Quoted from nerdygrrl:
Hmmmm, al of this talk about pinsound has me really curious now. Not something I would have ever considered, but it sounds pretty cool.
Pinsound adds control over the audio as well as different sound tracks that can be changed out on the fly.
I have 4 different orchestrations on my game as well as the original sounds and call outs.
However I usually run the 13 doctors mix the most.
When people come over they ask for the doctorin the tardis mix, its really fun.
With the headphone station added on, you can change the orchestration without even opening the coin door.
Without the $50 headphone station, you open the coin door and simply lower the volume to zero and raise it back up. The pinsound will play a little chine sound to let you know the sounds have been changed over.
Pinsound also allows you to add their motion control with shaker motor, that really enhances the game.
On Doctor Who there is no need to program shaker routines, they are built into the pinsound firmware itself.
So, the motion contol is about a 30 to 45 min install (the backbox pc-board install is super easy, but you have to mount the shaker in the lower cabinet. Basically drill 4 holes using the provided template and bolt it in) and you automatically have shakers!
One of the nicest Pinsound things, is the ability to add a boot up sound or call out that plays when the game is ready to play.
I have made them up for all my pinsound enhanced games.
The doctor Who one (that I posted a link to in this thread) is exceptional, I think.