Competition does not need to be hardcore or time consuming. It can be fun and it can incorporate varied levels of skill.
What we do in our local club is have a variety of unique tourneys. They are not the standard fare, no WPPR points or money, and by mixing the formats up with a bit of randomness it allows people of varied skill levels to compete and feel like they have a chance to win.
Here is an example of one of the unique formats I developed which people have enjoyed. I came up with the idea about a year ago when I was tasked with trying to accommodate 32 players in about a 3 hour time frame with a handful of machines.
Feel free to use or modify as desired.
FORMAT 7: Drag Racing
TD WORK REQUIRED: Moderate to Involved; need to keep track of time also need to have a tiebreaker format.
PLAYERS NEEDED: Any even amount. Powers of 2 best, but not strictly required.
GAMES NEEDED: 2 for the drag race, and optimally, 1 more to settle ties.
TIME: As fast as desired. Works well with a 1-minute /1 ball format.
SUMMARY: Players are competing head to head in a timed match.
DESCRIPTION: Randomly pair an even amount of players. Two games will be run concurrently. Player 1 starts a 2-player game on his machine, Player 2 starts a 2 player game on his machine.
Both players are “racing” in lane one. This is a TIMED round. Players have 1 minute to score as high as possible in LANE 1. If the player loses the ball before the 1 minute mark, they have crashed and just step away and the score is as stands. If the player is playing at the end of 1 minute, the player just stops playing when TIME is called. The ball(s) drain and bonus is counted. Both Players now have a score in LANE 1.
The Players now switch machines and are racing in LANE 2 (player 2 slot). Same format.
At the end of the next minute the scores are compared. If one player won both races they advance. If there is a tie, then the tiebreaker is decided by the qualifying result with the higher qualifier advancing. The loser forfeits his title or PINK slip.
Process can be repeated to halve the field each time.
SUGGESTIONS: Have a predetermined way to settle ties that helps advance rounds. This can be accomplished by having racers play a single pre-qualifying game to rank scores or ties can be settled afterwards on a single game. With a pre-qualifying result ahead of time, this settles drag racing ties faster, but the lower ranked player will feel he is already at a disadvantage having to win 2 games.
Using a timed game after the races to settle ties moves the races along faster.
MODIFIED OPTION FOR DRAG RACING:
4 games used per round. This allows for 2 groups of 2 players to be lined up across 4 machines. Line up Players 1 2 3 4 on Games A B C D. Player 1 is racing against Player 2 on Games A and B, Player 3 is racing against Player 4 on Games C and D. Two races are running at once to help move the tourney along.
At the end of the (2) 1-minute rounds, the scores are compared on each machine and tallied.
Have each group now switch.
At the end there will be a Win-Loss result based on the 4 games played. Have a method available to settle ties.