(Topic ID: 11)

Do we really need all those expensive licenses?

By robin

15 years ago


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  • 72 posts
  • 46 Pinsiders participating
  • Latest reply 5 years ago by Roostking
  • Topic is favorited by 3 Pinsiders

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    #48 5 years ago

    Good, fun games are good and fun regardless of their source material. Pinball is ultimately about physical play and satisfying feedback, and there are lots of ways to do that.

    Some licenses are “bad” because they saddle the designers and artists with too many restrictions, but if you avoid those you can make great games still.

    For me, the reason I’m bored with licensed pinball is that I miss the sense of mystery and discovery. I don’t want to hear familiar movie quotes. I don’t want “lunchbox art”, even when it’s great, where you’ve seen the characters before.

    To me games like Houdini and Oktoberfest are licenses. Simply because they’re familiar, and just hearing the name is enough to conjure up the basics of what the game might look and feel like. They’re “safe” ideas, easy to understand quickly. Doesn’t make them bad, just removes the element of the unknown.

    It’s a ton of work to make a pin. And it’s definitely work to invent your own world, create original art for it, make animations for it, sound effects, call outs etc. Licenses do help shortcut that somewhat. But it’s all still work.

    My personal feeling is if you’re going to do all that work, you might as well go all the way and tell your own story. If you just want the easiest route to a finished game then do a license. It’s less risky all around. If you’re Stern and you kind of need to pump out games I get it.

    If you’re a startup, scrappy company, with less initial need to keep the factory running? I wish we’d see more original work. Truly new thoughts, not just easier routes through familiar ideas.

    Why do all that work and not get to tell your own story?

    #62 5 years ago
    Quoted from Roostking:

    I wouldn't own a pin if it weren't for a license, Metallica. Now I am open to anything.
    Licensed Themes Matter.

    Metallica is probably the closest thing to an unlicensed game Stern has done in ages.

    #66 5 years ago
    Quoted from fosaisu:

    What makes Metallica more "unlicensed" than other licensed titles like KISS or Aerosmith that also used original artwork? Did Metallica give Stern more creative freedom or something? It feels pretty well integrated with the Metallica license to me.

    Metallica was a big deal when it came out. A Stern game with hand drawn art, original character toys with full interaction and voice acting, kick ass animation/dot work with again, original designs. Nothing about it was canned and pumped out from a license. Kiss is a band pin, it's about the band. Aerosmith felt like a half assed attempt to recreate Metallica's magic, that failed in my mind. It's more like Kiss really, just with a Sparky knock-off.

    Quoted from valgalder:

    Yeah, if anything, Iron Maiden would be as it doesn't even feature the band members at all. (Which is awesome).

    Iron Maiden is very licensed, it's following the story and characters and themes of the existing comic and mobile game. Nothing 'original' about it at all. This isn't a judgement of value, just saying it's not something that was created in house at Stern, all that stuff was already out there. Metallica was genuinely original, you can't find Sparky somewhere else, the only place the art referenced was the original one-off that Dirty Donny did. https://arstechnica.com/gaming/2009/10/metal-on-metal-behind-the-scenes-on-a-custom-pinball-game/

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