimes. I have found that the way to correct this is by pulling on the solenoid on the player unit, it sticks and doesn't allow the disc to turn all the way to reset position sometimes.

2. Inability to add additional players. Pressing the Start button makes the player 2 light flash momentarily, but then only player 1 will be playing.

3. Scoring in 5 and 50 increments doesn't work. I can hear additional clicks, but when the clicks are finished, only 1 or 10 points are added.

My research leads me to believe these can all be related to the Player Unit. Am I on the right track here?

#3 45 days ago
Quoted from HowardR:

The first thing to address is if some relay or solenoid is staying energized. Is this solenoid staying energized or is it very easy to pull?

It's staying energized for sure.

#7 45 days ago

Thanks for the input everyone. I'm going to venture to clean the Player Unit assembly.

I will follow that circuit and check the trough assembly switch too.

Regarding the Dancer coil, I can't tell from my schematic what activates its on/off position. It looks to me like it's always energized. What am I missing here?

#9 45 days ago

Here you go. I wasn't sure how much of the surrounding area you wanted.

Dancer Coil (resized).jpg
#10 45 days ago
Quoted from adammerkley:

Here you go. I wasn't sure how much of the surrounding area you wanted.[quoted image]

Do switches J, Q, S, U and V energize the Dancer coil? If so I will be so happy and start to think I am getting the hang of reading the schematic

#12 44 days ago
Quoted from HowardR:

The Dancer Unit coil is activated by a switch on Motor 1A on the schematic at 17.5 I

Ah ok, I do see that on the full schematic now. Thank you.

Promoted items from the Pinside Marketplace
From: $ 18.00
Apparel - Men
Pinside Shop
$ 4.49
Electronics
Yorktown Arcade Supply
From: $ 28.96
Gameroom - Decorations
Singer Pinball Designs
$ 349.00
Flipper Parts
Mircoplayfields
From: $ 42.00
Cabinet - Shooter Rods
ModFather Pinball Mods
From: $ 175.00
Gameroom - Decorations
Pinball Photos
From: $ 6,499.00
Pinball Machine
Flip N Out Pinball
From: $ 19.99
$ 156.00
Playfield - Toys/Add-ons
ModFather Pinball Mods
$ 9.99
Eproms
Matt's Basement Arcade
$ 999.00
Flipper Parts
Mircoplayfields
$ 179.00
Flipper Parts
Mircoplayfields
$ 25.99
Playfield - Other
Lee's Parts
$ 9.99
Cabinet - Other
Bent Mods
$ 40.00
Gameroom - Decorations
Arcade Arts
$ 269.00
From: $ 150.00
Cabinet Parts
Maple Street Sign Shop
From: $ 14.00
Electronics
Third Coast Pinball
$ 79.95
Cabinet - Shooter Rods
Super Skill Shot Shop
From: $ 22.95
Playfield - Protection
ULEKstore
$ 4.49
Electronics
Yorktown Arcade Supply
$ 399.99
Cabinet - Toppers
Great American Pinball
$ 15.00
Playfield - Plastics
Pinball Haus

You're currently viewing posts by Pinsider adammerkley.
Click here to go back to viewing the entire thread.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside