Quoted from RTS:
I'm an SST newbie with a question regarding the difficulty settings.
The manual only shows the that Extra Ball Memory is off when choosing the "extra hard" setting, and that each orbit, ramp and multiball difficulty changes without any explanation of the actual change between the settings.
Is there a count difference in bug kills required with each difficulty setting? The manual fails to provide any specific detail to the changes that are affected with the different settings.
Is there any documentation describing the specific differences to game-play when choosing the various difficulty settings?
The only thing I could think of doing is to take the glass off and set each difficulty and manually trigger each and write it down. The only thing I know for sure is each difficulty as you increase just increases the counts of each target you have to hit.