do these diagrams make sense?


By baldtwit

3 weeks ago


Stats

  • 7 posts
  • 4 Pinsiders participating
  • Latest reply 1 week ago by Pinball_Muggle
  • No one calls this topic a favorite

Find

Search this topic for posts matching certain words or written by a specific Pinsider. Or both!




Linked Games

No games have been linked to this topic.



    Topic Gallery

    There have been 4 images uploaded to this topic. (View topic image gallery).

    IMG_0750 (resized).JPG
    timing-spot_lite-timer_replay (resized).png
    cam_template-shutter_ball_lift (resized).png
    timing-spot_lite-shutter_ball_lift (resized).png


    #1 21 days ago

    if so, I'll do a write-up and put the template files on bingo.cdyn.com.

    timing-spot_lite-shutter_ball_lift (resized).png

    timing-spot_lite-timer_replay (resized).png

    #2 21 days ago

    Hi Baldtwit,
    Can you make me a diagram and explanation of the ball lift cams of the Beach Time?
    It has three cams and particularly the third cam triggers me in combination with the schematics.

    #3 21 days ago

    below is a template with a guess at where the cam edges are. The guess is based on a not-great-angle picture of a carnival queen that has switch stacks 2 and 3 swapped incorrectly, so not sure exactly when stack 3 operates relative to stack 2.

    If you want to cut out the template and hold it against cam 1 with the notch lined up, you can tell us for sure. Since stack 3 is operated by a pin, you'll want to rotate the cams and watch when the stacks 2 and 3 actually rise/fall....it depends a little on the length of the stack 3 switch blades and the shape of the cam follower under the blades.

    I think the important thing is stack 3 goes down before stack 2 goes down. When stack 2 goes down, switch 2A opens and the timer unit wipers move.

    for example, when you've shot two balls and the 3rd ball is sitting in the runway, the timer unit has stepped four times and is connecting wires 57-7 and 60-6. Trough switch #5 is closed because no ball is sitting on the rollover wire over it. When you shoot the 3th ball, the lifter turns on and 3A closes to trip the score feature lockout trip relay (if feature enabled). Switch 3A needs to be open by the time 2A opens to help prevent the before 4th relay from tripping early.

    switch 1A helps prevent after 5th from tripping early.

    the "tripping early" shouldn't happen. The usual problem is the curved arm hanging below the lift pad that when perfectly positioned keeps the balls in the trough from moving when the lifter is going up/down. If that arm is bent, the balls can move back-n-forth enough in the trough for the trough switches to briefly change state.

    if you want to take a shot at the shutter cams with that template, that'd be great too.

    cam_template-shutter_ball_lift (resized).png

    #4 20 days ago

    Thanks,
    i let you know if I could figured it iut

    #5 20 days ago

    Hi Baldtwit.
    You're right.
    The 3A falls just before the lob of 2A/B.
    I did not realize the Timer did already step up and 3A has to be open by the time 2A opens to prevent before 4th relay from tripping early.
    Only a few bingo's do have this complicated system.
    Can't explain why and how Bally solved this problem on the later machines.
    Thanks

    IMG_0750 (resized).JPG

    #6 20 days ago

    @baldtwit this makes perfect sense and also makes my jaw drop. That will be great information to have - especially when diagnosing a cam wear problem when it is not obvious from observation.

    1 week later
    #7 12 days ago

    Clear.... I've seen something like these somewhere...

    Promoted items from the Pinside Marketplace
    $ 159.99
    $ 239.99
    Playfield - Toys/Add-ons
    Tim's Pinball Mods
    $ 10.00
    Apparel - Unisex
    Lee's Parts
    $ 259.00
    Cabinet - Toppers
    Tilttopper
    From: $ 210.00
    $ 69.99
    Playfield - Toys/Add-ons
    Lighted Pinball Mods
    $ 35.00
    Cabinet - Decals
    Bright Lights Pinball
    $ 160.00
    Lighting - Interactive
    Professor Pinball
    $ 77.99
    Playfield - Toys/Add-ons
    Lermods
    $ 120.00
    Playfield - Toys/Add-ons
    ModFather Pinball Mods
    $ 7,199.99
    Pinball Machine
    Little Shop Of Games
    From: $ 42.00
    Cabinet - Shooter Rods
    ModFather Pinball Mods
    $ 495.00
    Cabinet - Armor And Blades
    MI Pinball Refinery
    $ 14.99
    Hardware
    Chroma Pinball
    $ 9.99
    Eproms
    Matt's Basement Arcade
    $ 74.99
    Playfield - Toys/Add-ons
    Tim's Pinball Mods
    $ 48.00
    Playfield - Toys/Add-ons
    ModFather Pinball Mods
    $ 46.95
    Cabinet - Shooter Rods
    Super Skill Shot Shop
    From: $ 6,499.00
    Pinball Machine
    Flip N Out Pinball
    $ 68.00
    Playfield - Toys/Add-ons
    ModFather Pinball Mods
    $ 159.99
    Lighting - Other
    Lighted Pinball Mods
    $ 19.99
    $ 8,699.00
    Pinball Machine
    Operation Pinball

    Reply

    Wanna join the discussion? Sign up for a Pinside account, or log in if you already have an account.


    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside