(Topic ID: 257071)

Doctor Who Dalek mod. Servo, RGB and super bright LEDs


By jwill370

49 days ago



Topic Stats

  • 9 posts
  • 5 Pinsiders participating
  • Latest reply 11 days ago by Rdoyle1978
  • Topic is favorited by 3 Pinsiders

You

Linked Games

#1 49 days ago

I used a servo, WS2812B RGBs as well as super bright LEDs to animate my Dalek. I control it with an Arduino. Initially I had it just doing the "breathing" eyes like the PinballToys kit but then decided to add the RGBs which definitely makes it more lively. RGB animation programming took the most time and is still a work in progress.

#2 49 days ago

Wow- great work

#3 48 days ago

I've never seen a disco Dalek - but it's cool!!

#4 48 days ago
Quoted from jwill370:

I used a servo, WS2812B RGBs as well as super bright LEDs to animate my Dalek. I control it with an Arduino. Initially I had it just doing the "breathing" eyes like the PinballToys kit but then decided to add the RGBs which definitely makes it more lively. RGB animation programming took the most time and is still a work in progress.

That is outstanding! There's an old video on youtube with a similar idea - this guy had cut holes for individual LEDs - I think it was before the strips were available. It looks really good, but this actually looks great too, with the strips surface mounted ! Great idea. Which Arduino is it? And how do you interface with the game (or does it just work on its own?)

Definitely look up Eric Lyons' ("Professor Pinball") Pinduino if you have any interest in interfacing the Dalek with the game. Really looks great! And I can tell you I don't think I'd have the patience to do this, so even more impressive!!

#5 48 days ago
Quoted from thewool:

I've never seen a disco Dalek - but it's cool!!

Especially the rainbow loop. It looked interesting on a strip but reminded me of a disco ball once I saw it on the Dalek. Not sure it will stay in the mix. Maybe make it's random chance of running very low.

Quoted from Rdoyle1978:

That is outstanding! There's an old video on youtube with a similar idea - this guy had cut holes for individual LEDs - I think it was before the strips were available. It looks really good, but this actually looks great too, with the strips surface mounted ! Great idea. Which Arduino is it? And how do you interface with the game (or does it just work on its own?)
Definitely look up Eric Lyons' ("Professor Pinball") Pinduino if you have any interest in interfacing the Dalek with the game. Really looks great! And I can tell you I don't think I'd have the patience to do this, so even more impressive!!

I did see the video you mention. I was looking for video of the head moving because I wanted to do that mod. I was already playing with servos and LED strips for other projects. I think his may have just been red LEDs on the body and he was using a pre-programmed controller that had a chase sequence. Looked like laborious work to connect and mount each individual LED. I'm glad for the LED advances that have come along since. I have it running on an Uno. It triggers off the connection for the flasher that is normally inside the Dalek. When the flasher is not flashing I have the Dalek in "rest" mode cycling through various animations. Once the flasher triggers, the servo begins moving and the LED animation for that starts. In the video I dropped a ball in the open Time Expander to start multiball and get the Dalek moving. I made some of the RGBs behind the body flash bright white in sync with flasher (the game syncs the flasher to the Dalek voice). There is a reflective star field sticker they have in the back of the Dalek box which really reacts to the flashing. I had never really noticed it before. I have considered having the Dalek react to other input from the game like Pinduino enables. Next step.

It is tedious to program. The servo and the LEDs don't get along to well even with the TiCoServo library. If I make the RGB pattern to complicated while the servo is moving it gets jittery. I tested with an Arduino Mega but still somewhat jittery when I tried to do to much with the RGBs. Animating the RGBs without using any delays and only minimal loops is a pain.

#6 48 days ago
Quoted from jwill370:

Especially the rainbow loop. It looked interesting on a strip but reminded me of a disco ball once I saw it on the Dalek. Not sure it will stay in the mix. Maybe make it's random chance of running very low.

I did see the video you mention. I was looking for video of the head moving because I wanted to do that mod. I was already playing with servos and LED strips for other projects. I think his may have just been red LEDs on the body and he was using a pre-programmed controller that had a chase sequence. Looked like laborious work to connect and mount each individual LED. I'm glad for the LED advances that have come along since. I have it running on an Uno. It triggers off the connection for the flasher that is normally inside the Dalek. When the flasher is not flashing I have the Dalek in "rest" mode cycling through various animations. Once the flasher triggers, the servo begins moving and the LED animation for that starts. In the video I dropped a ball in the open Time Expander to start multiball and get the Dalek moving. I made some of the RGBs behind the body flash bright white in sync with flasher (the game syncs the flasher to the Dalek voice). There is a reflective star field sticker they have in the back of the Dalek box which really reacts to the flashing. I had never really noticed it before. I have considered having the Dalek react to other input from the game like Pinduino enables. Next step.
It is tedious to program. The servo and the LEDs don't get along to well even with the TiCoServo library. If I make the RGB pattern to complicated while the servo is moving it gets jittery. I tested with an Arduino Mega but still somewhat jittery when I tried to do to much with the RGBs. Animating the RGBs without using any delays and only minimal loops is a pain.

Really interesting - once I get our DW back in the house I would love to tackle something like this. The Uno is a lot more stable than the Mega, so it makes sense you had better luck there.

I’ve got an original Dalek mech so I can just focus on the LEDs if I do get a chance to do this. Really impressive

#7 47 days ago
Quoted from Rdoyle1978:

Really interesting - once I get our DW back in the house I would love to tackle something like this. The Uno is a lot more stable than the Mega, so it makes sense you had better luck there.
I’ve got an original Dalek mech so I can just focus on the LEDs if I do get a chance to do this. Really impressive

The Mega did make the servo less jumpy compared to the Uno but since it did not eliminate it I kept the Uno in place and made a simpler LED pattern.

1 month later
#8 12 days ago

Brilliant work! Absolutely amazing

#9 11 days ago

I just finished building a model C57D (the ship from Forbidden Planet, also used in the Twilight Zone) and there is a mod for that which is very similar in concept to this. I am going to try and build 2 of them! one for DW and one for the ship!

awesome job

Promoted items from the Pinside Marketplace
3,300 (OBO)
Machine - For Sale
Braselton, GA
From: $ 369.95
Boards
PinSound
4,995
Machine - For Sale
West Chicago, IL
From: $ 20.00
Cabinet - Other
Rock Custom Pinball

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside