Do You Want To Know More? SST Owners club; Past, Present and Future.


By tamoore

4 years ago


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  • 536 posts
  • 95 Pinsiders participating
  • Latest reply 1 week ago by Pinless
  • Topic is favorited by 34 Pinsiders

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You're currently viewing posts by Pinsider brianmcculloh.
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#489 1 year ago

Guess I'll finally post here. I became a citizen about 4 months ago and have been playing my SST ever since. It's my first pin and I have to say, it's awesome! Definitely not a HUO but in pretty decent shape. I have already fixed a few things and gone full LED. The only real "mod" I've done is swap out the fluorescent tube light in the backbox with an LED tube light (removed ballast and starter too). If anyone wants to do so it's pretty easy, just ask and I can show you what I did.

Glad to be a part of the club!

5 months later
#507 9 months ago

I've been trying to beat the high score on my machine since I got it (almost a year ago) and I finally did! The score to beat was 216,000,000 and last night I got 242,000,000. Woohoo!

I switched strategies. Instead of going for orbit multiballs, I decided to try and stack bonus holds and just kill lots of bugs and increase my multiplier via the rollover targets. That was it. My third end of ball bonus was over 100,000,000!!!

Anyone else use this strategy?

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1 month later
#515 8 months ago

Something interesting just recently started happening. When the ball is first ejected into the launcher lane from the ball trough, sometimes it is ejected with so much force that it bounces off the right side of the launcher lane right back into the ball trough. The game sits there for a minute and then realizes what happened and attempts to eject it again.

This happens approximately one out of five times. It doesn't make the game unplayable but it can get really annoying. Anyone have any tips on how to fix this? Can I take less power out of the ejector, or put some sort of deflector in somehow so it can't ricochet right back into the ball trough?

Thanks all!

#517 8 months ago
Quoted from Rensh:

Did you try to put the coil power on Soft?
Pls do note that This influences all coils

I had no idea this was possible. Is that a setting in the menu?

#519 8 months ago

Perfect! Set it on the lowest of the three settings and now it doesn't eject as hard and never goes back into the ball trough. Thanks for the helpful tip, @rensh !

2 months later
#522 5 months ago
Quoted from Lithonion:

My newest add to SST. I have been toying with doing this for awhile. Friend of mine convinced me I should do it and sell it. The mod not the pin that is. The wife would kill me if I sold it. This mod has interactive blue beacon topper mod that is tied into the multiball as well as under cab that is tied into the bug flashers for that color of bug. Here is a video of it. You can skip ahead to around 1:40 when I activate the mulitball ready. And farther in as you watch you can see the under cab. Was a quick not trying at all game. Really I wasn't trying. Took me about 20 hours to put it together. About 20 minutes to install.
» YouTube video

This is awesome! What price are we looking at?

3 months later
#527 56 days ago

Wow, $500 is a steal! I have to say this game never gets old. I've owned it for a year and a half and just played it last night for about 45 minutes

Welcome to the club!

#530 56 days ago
Quoted from mattosborn:

Those seem like a bad idea... SST targets are translucent colored plastic that are lit from behind. Why would one someone put light-blocking decals on them?

While they do let some light through (and it's true they are translucent) I don't feel like opaque targets would really change the game. I think they just happen to be see through but that wasn't the original intent/goal of the targets. But I guess this just comes down to what you prefer.

@drherman No I haven't tried those - hadn't even heard of them until you pointed them out. If you do get them do you mind sharing a pic of what they look like installed?

1 month later
#536 12 days ago
Quoted from Pinless:

Are the call outs on SST family friendly?

There are no explicit words. There are things like "get up, you maggots!" and things like that, but nothing any worse than that. I don't have any issues with my 7 and 5 year old kids playing it, and I'm pretty sensitive.

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