(Topic ID: 173693)

DMDMK64 new DMD multicolor by pinballsp is on the way

By pinballsp

7 years ago


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#1 7 years ago

Hello.

I'm working already with my new DMD Multicolor for pinball real and pinball virtual. This is the new DMDMK64, with a new and different hardware, based on a Kinetis MK64 microcontroller (also may be with the faster MK66). I said time ago I was to develop it, and this is already time to do it.

This will be FULL hardware and firmware developed by me, so no more dependencies from third party firmware, I will update and support ALL. I have many new ideas I will advertise as soon as ready.

These pictures attached are about the protoboard I have assemble with Teensy 3.5, this just install same procesor a MK64, so perfect to may do first tests, all was ok runing DMD.RGB firm. So probably this weekend I will send to manufacturer my new board DMDMK64, and first prototype will be available in 10-15 days. I have also Teensy 3.6 with MK66 but this need add some buffers to support 5 volt data signals.

DMDMK64 will install a TSOP48 2 Gigabit NAND Flash chip (SPANSION S34ML02G100TFI000) to store advanced colored full game frame by frame, and my idea will be provide games ready to work full colored. About firmware, current support all real pinball except Capcom and Spike, first I want add suport for Capcom and Sega 192*64, next add KeyFrame and provide Editor to may colorize by animation and finally advanced color frame by frame. I'm already working with original CPUs Capcom/SEga and my Logic Analizer to capture data signals to know how work and may add to firmware.

I must work yet with final desing of my board, probably I will remove the RS232 port, battery holder and topper connector, because I have better ideas to do a good Topper. Probably I will replace WIFI by Bluetooth BLE and will add one more RF module for special features. I will advertise detail features as soon as I have the first prototype here working, I think in about 10-15 days.

These microcontrollers have a very special feature, may read/write a SD card with a fast 4 bit parallel bus, so faster than a conventional SPI SD card (like use Discovery based products), so may be I may use it to store full colorizations by game, frame by frame. At any rate will install optional the 2 Gigabit NAND Flash chip to store full colorizations.

As soon as first firmware version is available I will upload all to this Github site; https://github.com/pinballsp

New DMD also will install a new frame with better machining, in black MATE, and optional an amber filter to improve contrast and hide leds. Also I will release a topper, but I will speak about it when ready first prototype, absolutely different to ideas that promote Discovery based product, so no serial port, no mirror connection and no options in main board but in topper board that probably will be based on Raspberry Pi instead of a microcontroller, for better features.

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#4 7 years ago
Quoted from flynnibus:

What is your game/software strategy to implement colorized original game artwork without infringement on the PPS or Stern copyrights?

.

There are no original rom data stored, and all is encrypted (firmware and data). All 100% legal.

.

13
#7 7 years ago
Quoted from flynnibus:

But then you also have to be wary of ColorDMD's patent on frame detection and replacement.
What caught me as curious was when you said "so may be I may use it to store full colorizations by game, frame by frame"
If you plan on just duplicating the game's artwork in color... you're going to get nasty grams from PPS.

No problem about patent, a "keyframe detection with a specific algorithm" is a patent, a "keyframe" is not a patent. Mine work with an algorithm developed by me.

There are many ways to colorize frame by frame with no copyright violations. Mine do not store original Rom data and ALL data are encrypted with my own algorithms.

#13 7 years ago

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The new DMDMK64 board for DMD Multicolor is now ready to ship to factory.

Finally I changed several things from the original design. Now the PCB board do also functions of frame, so remove he methacrylate that made the frame. The PCB is made of the size of the frame to create a more compact device, easy to assemble and reduce the cost a little. I have also improve mechanizing, now may install the power supply directly with plastic separators and screws, also options for 7 Amper and 5 Amper power supply.

The processor has been changed by the more powerful MK66 at 180Mhz, 1Mega Flash memory, 144 pin LQFP.

The board install a 512 Megabyte NOR Flash memory chip, to store fully colored games frame by frame, with a possible color depth of up to 256 colors (at the storage level). This allow store more than 15.000 full colored frames, with a VERY fast access (this is a parallel Flash), not possible to do with a SD SPI card.

The WIFI module used before is replaced by a Bluetooth BLE, this will be to config and UPDATE display wireless. So, I have remove all the switches from board. With Bluetooth will not need remove the DMD to update or config it, you will do it very easily from your cell phone.

Added two 2.4Ghz Radio modules to manage the Topper wirelessly. There is another board that will send by RF the status of all switches, lamps, bumpers and flashers from the pinball CPU, in order to control various types of mods, including the Topper. No wires between Topper and pinball.

This board leaves tomorrow for the factory, and the first prototype will be ready in about one week. Then will add new features to firmware, in the begining will add Capcom and Virtual Pinball, in the next version SEGA 192*64, color by animations and finally advanced color frame by frame.

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#36 7 years ago
Quoted from foxtj24:

Any idea on what pricing will be?

Hello.
I must check yet, but will be about 180-190 Euros, with optional amber filter to improve contrast and hide leds.

#54 7 years ago

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This Tuesday, manufacturer will send me the PCB for DMDMK64, so hope receive Friday or Monday.

Meanwhile I have design this wireless controller board. This is a board that capture and read status of all Matrix Switches, Matrix Lamps and all direct outputs (bumpers, flashers, motors, etc...) and send those data wirelessly by WIFI, Bluetooth or 2.4Ghz radio module, board also install a wired CAN bus port (may be to connect to Spike bus, I must check yet).

This will be an universal wireless board to may control any MOD wirelessly if install some of those radio modules. My idea is transmit to MODs with 2.4Ghz radio, and use Bluetooth or WIFI to update and config devices. All my mods or devices will install at least Bluetooth to update/config.

I'm already designing several MODS to work with this board, I hope soon post more information, pictures, features, and when working, also videos about it. As soon as I assemble first prototype about DMDMK64 and test it, I will send this board to manufacturer and I will test wireless options with DMD to update/config, and with Topper to transmit status of all switches, lamps, bumpers, flashers, etc.. to play animations by events.

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#56 7 years ago
Quoted from lucky1:

Nice option but I don´t see the sense. When you are able to trigger every single event of the gameplay by keyframes on the DMD, why use the switchmatrix ? Or is this board intended for machines without DMD ? Why do you use a STM32F40X for this board ?

Events by keyframe is your idea, mine is very different, I work with status of switches, lamps, and direct outputs because also this controller board will be useful for many more MODS, not only DMD or Topper. For me events by Keyframe are very limited, but events by status of switches, lamps and direct outputs allow more options to play animations, do not depend from original animations, and may mix status of several outputs to trigger animations. At any rate my DMD also will may work with keyframes and send wireless to Topper trigger for play animations, so both options available.

Also your topper idea is by serial wired, mine is wireless Bluetooth.

Why I can not use STM32 ?, I decided use Kinetis for DMD to avoid suspicions and your claims about firmware, but for another hardware I will use STM32, Kinetis, PIC32 of Raspberry, according to what I see convenient or simply according to my preferences by available libraries, etc.

Your ideas and mine are very different about DMD and Topper, this product is full developed by me with no relation with third party firmware, so I may apply all my ideas. So if I add hardware, firmware will support.

#65 7 years ago
Quoted from Homepin:

In order to use Bluetooth in any product, first the BT module must be "qualified" - then you have to apply for a licence to use it in your product. If the BT module is actually licenced then you are "only" up for $5~$10K to get it approved for use in your item (varies)...........
I will bet that all of these $4 BT modules sold for hobbyist use in connection with Arduinos etc are NOT licenced. This means that you would have to make that step first, costing $20K~$25K......
All of this is completely ridiculous I know but I feel it needs pointing out. Some additional reading here:
https://www.bluetooth.com/develop-with-bluetooth/qualification-listing/do-i-need-to-list-qualify-my-product

OK, thanks, I will check.

#66 7 years ago
Quoted from PinballMikeD:

Great work. I'm looking forward to seeing what you come up with in a finished product. If you need any help, drop me an email. I know some excellent programmers that might be interested

Thank you Mike. For PC I have experience with VC++, but I need remember JAVA for Android, though just now Im with another design for a Tablet with Android and must work with Java and Android Studio.

#67 7 years ago
Quoted from lucky1:

Imagine 20 pinball machines in a game room and all looking for connections. Of course you can use different processors but for code and IDE compatibility reason I would build all devices on a single CPU architecture.

Not paired comunications for IO Status, but master to multiple slaves 2.4Ghz with not ACK and not Auto Retransmit. There is not problem if multiple pinball in same room, each one may config different RF channels and by firmware may config transmiter power to avoid interferences.

Bluetooth/WIFI only to configure/update. I must check yet if keep WIFI or Bluetooth LE

#68 7 years ago

.

Today I received first material to assemble prototypes. Two MK66 144 pin microcontrollers, one TSOP56 NOR Flash 512 Megabit chip memory, and one U-Multilink programmer to Debug/Program any Kinetis microcontroller.

Also I made some modifications to wireless controller, add RJ45 connector to CAN bus, so may use standar Ethernet cable to connect it, replace switched power supply to may work with input supply 6 to 20 VDC and may provide 5 volts to external devices, remove DIP switch and connect pins from microcontroler to ON/OFF each radio module. I must check again this weekend to see if yet need some modification, but I think its close to be ready to send to manufacturer.

In a couple of days I will receive first PCB for DMDMK64, and tomorrow some pasive components, and ready to assemble prototypes this weekend. First tests next week. Also Im waiting for a Jlink Debug/Programmer, this is useful for STM32, Kinetis, PIC32 and some more ARM MCU.

And tomorrow or Friday I will receive the Amber filter to improve contrast and hide leds, also will test a glass filter to improve colors, and a new frame with improved machining, this last for current DMDST32 because DMDMK64 PCB is also the frame.

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#70 7 years ago
Quoted from urbanledge:

I dont understand half your posts but I love reading them!
You work so fast.
Can't wait to see this come together.
I will buy one straight away for my sttng.
Will the 2.4ghz mod board be able to control servos?

Wireless controller board, send wirelessly status about all switches, lamps, bumpers, flashers and any input/ouput of pinball. Then with any mod that work wireless will may control anything.

Now Im developing several mods for this board, its possible I do some to control servos, shaker, digital leds, etc... Currently working with a wiereless Topper and two more mods, all to receive data from this controller board.

And about DMDMK64, today I received the PCB, also received a new frame with improved mechanized, an AMBER FILTER to improve contrast and hide leds, and also I have do a WIDE DMDST32, this is like DMDMK64 a big board that is also the frame, so do not need add frame and final product is more compact and with better look.

Now holes for connectors are smaller, not two big rectangular holes, but small holes for each connector, so the board is more resistant and robust.

Attached some pictures about all I have receive today, so probably this weekend I will assemble first prototype about DMDMK64. Also I will assemble the new DMDST32 with AMBER FILTER, because I have already orders about it, even before I have advertise it.

I hope also soon may advertise and offer my SEGA 192*64 and Wireless TOPPER by Bluetooth. ALL DMDMK64 based, are FULL developed by me, HARDWARE and FIRMWARE, do not need pay extra licenses from third party.

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#72 7 years ago
Quoted from fastpinball:

We tried do a connector from the PCB to the first display panel 16pin input for our FAST RGB DMD but found that not all the sourced panels line up exactly the same and caused the display to not line up correctly. Even the placement of the power connectors varied from display lot to lot. Just FYI before you run too many PCBs.
Aaron
FAST Pinball

Power supply connectors are very poor placed, but data connectors even though not perfect aligned, connect with a female connector in PCB. I assemble all my DMDST32 from the begining with this system time ago and work perfect, never fail.

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#74 7 years ago
Quoted from fastpinball:

In that form factor you have some wiggle room because the PCB is screwed to the display panel and the mounting bracket is floating in between the two. That will let you line it up nicely with the opposite panel.
I was referring to the other design where you are using the PCB as the mounting bracket, like our design. Due to the fixed position for that first panel that connects directly to the PCB that panel can end up be a little out of alignment. Even 0.5mm skew shows the divide between the panels. Tension on that connector caused by a physical twist to get the panels aligned right might not be the best. This RGB panels are delicate in their own ways. You could always reflow the soldier on that connector and twist it a little, but that would get old over and over.
Just passing on something we learned on our multiple turns. PCB and the shipping that goes with it definitely adds up.
Aaron
FAST Pinball

No twist because screws are M3, and holes are M4, so there is clearance to adjust the position of the panels without forcing the connector. Also when I receive led panels, I select the first data connector best aligned to install like first led panel en DMD, and the worst for second panel. So, always fit perfectly.

#80 7 years ago
Quoted from emkay:

I gotta say, I'm pretty impressed so far with the current edition (DMD ST32 black). I'm still getting the hang of the coloring software, changing palettes for different animations and such, but it installed like a breeze and is bright as blazes. Next I need to figure out the wifi so I can lose the USB cable for updates.

Thank you Matthew, I'm glad you are happy with my DMD products.

#83 7 years ago
Quoted from rubberducks:

I think this product has a lot more potential than ColorDMD in some scenarios.
Their frame interpretation method is quite restrictive. For example, a number of independent sprites are the same shade as the background, so must therefore be the same colour, in the recently coloured BSD. It looks crap. Of course it's more of an issue on some games than others, but it looks particularly bad on BSD.
As far as I understand it, this method should allow the full recolouring of frames, if you are so minded.

I do not have see specifig games, but system to apply colors by Keyframe may be by palette or pixel by pixel for a full frame. All is possible, if hardware has enough power to process, enough store size with fast access (mine will be a 512Mbit parallel NOR Flash) and a lot of time to colorize each game or more people helping about it.

I do not think may colorize by sprites like in 80's computers, but by full frame. May be start from a palette, then apply different colors only to some pixels (so do not store a full colorize frame). I will check all when I work with software.

Very important, is a good editor software to colorize, I have may ideas about it, to do it fast and comfortable to anybody that want help about it, also for me to may colorize and offer games ready to work. Current editors where you modify pixel by pixel is not productive, very slow system. I have better ideas about it to improve the tasks of coloring.

#84 7 years ago
Quoted from lucky1:

Luis is currently in a phase where has a lot of ideas and is only putting the hardware for them together. I´m sure some of them will die along the road of implementation, because they don´t work out as expected.

Yes, this always happen, a lot of ideas, but finally only some work.

#93 7 years ago

.

Today I shipped the first batch of multicolored DMDs, with the new amber filter and the new frame.

The amber filter in translucent methacrylate significantly improves the contrast of the image and hide the leds, the result is fantastic. This filter is optional and has a price of 18 euros, including the filter, screws and metal separators. It can only be fixed to the new frames and boards, since they carry the proper machining. This filter I installed in the DMDST32 Red DUAL Edition, but also in the new DMDMK64 board.

As for the new frame, it improves remarkably to the previous one. As soon as I can, I'll make quality photos and upload them. The material is now MATE instead of glossy, the result is a product not sensitive to marks by fingerprints and much cleaner since it does not attract dust by static electricity, as it happened with the previous racks. In addition the machining of the holes has been optimized, with the size adjusted to each connector, this also allows to hide the cables.

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#95 7 years ago
Quoted from rubberducks:

» YouTube video See this example with the rats in BSD. Looks awful IMO. Video is time-stamped.

Ok, I see what do you mean.

Its the mix of variable data (scores, game in play, etc..) and an animation. When variable data is in a specific place of screen, may isolate it with masks, in this case variable data is in same place of animation, its more complex but may do it (its not a question of hardware, but firmware).

When I program advanced color options I will work with all mask options to may apply full color to all frames, even to those that mix variable and fixed data.

#96 7 years ago

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Working together with manufacturers of led panels to optimize the design, specific for applications in pinball. These screenshots of Autocad, I am currently reviewing the design to suit our application.

Working to avoid bleeding problem in DMDMK64, and some more improvments.

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#97 7 years ago

.

New DMDMK64 version, this add a Switched DC-DC circuit 8-36 DCV input to 5DCV 5A, to work directly with pinball power supply, so will not need add external power supply, so more compact, lighter, and will be 100% PLUG and PLAY. I must test yet this new prototype, but according with my measures I think will work fine.

Also add CAN bus with RJ45 connectors to connect wired with matrix controller to may control other mods (topper, etc...). I will do the X-Files mod to indicate episodes status with Keyframe by episode start/end and reset mod by star/end game. Also I have already on design some more mods with matrix controller.

About wireless options I have add also WIFI, so I will check what is best option Bluetooth or WIFI for config/udpate, will keep only one for Cell Phone Comunications and 2.4Ghz radio module for mods.

Testing currenly SEGA 192*64, Capcom, Spike and Virtual pinball. Next test I want to do is store and read a full colorized animation in NOR Flash, to check speed to read data.

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#99 7 years ago
Quoted from tezting:

No external power would be awesome!

Yes, I think will may be 100% plug and play, not need connect wires and use external power supply.

Today I sent to manufacturer this new prototype, and like j_m suggest me, I go to see if may replace USB mini B connector by a larger and stronger USB B. I have contact by email with manufacturer to STOP production, modify design and manufacture already with USB B connector.

So, I think this will by already final version.

#101 7 years ago
Quoted from TimeBandit:

You keep mentioning CAN bus. Spike is not strictly CAN. It's a custom RS-485 protocol that you will have to decode.

This CAN bus is not specifically for Spike, I add it to connect some Mods wired with a fast and safe serial port, for example matrix controller board to DMD will connect by CAN bus, but topper will be wireless by WIFI or 2.4Ghz Nordic RF module.

Board modified to install a stronger USB B connector, instead of small mini B USB.

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#104 7 years ago

.

Many ideas, must test all, some will work, some not.
People prefer a product ready to work, plug and play, so as less cables and connections, better.

I know problems with RF modules in an electromagnetically noisy environment, so I must test yet, I think will work then will be the best for a plug and play product. Better if people only need connect the topper to 220VAC with no cables between pinball and topper, than if people must to do an installation.

Better if product may update wireless from cell phone, instead of must to remove device and connect to PC computer with a software.

And about wired connections, I need may share same data with several devices, so I prefer work with an addressable communication bus, and then the best, fast and safe is CAN bus, better than RS232 (only work with one device to device).

At any rate, there are many ideas, must test all and see what work and what avoid if fail.

This is not only a DMD, but I try to do a multimedia product, to control DMD multicolor, Topper, and any Mod that want add. Also I will check about add SOUND options to replace original sound board by a sound system working with WAV files.

DMDMK64 is not a simple DMD Multicolor, but I want to become a full multimedia system.

#106 7 years ago

.

Working to add new pinball manufacturers to firmware.

Logic Analizer data from DMD signals; Start frame Clock, Jump Line Clock, Start Line Clock, Data Clock, Data. This capture screen example seems to have four sweeps per line, to generate 16 levels of brightness.

Last version of PCB is already in manufacturer, I will may assemble prototype in one week. Then I will send it to a friend that has many pinball to check in several pinball that work properly without external power supply, connect directly to pinball with the two orignal DMD connectors, so 100% plug and play.

At any rate user "Pick Holder" from Pinballinfo forum confirm me that connect directly to 5v in Stern SAM work perfect without external power supply. So practically, it's sure that DMDMK64 will not need external power supply, so will be more compact, lighter, faster to assemble and 100% Plug and Play for all real pinball, and for Virtual Pinball may be I offer optional external power supply 12v or 5v.

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1 week later
#107 7 years ago

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I receive already the new PCB board for DMDMK64 prototype, this add switched DC-DC to remove external power supply and CAN bus with RJ45 connectors. These are pictures about the three boards I manufacture currently to do DMD Multicolor, also soon I will release the SEGA 192*64 DMDMK64 based.

First firmware version for DMDMK64 will be avaible soon, probably for the begining of January, also I think SEGA 192*64 will release for same date.

Small RED board, will be available until out of stock, then only will manufacture big boards, these do not need add acrylic frame and if need external power supply may fix to board with screws and spacers , so also remove the acrylic piece to attach the power supply.

Testing to remove external power supply, to becomse all my DMD 100% plug and play, with the two orignal pinball connectors. At any rate if must keep external power supply, current 5V 7A will be replaced by 5v 5A, tested work fine, its smaller, lighter and more compact.

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1 week later
#108 7 years ago

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New and I think last prototype of the board for the DMDMK64.

The bad thing about thinking so much and giving so many laps to a project, is that you constantly come up with improvements and additions, but I think this is already the final version to bring to market the first version of DMDMK64. In the pictures attached, you can see the new power supply that can install the board. A very small and compact 5v 4A, more than enough to handle the panel and the controller.

This power supply is directly soldered to the board, there is no need to wire from the power supply to the board, and the AC input goes into the board with a 5mm 2-pin to screw connector, although the cable could also be welded directly.

The wiring of the panels does not go to the power supply, now they are welded directly under the board, so that it is completely hidden, with a cleaner and more professional appearance.

This board also installs a 5-ampere DC-DC switched controller, so you can connect the DMD 100% plug and play, using the voltage supplied by the pinball through the original connectors. It is something I have yet to prove, but it almost certainly should work. In addition it adds one or two supercapacitors to avoid reset to the CPU, in case of high peak consumption, something unlikely. This supercapacitor system can also solve any problem of CPU resetting that may be suffering pinball, so it has a dual utility if someone has thought of replacing their old plasma DMD with a new one Multicolor DMD and also solve problems of CPU reset, this is the product.

We started 2017, and I think that already during this month of January, I will be able to present a functional version of the DMDMK64, fix prices and options.

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3 weeks later
#111 7 years ago

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This is the last DMDST32 I have develop, and will be the last I will manufacture.
Big PCB board, all in one, new design. The PCB board acts as a frame, the methacrylate frame of previous versions disappears. Replaced the small USB connector, for a larger and more robust one.

The power supply is now integrated and welded directly on the PCB boar, it is a very small, light and compact model. It does not need cables between power supply and board, nor the fixation part of the power supply to the board of previous model. The AC cable now comes straight from the board, with a 2-pin screw connector to be able to remove and lay the cable quickly.

The board allows to install an amber filter to improve the contrast and hide the Led.
The final product is much lighter and more compact than previous versions. This will be the only model I will make of DMDST32, until I starts with DMDMK64 production.

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#114 7 years ago

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One feature I forgot to mention;

This new DMDST32 (big board), is also ready for 100% plug and play without external power supply, so with a custom cable 3 pin to 4pin (for Bally/Williams), may connect directly without external power supply. I'm preparing custom cables by manufacturer, so for pinball real, will not need connect to 100VAC with clips, but simply connect a cable from DMD to Driver board to get 12VDC and convert to 5VDC with the switched DC-DC that may install this new board.

And price keep same, 179 Euros full assembled + freight cost. There are some optional extras like Amber filter and some more. More information in my facebook https://www.facebook.com/Pinballsp

I warn about this feature (100% plug and play ready), to avoid that later some "competitors" say that I have copy ideas from another, when its JUST on the CONTRARY, there is "people" that copy my designs and ideas.

2 weeks later
#116 7 years ago
Quoted from russdx:

Is there a ETA on your own firmware for these boards?

Hello russdx.
A little delay because I'm working with three kind of DMD at same time, 128x32, 192x64 and lately added to the project the 128x16 (for Hook, Star Trek, Batman, etc...). Also testing Topper with Kinetis and Raspberry Pi3. I think first version of 128x32 will be ready in about 2-3 weeks.

#119 7 years ago
Quoted from shimoda:

Wondering who you are referring to in the last line.

hello shimoda.
I prefer do not speak more about it, to avoid again unpleasant discussions with some german people, and besides this have happen mainly in another forums. It seems that now everything is calm, better not resurrect it again. Anyway I have to be careful, some people behaviors are quite dark, mainly when there are money interest.

#121 7 years ago
Quoted from Haymaker:

I am very excited about this product. Can't wait until it works with Capcom so I can install one into my PM!

Thanks for your support Haymaker.
I will test soon Capcom, with this set of boards I got time ago, only need burn Rom and run CPU.

I do not foresee problems to add it to the firmware, or maybe it is already supported. I'm working with several projects at a time and this slows everything down

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#122 7 years ago
Quoted from Budfan:

I too cannot wait for the 128 x 32 DMDMK64 to be ready to ship with firmware. I have been following this for some time. Pinballsp appears poised to deliver and outstanding product which will be within my budget and have all the colouring features I want. I have learned one thing in this hobby...be patient, you will be rewarded. Keep up the great work Pinballsp

Thank you very much Bufdan.

#124 7 years ago
Quoted from Haymaker:

If there is any way I can help please let me know!

Thanks for your support.

#127 7 years ago

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New design, practically ready to send to factory next Monday. DMDMK66 192x64 Multicolor. In this case it is a Multicolor DMD LED compatible SEGA 192x64 that install Baywatch, Batman for Ever, Frankenstein, Maverick.

This DMD is 100% Plug and Play, no external power supply needed, no custom cables to connect, just remove the original DMD, and connect the new DMDMK66 192x64. Install the powerful Kinetis MK66 processor, 180Mhz, 1Mb Flash, 144 pin TQFP chip. ALL in one big PCB board, do not need any acrylic frame, the best professional look, time ago I stop to design small PCB + acrylic bracket, current with big PCB is the best solution.

Optional extras:
=================
1.- Amber filter to improve contrast and hide the LEDS.
2.- USB or CAN bus, to connect and control a high resolution Topper, with custom animations. It will also allow connect to matrix controller board to read all switches and outputs status, to activate custom animations in Topper display.
3.- WIFI; To configure and upgrade wirelessly, from the cell phone.
4.- Bluetooth; Same functions as the WIFI.
5.- 2.4Ghz Radio, to wirelessly trigger a high resolution Topper (no cables between DMD and Topper).
6.- 512Mb flash memory chip to store full colored games in advanced mode.

The price will fix it as soon prototype assembled and tested, this will be the cheaper LED Multicolor DMD 192x64 solution on the market.

I'm working just now also with design of DMD 128x16, (Hook, Star Trek, Batman, Teenage Mutant Ninja Turtles and Checkpoint ) and hope send both to factory next Monday.

May check details and news about these and other of my designs also in my Facebook https://www.facebook.com/Pinballsp

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#128 7 years ago

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Design of the new Multicolor DMDMK64 128x16 ( compatible Hook, Star Trek, Batman, Teenage Mutant Ninja Turtles and Checkpoint). Hardware based on a powerful Kinetis MK64 microcontroller.

In spite of being a smaller screen and with less resolution, the design is more complex, since the original DMD install in the DMD board the video controller (Z80, RAm, Rom and some 74xx/40xx chips).

I still have to review the designs of this and the 192x64, but if there are no unexpected, they can go to the factory Monday or Tuesday, and have the prototype mounted a week later.

The features are similar to the 128x32 model. Optional can install USB or CAN bus to communicate with a Topper display, WIFI/2.4Ghz for wireless configuration and/or communication wireless with a Topper display. The SD card is fast access parallel 4 bits, which will allow to store complete colored games.

This DMD is 100% plug and play, and requires no external power supply, will be supplied with a cable to connect directly to the 12VDC of the pinball.

I must check yet if possible store all games in one Rom, and select game with jumpers, so will not need burn Rom by game.

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1 week later
#131 7 years ago
Quoted from russdx:

Was there any progress working with the Chinese led module manufacturers creating a better led module? (no bleed etc..)

There is a new chip some providers use now in led panels, but do not know if those solve bleed problem, I hope check it soon.

#132 7 years ago

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In a few days will be available DMDST32 big board without external power supply (practically PLug and PLay), directly connect to pinball 12VDC supply with one UNIVERSAL cable and a new quick splice connectors, so do not need different custom cables for each pinball manufacturer, but only ONE Universal cable to connect 12VDC very fast and easy to any pinball. The new quick splice connectors allow plug - unplug easy and fast after install.

With this new option, avoid external power supply and avoid connect to high voltage (100VAC). I will provide new instructions with pictures to connect the new cable to 12VDC in any pinball.. Same will be available for DMDMK64. The 128x16 and 192x64 always will be 100% plug and play, no power supply required.

At any rate, DMDST32 and DMDMK64 boards yet will keep OPTIONAL install external power supply, if user require it, for example for virtual pinball (if no 12VDC available).

After check all options, I think UNIVERSAL 12VDC cable and quick splices plug-unplug is the best option for a Plug and Play DMD.

DMDST32 Big board with 12VDC PLug and Play cable, is the cheaper in the market currently, only 184€ + freight cost. Optional extras; WIFI, preconfigured SD card, Topper connector, Amber FILTER, RS232 port, Chip enhancer.

Orders contact by email [email protected], skype pinballsp, Whatsapp +34 693 344 445, Facebook messenger https://www.facebook.com/Pinballsp 

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#134 7 years ago
Quoted from Rondogg:

Who is supposed to program the color for each game?

For DMDMK64 I will start to provide full colorized games, and a special editor with help support for fast advanced coloring (not colorize pixel by pixel by hand, like in some current editors).

#136 7 years ago
Quoted from AlexSMendes:

Got prices already?

Do you mean about DMDMK64 ??, will be very similar to current DMDST32, with some additional extras, like the 512Mb Flash memory to store advanced coloring game files. DMDMK64 price will be between 185 and 210€.

#138 7 years ago
Quoted from mima:

When will it be possible to order? (64 version)

Hello.

I can not yet provide the exact date on which the product will be ready, there is some delay because currently I work in several projects at the same time (DMDMK64, DMD 128x16, DMD 192x64, Hologram Mod, Virtual pinball I/O board, and some custom projects). I will keep informed of the status of each project in the forum and on facebook.

#140 7 years ago
Quoted from stoptap:

I would concentrate on DMDMK64 Luis. There are potentially a LOT of sales in that product.

Thanks for suggestion. I will try to finish DMDMK64 as soon as possible.

#141 7 years ago

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Practically ready the new DMDST32 12VDC.

This do not need high voltage power supply, but connect directly to pinball 12VDC. Also provide ONE 12VDC UNIVERSAL cable (do not need custom cables by pinball manufacturer) with new quick splice plug-unplug connectors for fast and easy installation, allow unplug easy without remove installation to move DMD to another pinball. Practically this is Plug and Play in a few minutes.

Now external power supply, is optional and yet may install in board, I keep option for people that may require it, for example for some virtual pinball installtion if 12VDC not available or any other requirement.

Pictures attached, about the switched 12V DC-DC converter to 5V 5A, that install this DMDST32 12VDC version. Price keep same 184€ + freight cost, and power supply 100-250VAC now is optional with price +18€.

12VDC will be also available in DMDMK64.

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#142 7 years ago

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The Led panel manufacturer has change panel design, and these do not fit with my current DMDST32 big board, so I have change my design to may install the new led panels.

Also I have improve design, remove not used components (some holes, connectors, super capacitors, etc...), improve the switched DC-DC, center in board, with a new horizontal inductor. This is the official 12VDC Ready DMD232 Edition, to connect directly to 12VCD instead of to high voltage AC, external power supply may install yet but its optional.

Add push button to enter in Update mode, this is better because DIL switch fail frequently, Add 2 x buffer chips to connect a Topper with P5 panels. Data and power cables, will be custom cables, with correct length, so avoid must to fold and fasten cable with flanges. Also the power supply cables are now custom cables with 4 short wires soldered directly to board, no more long cables, so better and profesional look.

And if no more manufacturer changes, this will be the last version of DMDST32 I will manufacture until I release DMDMK64.

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#143 7 years ago

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In about one week I will receive board for the new DMDST32 12V DC Ready, this get power supply directly from 12V DC, do not need external power supply, do not connect to high voltage.

This DMD install new model of led panels, with better features, according with manufacturer improve "Refresh rate more good and more better remove shadow effect". So, may be solve also the bleeding, though I must test it yet to confirm.

So, it's time to provide full information with pictures to identify WHERE connect in each pinball manufacturer, to get 12V DC. Start with Bally/Williams, WPC89 (WPC89, WPC-S, WPC-DCS) and WPC95. Next days I will post pictures to identify 12v DC in all pinball manufacturers (Data East, Stern SAM, Spike, Gottlieb, Capcom).

This 12V DC Ready, will be also available in DMDMK64. Both also may install external 100VAC power supply, for special installations, like virtual pinball, this will be optional.

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#144 7 years ago

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Data East identify, where connect to get 12V DC power supply for last "DMDST32 12VDC Ready Edition". Start to ship this new 12V DC version DMD, next Monday.

This information, will be also useful to connect DMDMK64 to 12V DC.

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#146 7 years ago
Quoted from mima:

When will the DMDMK64 be ready to ship?

Sorry, there is delay because I'm working now with Hologram Mod for Creature, and also testing new DMD 192*64 and 128*16.

#147 7 years ago

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Stern/Sega WhiteStar identify, where connect to get 12V DC power supply for last "DMDST32 12VDC Ready Edition". This information, will be also useful to connect DMDMK64 to 12V DC.

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#148 7 years ago

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Stern SAM identify, where connect to get 12V DC power supply for last "DMDST32 12VDC Ready Edition". This information, will be also useful to connect DMDMK64 to 12V DC.

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#149 7 years ago

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CAPCOM identification, where connect to get 18V DC supply for last "DMDST32 12VDC Ready Edition". This information, will be also useful to connect DMDMK64 to 12V DC.

DMDST32 and also DMDMK64 accept up to 36VDC. With CAPCOM, connect to 18VDC instead of to 12VDC, no problem about it, work perfect.

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#150 7 years ago

.

All pictures, by pinball manufacturer, to connect DMDST32 to 12V DC, available in a PDF, to download from this MEGA link. https://mega.nz/#!Ac8WkR4A!Mq8hY8eDN25KiyXRSGFsyEc8UY12xwDrx-ghhf0nAcI

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#156 7 years ago

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Today I received the new PCB, for last version I will do about DMDST32, this is the "12V DC Ready Edition", to connect direclty to 12V DC, so do not need external power supply.

Also I have add some improvements to design. Add 2 x buffers to may connect a Topper with P5 led panels in mirror mode, add a push button fo enter in update mode, now the led panel power cables are very short and directly soldered under PCB (for better look), flat cable with custom correct length (no more original flat cable Folded and flanged), Switched DC-DC centered and with horizontal inductor.

And this new PCB, install a new LED panel design, according with manufacturer " Refresh rate more good and more better remove shadow effect ", so may be solve the BLEEDING problem. As soon as I assemble, today or tomorrow, I will test to confirm.

Tomorrow I hope start to ship the first batch or "DMDST32 12V DC Ready Edition". Thank you to everybody for patience to wait, unfortunately the led panel manufacturer changed design without warn about it, so I had to change PCB design as fast as possible, send to factory and wait. At any rate I think this is the best DMST32 design, I will post pictures about product assembled as soon as possible.

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#157 7 years ago

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Already avaible last and final version of DMDST32, this is the "12VDC Ready Edition" to connect directly to 12V DC, so do not need anymore AC power supply (though yet may install if somebody request for some special application).

Improve design, better look, more compact and lightweight. Add optional two buffers to may connect a Topper (soon I will offer the Topper kit), replace DIP switch by pusth button to enter in update mode (DIP switched failed frequently). Cables between led panels are now custom with correct length, both power cables connectors are very short with 4 wires soldered directly under board.

Today I start to ship first batch of DMDST32 12VDC Ready Edition. Thank you everybody for support, and for patience to wait for last orders, unfortunately the led panel manucturer changed panel design and I had to change PCB board, send to manufacturer and wait for it. LEd Panel manufacturer said me that this new led panels " Refresh rate more good and more better remove shadow effect ", so I will test as soon as possible to see if remove the bleeding.

And this will be the last version I will do about DMDST32, no more improvements, no new versions, I will manufacture this until I release my new product DMDMK64 (hardware and firmware from me).

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#159 7 years ago
Quoted from russdx:

How come half of it is un-populated? will it be fully populated once shipped? or are those optional extras?

RS232 serial port, WIFI and Topper (output connector and two buffer chips) are optional, also a 1.70m flat cable to connect topper is optional. And preparing a full Topper kit compatible with this DMD. I offer also optional SD card preconfigured and Amber filter to improve contrast and hide leds.

#161 7 years ago
Quoted from Rondogg:

When will we see it in action?

Do you mean the DMDMK64 or the new DMDST32 12vDC ???

#164 7 years ago

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Testing the new Led panels, there is no bleeding, so this new led panel model improves the image. These will be from now the Led panels that will install all "DMDST32 12V DC" and future DMDMK64.

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3 weeks later
#166 7 years ago
Quoted from WhiskeyTango:

Very cool.
Where is the best place to to purchase your panel? What other parts/boards do I need to use this in my STTNG?

I sell DMDST32 (and soon DMDMK64), ready to work with some optional extras. You may place order by email [email protected], Skyp pinballsp, Whatsapp +34 693344445 or Facebook messenger https://www.facebook.com/Pinballsp .

I do not sell parts to DIY, only DMD Multicolor full ready to work.

#169 7 years ago

.

In the attached video, testing the Kinetis MK66 processor that will install my new DMD, the DMDMK66.

This is a new product completely developed by me, with its own hardware and software, this way the dependence on third-party firmware will disappear, no pay licenses or wait for activations.

The product will work immediately after connection. All updates will be free and can be downloaded online from the Github I am preparing.

The first firmware version will not support all the options yet, but it will be a 100% functional product that at least will be compatible with Bally/Williams, Data East, Stern WhiteStar, Stern SAM, and probably Spike, this last I must test yet.

Next updates will add support for Capcom, virtual pinball, WIFI, advanced coloring, etc .... I will inform periodically of the new firmware updates, which I will be hanging for free download.

The tests that I have performed for now, have been totally satisfactory. The final PCB board ready to send to manufacturer tomorrow. I think in 10-15 days the product may be ready to offer it. The price will be the same as the DMDST32 12VDC, but not having to pay licenses, it really costs € 10 less.

#170 7 years ago
Quoted from wxforecaster:

A bunch of questions...
1.) What is the difference between DMDST32 and DMDMK64 (should one buy now or wait?)
2.) What is the cost of each (shipped to US?) Bulk pricing available?
3.) Are the LED panels included? If not, where do we get them (WPC and Stern I'm most interested in)
4.) Are the LEDs brightness controllable? The new ColorDMD LED product was WAY too bright out of the box. We had to turn it down to 2 out of 10 to avoid severe eye strain.
5.) As for the software, while I would love to be able to color my own games, is there a repository out there for those who have already done Pin2DMD coloring efforts? If so, can those "files" be updated easily onto your device?

OK, I reply to questions.

1.- Mainly now firmware is mine, so there are no third-party product dependencies, do not need pay key licenses, do not need wait for activation. Technically, I design hardware and also firmware, both high quality, you may see the look and quality of my last DMDST32 12VDC, DMDMK66 will be also same quality (not a mix of several commercial boards, with a lot of cables and very poor look, like another do). This firmware do not need config pinball manufacturer, autodetect and config automatically. I will develop advanced features for coloring games, with a PC software editor to allow fast coloring.

2.- Price same than current DMDST32 12VDC, though really beause do not need pay licenses, save 10€, price is 185€ without extras. About freight cost I must check another solutions that my current with courier to offer cheaper freight cost, at any rate current DMD 12VDC is very compact and very lightweight, may put up to 5 DMD in one package for same freight cost upt to 3Kg. I will inform as soon as I know cheaper options.

3.- Product is full, ready to work, this is not a DIY or Kit to assemble user, but a final product practically plug and play, only need connect two wires to 12V DC.

4.- You may adjust the brightness level, no problem about it. I know these led panels are very high performance because are mainly to do big TV for sportif events and similar.

5.- Sorryh, DMDMK66 is not compatible with pin2dmd, but I will provide a tool to coloring games, with good options for fast coloring, not paint by hand pixel by pixel. I will inform about it as soon as I release first version. At any rate the first version of DMDMK66 will not support all options yet, I will add and release periodically, with free download from a Github. All updates for free, no key licenses to pay, no wait for activations.

#171 7 years ago
Quoted from Rondogg:

Seriously. He has incredible pictures but i still have very little understanding about what comes with it how to buy it what it can do? How to program it. Very confusing. Looks incredible, smells like vaporware? Hope I'm very wrong.

I sell a lot of time ago the DMDST32, now 12VDC version, its not vaporware. A lot of people know my products, quality and seriousness. I have ship to many countries, also some to USA. If I do a bad product or I scam, is the end for me, there is no reason to "sell smoke". All I publish is real.

You may see also my post about Creature Hologram mod, with real pictures about product Im designing. And about DMD, here you may see my last DMDST32 12VDC, the DMDMK66 will have a similar look.

The only problem is that there are delay with development, because I must attend to my professional and personal obligations, but I try to do my best, although I can not go as fast as I want..

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#187 6 years ago

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Today test day on the prototype of DMDMK66.

The board has been tested all day connected to a Bally/Williams CPU, I made several changes to the hardware, adding a CD4050 buffers to improve the signals and tested with and without the LS123 chip, it definitely stays or small glitches in the picture (jumps and flickers).

Right now the product works perfectly on Bally/Williams, the next few days I will try on a Capcom CPU that I have, and in a week I receive the final PCB board. I'll assemble a prototype and test on Data East, Stern SAM, WhiteStar and Spike.

If everything goes as I hope, soon I will be able to release the first version of the product, both hardware and firmware, ready to use. The firmware will be upgradeable, free and can be downloaded online from a Github that I have already prepared.

If I can in the first version of the firmware, I will add support for virtual pinball, but I am not sure if it will be, in that case I will add it in the second firmware revision. The hardware will not need changes to support new brands or virtual pinball.

As for other brands like Capcom, Gottlieb, Alvin or Spooky, at the moment are not my priority, except Capcom that I do not think it is difficult to include. Because of my experience in DMDST32 sales, the vast majority are for Bally/Williams, and some for Stern SAM, WhiteStar, Spike and Data Est. I've never been asked by a DMDST32 to mount it in an Alvin, Spooky or Gottlieb, so I will not waste much time on those brands, perhaps on Gottlieb, if he can have any interest.

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#188 6 years ago

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Final PCB board revision about DMDMK66, sent yesterday to manufacturer.

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#192 6 years ago

.

Finished the test with Bally/Williams, works perfectly. So its time for more tests, tomorrow I will test CAPCOM, with the CPU in picture, I must burn a ROM with the game, and I think firmware may work without any modification because of support Autodetect, this mean do not need config pinball manufacturer.

Also preparing export Source Code with all Libraries from Arduino to KDE (Kinetis Design Studio) or MCUXPresso, to work with a professional tool, this allow to do Debug for test code. I plan add Aurora library to play animated GIF for splash screen and may be also for replacement of original animations, this may be interesting for people that want design their own animations, mainly graphic designers.

First I will add to source code support for SD card with FATFS library, to may store and read config file with brightness level, color palette, custom splash screen, animations, etc.. Probably will have two files, one for main config and one with colored animations and keyframes. Main config file will be a TEXT file, so easy to edit by anybody, do not need special software to update a bin file.

I will try, for first firmware release, add also virtual pinball.

In pictures attached my Capcom CPU, Roms to burn with game (Pinball Magic or BBB), and my programmers for Kinetis, one Segger Jlink and one U-Multilink. Also capture screen about Kinetis Design Studio, the tool I will use to work with source code.

Start from a Teensy/Arduino source code, do not mean all is ready to work, there is a lot of source code to add to may offer a good product, but its not a problem, I have all the knowledge and tools to do it. Step by step, release after release I think I will may offer a good product, with all features that people want in a multicolor DMD.

I have many ideas for advanced coloring software, but that will be later, after releasing the first version of the DMDMK64.

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#196 6 years ago

.

Testing splash screen for DMDMK66 and some more ideas, developing with Adobe After Effects. I must check yet how control speed of GIF because play slower than original that made Mario (mayuh) for me (videos 1 and 2), thanks Mario.

Of course, when you see the DMD working in person, the colors and detail is much better than what you see in the video.

Also Im working with After Effects (videos 3-4), there are many visual effects to do a good splash screen.
These are only tests, mainly to see how work Smartmatrix library to play animated GIF.

#197 6 years ago

.

I found an online website to make animated GIF, now its ok for the speed I want. And working also with CAPCOM, my Logic Analizers help me about it, not problem to add any new brand to DMDMK64/66.

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#200 6 years ago
Quoted from rubberducks:

Thought you'd decided on the MK66 over the MK64?
Be awesome if in time we can get panels with the perceived performance of the original render Mario did. I reckon 3 years.

Now testing all with MK66 processor. Splash screen is only a test, no final version, I want check several texts and effects, there are a lot of good and free effects for Adobe After Effects.

About hardware, I ordered PCB to assemble with MK66 microcontroller, after all tests also I will check with MK64, the only difference is clock frequency. MK66 is faster at 180Mhz, MK64 work at 120Mhz. Probably I will keep MK66, though its more expensive, its faster, so better to work with advanced coloring.

At any rate at this moment, all are test.

#201 6 years ago
Quoted from mayuh:

...could be my fault. I just flew over the last posts and decided that the product name is mk64 he didn't even know I'm going to do an intro

Thanks Mario, now all are tests. First I needed to know how config and work Smartmatrix library to play animated GIF in firmware, after some problems with it, now it is working fine.

#202 6 years ago

.

I received today already the DMDMK66 12V DC PCB board, so I will assemble and test full DMDMK66 along next week. And I have add one more hardware option, with a new microcontroller, the most powerful, a Cortex M7, Atmel SAM S70, 300Mhz, 2Mb Flash, 384K RAM, and its even cheaper than MK66 (MK26 in pictures is same, without Ethernet not needed for this application).

So DMDMK66, may be finally is DMDSAM7. This do not mean start to do a new firmware, both MK66 and SAMS70 are ARM MCU's, so easy to move the firmware from one to another with small changes. A more powerful microcontroller allow better features to play full colorized games.

My new DMDMK66 or SAM7 install a parallel SD card 4bit access, so faster access than SD SPI 2 wires (in DMDST32), to read colorized game files.

Current hardware comparison for my DMD's is following:
DMDST32, STM32F407, 168Mhz, 1Mb flash, SD card serial 2 wire (slow access).
DMDMK66, Kinetis MK66 (MK26), 180 Mhz, 1Mb Flash, SD card parallel 4 bit (faster than SPI 2wires)
DMDSAM7, Atmel SAM S70, 300 Mhz, 2Mb Flash, SD card parallel 4 bit (faster than SPI 2wires).

ALL my current and new DMD's will install special "bleeding free" Led panels for best quality.

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#204 6 years ago
Quoted from rubberducks:

Seems like a win-win if the Atmel is cheaper and (much) faster, and has higher capacity buffer (flash).

Yes, its a surprise for me, a M7, 300Mhz, 2Mb flash, cheaper than a Kinetis M4, 180Mhz, 1Mb Flash, and even cheaper than STM32. Its a monster of microcontroller, very powerful, sure will be perfect for advanced color. This is the top of microcontrollers, next are already MPU, SOC and FPGA.

2 weeks later
#206 6 years ago

.

My new DMDMK66, prototype assembled and now under test, I think soon I will may offer it. With better features than DMDST32, a more powerful processor, 512Mb flash memory to store full colorized games, SD card fast access (4bit parallel), do not need pay key licenses or wait for activation, all updates for free. Without third-party firmware dependencies, uses its own firmware.

First firmware release support all Bally/Williams, Data East, Stern/Sega WhiteStar, Stern SAM. Now also testing Capcom and Spike. WIFI support will be add in next firmware version, to UPDATE firmware and config device. Also in second firmware will add virtual pinball support (or may be even in first firmware version)

Also Im preparing already the software needed to may apply advanced color frame by frame to any game. I have send a second prototype to a friend that has many pinball to test it in several pinball by manufacturer.

ALL my Multicolor DMD, install the new "Bleeding FREE" Led panels, for best quality. All are 12VDC Ready, do not need external power supply, plug and play, only need connect 2 wires to 12V.

Orders or questions, may contact by forum private message, email [email protected], Skype pinballsp, Whatsapp +34693344445 or Facebook messenger https://www.facebook.com/Pinballsp/

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#208 6 years ago
Quoted from rubberducks:

Why didn't you go for the DMDSAM7 if it was faster and cheaper?

Yes, I will do, but I made this DMDMK66 PCB board time ago, and I want test it, because firmware for SAM S70 will be based on same source code firmware. So, all I do for DMDMK66 will work with DMDSAM7, both based on ARM microcontroller, easy export firmware between both.

Currently I do not have yet a big PCB for SAM7, I will receive in a few days a small PCB board for first tests. Also PC software to apply advanced color by game, is universal, may use with any of my new developments.

With current prototype I want also test fast access to external 512Mb Flash memory to store full colorized games, and same for SD fast access.

1 week later
#209 6 years ago

.

Testing DMDMK66 in Bally/Williams, Data East, WhiteSTar and Spinball. All work perfectly.

And a surprise, the firmware work and support "Spinball" spanish pinball manufacturer of Jolly Park and another. Along this week will test in Capcom, Stern SAM and Stern Spike, and if all work fine, then soon I will release the first version of DMDMK66, hardware and firmware. If possible, in first release I will add virtual pinball support, if no possible will add in first firmware update.

All updates for free, do not need pay licenses, do not need wait for activations, plug and play, work immediately.

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#211 6 years ago
Quoted from Rondogg:

You should have a repository like pinsound where people can save/share their work.

Hello.

Time ago I made a Github for this product, I must check yet how configure and how work exactly, but I think will be possible users may upload their files (colorized games, color palettes by game, etc...) to share and also to download any file (firmware updates, instructions, colorized games, config files, etc...).

As soon as I release first DMDMK66 hardware/firmware, I will provide full details about it, and hope soon I will release first tool software to colorize games.

#213 6 years ago
Quoted from rubberducks:

To avoid confusion, particularly as you seem to be using the DMDSAM7, I'd try to settle on a product name that's easily recognisable and accurate, rather than DMDMK66.

All source code developed for DMDMK66 will work with SAM S70, no problem about it. Now I have only prototype for Kinetis MK66 microcontroller, so can not offer yet DMDSAM7.

The sufix MK66 and SAM7 refer to the microcontroller in board, more powerful SAM S70 than MK66, but both ARM 32bit and easy to export source code from one to another.

About change product name, do not know what alternative name may use, my policy about DMD names, was from the begining with DMDST32, DMD + sufix (related to processor in board).

Along this week I will receive first PCB prototype for SAM S70 (PCB picture attached), this is not a big board, because its expensive to do a prototype, this is a small board to connect to led panels with flat cable, enough to do all tests. Also I have add option to config board to work with 192*64 led panels for big SEGA DMD, its possible I release also 192*64 DMD with this processor if all tests are good.

Attached also some more pictures that sent me my friend Orlando, that is testing currently DMDMK66 with several pinball machines, all working perfectly, and surprisingly also work with spanish Spinball Jolly Park, their clients already ask to order it for that pinball, the only multicolor compatible Spinball manufacturer. Also wait Orlando confirm me that work fine with Capcom, Spike and SAM. Up to now all working with Autodetect, do not need config anything to install in different pinball machines.

And with DMDMK66 and DMDSAM7, besides my animated splash creen, I will offer also to clients option to add a custom picture/video_animation with their company name, for advertising.

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#214 6 years ago

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Testing DMDMK66 in a Champion Pub.

#217 6 years ago

.

Today I received PCB boards to test the new SAM S70 processor, a very powerful MCU, ARM Cortex M7, 300Mhz. Also I made a small board for tests with MK66. Both boards are small, because for prototypes are cheaper, I add some optional hardware to help me in tests, and when all is tested I will do the big board. These two test boards allow connect to P2 panels to check firmware for 192*64 DMD.

I have think to do also a small test board for the 128x16 DMD prototype, I will prepare next days and will send to manufacturer in a few days. Meanwhile my friend is testing DMDMK66 in more real pinball, I wait for news about test in SAM, Spike and Capcom, and probably also will work without modify in Alvin and Spooky because Autodetect firmware option.

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#224 6 years ago

.

New small TEST PCB board, ready to send to manufacturer, this is to test the Multicolor DMD 128x16, also based on the Kinetis MK66 microcontroller.

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#226 6 years ago
Quoted from russdx:

Are all these boards auto routed? (its putting traces under your crystal which is a bit naughty! and definitely not best practice )

No, only some tracks are auto route, and that one track in 8Mhz crystal was already solved. After route boards, I check all several times before send to manufacturer, and always I amend all mistakes. Capture screen was about first routing.

At any rate, this is a prototype, no yet big board to do final DMD, cheaper do small boards for prototype, test all, develop firmware, then when all work fine, I do final big board, all in one.

#227 6 years ago

.

SAM7 Test Board assembled and ready to check first firmware, also I have assembled a test MK66 with some more hardware to do more test. Both with option for 192*64 led panels.

In a few days I will receive also a test board for 128x16 led panels.

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1 week later
#228 6 years ago

.

Today I received a new small TEST PCB board, this is to develop the 128x16 Multicolor DMD, all with SMT components, also the Z80 (PLCC), Eprom 27c010 (PLCC) and Ram 6264 (SOIC), so the final design will be very compact, and like my DMDMK66 all in one board with professional design.

So, I have already all small test boards I need to develop and test firmware for DMD Multicolor 128x32, 128x16 and 192x64. DMDMK66 128x32, is close to be ready, all tests work very well, Im very happy with product.

And fortunately, for me, the routine that control de Led panels (Smartmatrix) in DMDMK66 firmware, according to the developer (Louis), will soon be available in its V5 version to be able to control LED panels P2, 64*64, Scan 1/32 required for the development of DMD 192*64, so that will save me a lot of development work.

I continue also with last test for the Creature mod.

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1 week later
#232 6 years ago

Hello:

For now I can provide technical data of my progress, and everything is well on track to have all the three DMD, 128x32, 128x16 and 192x64, soon.

For my tests with the 192x64 screens, I got an original SEGA video card from a seller of Rumamina, I get it in a few days. The CPU already had it, which is the same as using Data East, I have eproms to burn several CPU games and video. However, I already got a screenshot of the signals someone posted on the internet, and I see that it works with 2 planes, just like WhiteSTar, so I only have to modify the points per line to 192, and the lines 32 to 64, the latter will be the most complicated, but I know already how to do it (thanks to Louis from Smartmatrix project). Price fixed already, 349 Euros, and do not need pay key licenses, do not need wait for any activation (this for ALL my DMDMK66, so do not need pay any extra money for licenses), 100% plug and play 12VDC, do not need external AC power supply, professional look all in one big PCB board.

For the 128x32 DMD, I got the CAPCOM data signal dump, with my logic analyzer, I saw that its practically the same as Bally/Williams, so 1 plane, except that the clock signal is 256 pulses per line, instead of 128 Pulses. That explains that the autodetecting does not automatically support CAPCOM, but I already have programmed in the firmware what is necessary so that it can work with this pinball manufacturer.

In addition a friend sent me data signals dump from a Spooky pinball, once modified the micro Propeller Parallax firmware. It has 4 planes, practically the same as Stern SAM, as soon as someone can do betatester with my DMDMK66 screen, I will test if as it is, it supports Spooky, it is very probable that yes.

I have also been working to improve the Spinball brand (Jollye Park and others), since it was moving a line vertically, so need a small firmware modification.

The 128x16 DMD, I still have not had time to assemble it, I'll try to do it this week. Also I do not have add yet virtual pinball to the 128x32 DMDMK66, as soon as possible I will add to firmware, a lot to do and not enough time to do all as fas as I want.

In the first screenshot attached, the CAPCOM data signal dump, in which can see the 256 pulses per line, which avoid the current firmware, autodetect from recognizing it correctly, is now practically included in the firmware.

In the second screenshot attached, the signals for a Spooky, in which can see the 4 planes, just like in the Stern SAM.

In the third screenshot, you can see the dump of data signals of SEGA 192x64, you can see the 2 planes, as in WhiteStar, so I think will be easy to do the DMD 192*64, at least change dots per line from 128 to 192, will be easy, change rows from 32 to 64 will need some more work, but I know already how to do it. My firmware work with Smartmatrix library to control led panels, and or I modify it, or soon like said me Louis (the Smartmatrix developper), these libraries will support 1/32 Scan 64*64 led panels, so sure I will offer soon the DMDMK66 192*64.

I am waiting for a friend, to whom I have sent a logical analyzer, to get me data signals dump of Gottlieb and Spike. Spike I'm sure I will add it soon, because the current firmware almost recognizes it, there is only a small vertical and horizontal displacement, from which I can find out the reason as soon as it has the signal captures, to be able to add these pinball manufacturers.

Also Im working with the Creature mod, a custom project for a client, and another client that requested me an estimation for a new project. So I have many things to do, I think this summer with more free time I will work faster.

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#235 6 years ago
Quoted from russdx:

Because every pinball company wrote there dmd update drivers slightly differently. There are a many ways to drive those plasma displays with the 6 signals they take. Each company had there own way of achieving the seperate shades etc... So you need to decode it slightly differently for each pinball tech.
The display it self is mono chrome so there are cleaver framing tricks to achieve the shades.

Exactly.

Externally, when play animations in DMD, all seem same look, but internally data signals are different for each manufacturer. Some manufacturers are very similar, but even a little difference may do that need different firmware or do not work properly, for example Bally/Williams and Capcom, are really very similar, but a different data clock of 128 or 256 pulses, mean that need different firmware.

#238 6 years ago
Quoted from urbanledge:

I just wish you would finish the Bally/Williams one first and release it .
I dont understand all the tech talk etc etc
I just want to buy some plug and play DMDs now

I understand that most of people do not understand and do not interest anything about these technical questions, and only wait for a product ready to work. But some times, to may speak about status of project, I must speak about technical data. For practical data I may offer pictures and videos about some tests, meanwhile I develop it.

#239 6 years ago
Quoted from rubberducks:

Any progress on the colouring software?

No yet about it. I was working mainly with hardware and firmware to support most manufacturers, and the 192x64 to work with signal data. Same I will do with the 128x16.

About colouring software, I have ideas, but not yet developed software.

#240 6 years ago

.

After some modifications in firmware, my DMD Multicolor 192x64 is close to be ready. Only must to solve a little problem, like see in pictures attached, only display half of screen (32 rows, instead of the 64 rows), but I know already how solve it.

In all my tests, the screen is stable, the images do not blink or move sideways, appear at all times well centered. So, I think very soon I will may offer my DMDMK66 192x64 compatible SEGA 192x64 pinball machines.

After solve the little problem with half of screen, I will add SD card support to store color palettes and product is ready. This is my own product, HARDWARE + FIRMWARE from me, no more dependencies from third party firmware, so do not need pay extra key licenses and do not need wait for activation, product will be ready to work, plug and play, 12V DC ready, do not need external power supply to work.

And like my DMDST32 and DMDMK66, my 192x64 DMD will be with a professional look, all in one big board, high quality.

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#241 6 years ago

.

I said in my previous post (minutes ago), that the problem of my 192x64 DMDMK66 display would solve it in a few days, but finally it was a matter of minutes.

Problem solved, as you can see in the attached pictures, the screen already shows all the 64 lines. Only a small problem remains, the first 6 upper lines appear distorted or vertically displaced, this is already a minor problem and I will solve it soon.

The rest of the image is completely stable, with no flickering or lateral shifts.

This weekend I do not think I can do more, because I have to finish a couple of projects for a few customers, and it's urgent.

Monday or Tuesday, I will review the PCB design and send it to the factory. While solve the problem of the upper lines, I will add support for reading SD cards, I will program the configuration of palettes, the firmware update, and READY to get the product for sale.

Most likely my 192x64 DMDMK66 display will be on sale in a couple of weeks. The final price will be 355 Euros + shipping costs. Optional extras, pre-configured micro SD card +9 Euros, Amber filter +19 Euros.

I remember that this DMD do not need pay extra key licenses and do not need wait for any activation. Its plug and play, do not need external AC power supply, work with 12VDC. This is a product 100% developed by me, HARDWARE and FIRMWARE, no third party firmware dependencies.

For questions or orders may contact with me by email to [email protected], Whatsapp +34 693 344 445, Skype pinballsp or by the private messenger of Facebook https://www.facebook.com/Pinballsp .

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#242 6 years ago

.

This is the final PCB board design for the DMDMK66 192*64, ready to send to manufacturer.

A professional design, all in one big PCB board, plug and play, 12V DC ready, with a Kinetis MK66 MCU and a micro SD card 4bit parallel (for faster access, so useful for future advanced color).

As soon as possible, I will upload some videos about product working, with Batman, Maverick, Frankenstein and Baywatch Rom games. I will open also a Github to may download, for FREE, all firmware updates for users.

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#244 6 years ago
Quoted from russdx:

What features does your firmware come with? (release not future)
Ie
- which manufacturers does it support
- pinMame support? (probably not to important here)
- colour editor?
- frame by frame colouring? Or just a simple fixed palette?

The 192x64 display only install SEGA in four pinball models, Baywatch, Maverick, Batman and Frankenstein. There are no more manufacturers that install this kind of DMD. My current DMDMK66 192x64, first release support color palette, but allow config several color palettes and activate a system that change automatically each 20-30 seconds (Random Autopalette), if user config this option. In next releases I will offer advanced color frame by frame with a software Editor.

My DMDMK66 128x32, current version support all Bally/Williams, Data East, Stern/Sega WhiteStar, Spinball, Stern SAM, Stern Spike and Capcom, probably also support Spooky and Alvin but I must check yet. Color palette or Random Autopalette. Pinmame in next firmware release. Im working with advanced Editor to colorize frame by frame, but with an optimized system to do not waste 2 months to color a game, this will be for next firmware release.

Im working also with a multicolor DMDMK66 128x16 for Hook and similar pinball based on 128x16 DMD resolution. First firmware release same features than 128x32, color palette and Random Autopalette. May be in the future advanced color frame by frame with same Editor.

#246 6 years ago
Quoted from urbanledge:

Have you a price on the 128 x 32 ones yet?
Keep up the good work.

Thank you.

Price is same that DMDST32, 185 Euros + freight cost, but because you do not have to pay extra money for Key Licenses, you save 10 Euros and really it's cheaper than DMDST32. Optional extras, SD card preconfigured +9€, Amber filter +19€.

Also I do special prices, according with quantities, for resellers and distributors. Any question about hardware or software, suggestions to improve product, etc... I solve and reply all by Forum, Email, Whatsapp, Skype or Facebook messenger.

Kind Regards

#248 6 years ago
Quoted from rubberducks:

So since you're still calling it MK66, did you abandon the more powerful SAM7 in the end?

No, but need some more time to do SAM7, there are some technical issues that require special study. Now I prefer release MK66, these are close to be ready for the three models 128x16, 128x32 and 192x64.

Also I must work and finish the Creature Holo mod, and two professional projects for some clients. So, I do not have free time to work currently with SAM7.

Sure, I will do DMD based on SAM7, as soon as possible, because it's more powerful and also cheaper, and all source code I develop now for MK66 is also useful for SAM7. And the Editor to colorize frame by frame will be compatible with all my DMD too.

#250 6 years ago
Quoted from rubberducks:

I really think you're shooting yourself in the face. All this does is confuse people. Do one, definitive version if you can.
It sounds like the software is a way off anyway, so why not just finish the CftBL mod, then take some time to release either the MK66 or SAM7 based DMDs, with at least some frame by frame colouring software support, rather than 2 piecemeal with no software initially.

Firmware is updatable, no problem to release new versions with more features. It's better release step by step than work for a long time to offer the final product with advanced options.

MK66 and SAM7 will be compatible, and both with enough power to run advanced color games. Really SAM7 is mainly useful for me, cheaper, easier to order and assemble, and with more options to develop software.

I have so many things to do, that sometimes is not easy choose what is the priority.

#253 6 years ago
Quoted from jwilson:

Well, WMS did produce a bunch of slot machines with it, most notably Jackpot Party.

Colourizing one of those might be fun.

Interesting, I did not know. If that machine use same data signals than the SEGA pinballs, will work also with my DMD 192x64.

#258 6 years ago

.

Today I received several DMD data dumps from my friend Orlando. He has a lot of pinball machines, and is helping me to get these DMD data dump about several pinball manufacturers to may add to my DMDMK66 firmware. He sent me today several about Spinball, Stern Spike, WhiteStar and SAM. And later he will send me some about Gottlieb.

Curious Stern Spike, I thought that this should be similar to Stern SAM (4 planes by row), but not, its more similar to Bally/Williams, only 1 plane by row (like WPC and Capcom), and generate the 4 planes with 4 different frame times (1ms, 2ms, 4ms and 8ms).

Well, now I have all technical information to add Stern Spike, Capcom and Spinball to my DMDMK66 128x32. And as soon as I receive Gottlieb data dump I will try to add, too. So, after all tests, I think my DMDMK66 128x32 is also close to be ready to release first hardware and firmware version.

May be I release in same date, DMDMK66 192x64 and 128x32. And working also with 128x16.

Then will be time to work and finish software to apply advanced color frame by frame, I have some good ideas to do it with an optimized system of work that allow colorize games in no long time like happen now with another systems (terrible waste 2 months of time to color a game, there is people with a lot of free time and a very poor software).

SPIKE_DUMP.jpgSPIKE_DUMP.jpg

#261 6 years ago

.

Today, by Skype, the PCB manufacturer, has sent me the picture of the PCB board already finished, and they already sent it to me today by DHL Courier.

So next week I will be able to set up the first prototype, do the latest tests here, and also send a second prototype to my friend Orlando to try on his machines, and the product will be ready to offer it for sale. Delivery time 2-4 days as soon as I have the product in stock.

I am very happy with this product, since it is 100% developed by me, both HARDWARE and FIRMWARE (do not need pay key licenses and do not need wait for any activation).

The product will have the highest quality (all in one big PCB), like my other DMD (DMDMK66 and DMDST32), professional finish, Plug and play to the original 18v connector of the original DMD (do not need external AC power supply, like offer another bad and very poor designs).
.

PS: A wise proverb I just invented right now, says; "Ignore the envious and the bad people, and you will progress in life.". I applied it in my life, for a long time, and it really works, and also this allow Im happy with my family, friends and people who appreciate me, which fortunately is a lot. Thanks everybody for support.

.

PCB_SEGA_002.jpgPCB_SEGA_002.jpg

#263 6 years ago
Quoted from mima:

Great news!
Ping me when the 192x64 is ready to ship, i want one!
/mima

Thank you. I will warn when product is ready for sale.

#265 6 years ago
Quoted from DorkVonWaterfall:

Will there be software for coloring the DMD ?

Yes, but in second release of firmware, now I'm working yet with it.

#266 6 years ago

.

Two days ago I received already the PCB for the DMDMK66 192*64, I will assemble and test along this week.

I have check the SD card access by SDIO 4 bit parallel, and its really VERY FAST, these are my Test Results, read/write between 16 and 19Mb/s. So, with so fast access, its enough to store files with full colored games, do not need external flash memory chip.

size,write,read
bytes,KB/sec,KB/sec
512,16733.97,18772.84
1024,17299.63,18907.91
2048,16544.37,19059.21
4096,17457.50,19161.74
8192,17373.19,19207.90
16384,17273.20,19231.19
32768,17166.38,19241.91

Also Im testing a new DC-DC switched circuit for this DMD 192*64, because the quantity of leds are 3 times more than the 128*32, so need a stronger circuit to connect directly to 12/18 VDC (do not need external AC Power Supply).

So, my DMDMK66 192*64 will be 100% Plug and Play, very compact and lightweight. Remove old DMD, connect DMDMK66 192*64 and work immediately, do not need external AC high voltage power supply, do not need connect any special cable, do not need key licenses, do not need wait for any activation, connect and work.

Im really very happy will all tests Im doing with DMDMK66 192*64, I think will be a very good product, high quality, very good features. And also Im working with the Software to color games for ALL my DMD, I have contact with a mexican software programmer to help me with it, because of Im very busy with hardware and firmware development.

#268 6 years ago

 

Preparing DMDMK66 Github, to upload soon, Firmware versions, Tools, Drivers, User manuals, Pictures, Videos, etc... Access to all updates is for free, do not need pay any key license and do not need wait for any firmware activation. Here all for the three DMDMK66 models (128x32, 192x64 and 128x16).

This is the Github link to access to DMDMK66 https://github.com/pinballsp/DMDMK66
Also I have prepare a Github for the Creature HOLO Modsp https://github.com/pinballsp/Creature-HOLO-ModSP
 

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#269 6 years ago

 

Today I received the new DC-DC switched power chip, for the DMDMK66 192*64, this support up to 10 Amps, so enough for this DMD display.

The before chip that I install in the DMDMK66 128x32 only support 5 Amps, not enough to do a Plug and Play with so many leds (12288 leds, instead of 4096). And even if need, I have another solution pin to pin compatible for a DC-DC 12 Amps.

Also I have replace, in all my DMDMK66 designs, the THT inductor by a SMD version, and also the input connector is now SMD, so will be faster to assemble to offer faster lead time for big orders.

XL4016_003.jpgXL4016_003.jpg

#270 6 years ago

 

Software for advanced color, the "Magic Color Editor" is under development. Its yet in the beginning, but with good ideas to give a good support to the tasks of advanced coloring, frame by frame (with Key Frame), for all DMDMK66 displays (and future SAM7).

Developed with QT C++, so will may offer it for Windows, Linux (for PC), and probably for Raspberry and Android devices.

1 week later
#283 6 years ago

 

Testing Magic Color Tool software to apply frame by frame color to all my Multicolor DMDMK66 (128x32, 192x64 and 128x16). There is still much to program, but step by step will come.

Now I'm working with several projects at time; Two professional projects custom-made, the Holo ModSP, the DMDMK66 128x32 (close to be ready to release), the DMDMK66 192x64 (also close to be ready to release), the DMDMK66 128x16 this is yet in the begining but with success in first tests, and two more pinball projects that hope soon advertise.

#284 6 years ago

 

DMDMK66 192x64 SEGA compatible, practically ready, pictures attached. Along this week I will finish some details, mainly about how update firmware. This DMD do not need connect to PC to update firmware, simply download new firmware from Github, put the file in the SD card, and in the next time that run the DMD, will update automatically.

Like see in pictures, this is a HIGH QUALITY product, professional development, all in one big PCB board, 100% PLUG and PLAY, do not need external AC power supply, simply remove your old DMD and place the new DMDMK66. This DMD install exactly same connectors than original plasma DMD, so one for data and one for power supply 18VDC.

Design very compact and lightweight, do NOT need pay key licenses, do NOT need wait for any activation, connect and product work immediately. Micro SD card allow store config of colors that user may choose, also bright level.

Product 100% hardware and firmware developed and manufactured by me (Pinballsp), so no third party dependencies about firmware, any question may contact always directly with me.

DMDMK66 192x64 is full compatible with all the 4 SEGA pinball models, so Maverick, Baywatch, Frankesntein and Batman. All updates for FREE, will may download from Github https://github.com/pinballsp/DMDMK66

Also I'm working with Advanced Magic Color Tool for all my DMDMK66 (128x32, 128x16, 192x64) to colorize full games, frame by frame. As soon as available first release also will be available in Github. And I will work also to provide some games already full colorized.

Price was already fixed, 355 Euros + freight cost. Optional extras, micro SD card preconfigured +9 Euros, Amber filter +19 Euros (this filter improve contrast and hide leds).

In pictures attached, may see TWO models, both really have same features. I made a second version, because of I found a new provider of Led panels with cheaper prices, though the plastic frame has different hole positions and connectors, so I redesign the PCB board to may assemble these led panels, and also I add some improvements to allow I assemble faster (replace inductor and input connector by SMD versions, to solder automatically in infrared oven instead of solder manually).

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#286 6 years ago
Quoted from Patrice:

Good!!!
How about the 128X16? I like to order both of them, with Creature mod!

Thanks Patrice.
Now Im working with the Creature mod, next will be the 128x16 DMD.

#287 6 years ago

 

I continue working with the Magic Color Tool, for advanced color frame by frame in all DMDMK66. Add CRC32 to calculate the unique Key Frame by frame.

Yet a lot to do, but step by step sure will be the best color editor to colorize full pinball games.
 

#289 6 years ago
Quoted from russdx:

If you want to make the best colour editor id highly suggest trying to colour a simple game your self (not a few frames, but the whole game) you will very quickly see what works and what doesn't and what needs improving very quickly.
A developer testing a few features vs actually using them for 100 hours is very different.

I will try as soon as my Editor supports Advanced Options, the main idea is not colorize pixel by pixel or with the filler tool, so do not waste two months to color a game, but two weeks or less. Also I have more ideas to get games already colored.

Quoted from russdx:

I also think a very useful feature would be a feature where the editor trys to colour in the next frame automatically based on the previous frames colouring. Not quite sure how this would work yet but is definitely possible with a bit of thought and would really speed up colouring by artists. Simple version would be just scan for identical pixel patterns and colour in using previous frame colouring.

It's just one of the Advanced Options my Editor will support to color quickly, also some of the self-masking. An intelligent color editor is the key to offer the best multi-color DMD with many color games, and I'm working with it.

Currently working with Intelligent Pencil, Intelligent Filler, Colored Assisted Picture to Picture, Colored Assisted Picture to Animation, Automatic Mask Generation, etc...

Quoted from russdx:

Also need some sort of photoshop style tool bar for all the colouring tools with keyboard short cuts to swap tools quickly. The basic aim is for people to colour in frames quick as possible in least amount of clicks, with the software doing as much work as possible for you!

I know, I'm working on it too. Also my Editor supports all resolutions of DMDMK66, 128x16, 128x32 and 192x64, all in the same tool.

#292 6 years ago
Quoted from Crash:

The photos don't show any vertical seams in the LED modules. These are still 3 64x64 panels right?

Yes, 3 x P2 64*64. If good design and assemble, there is no visible separation between panels.

#293 6 years ago

 

Today I have finally assemble the TEST board for the Multicolor DMDMK66 128x16. So I will start to work with firmware, that is practically same "Crypto Nix" that I use for my DMDMK66 128x32 and 192x64, but with a small modification to support 128x16 (one more data line).

This board include all the Z80 original circuit with Eprom and Z80 in PLCC socket and a Kinetis MK66 to process and display color animations in led panels.

As soon as all work with this TEST board, I will do the final DMDMK66, all in one board with same look that all my DMDMK66 (128x32 and 192x64). This DMD connect to 12V DC, do not need any external AC power supply.

With my Magic Color Tool Editor, also will may color, frame by frame all the 128x16 games.

 
DMDMK66128x16.jpgDMDMK66128x16.jpg

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#296 6 years ago

 

Status of Magic Color Editor Tool. I think in about 10-15 days will be ready the first version, and then I will try to apply to colorize some of the 192x64 pinball games for my DMDMK66 192x64.

1.- Added project management (Dumps, Animations, Key Frames, Color palettes)
2.- Added Key Frame calculation CRC32 by frame
3.- Added Pencil paint
4.- Added Filler paint
5.- Added Intelligent pencil
6.- Added Intelligent filler
7.- Added color management (16 colors assigned by user to paint frames)
 

#301 6 years ago
Quoted from roar:

Will the output of this tool be compatible with PIN2DMD or pinDMD3?

No, sorry, It will only be compatible with my DMDMK66 displays (128x32, 128x16, 192x64), and with the future DMDSAM7 displays.

May be will be just on the contrary, its possible I add some option to IMPORT third party game color files to my DMDMK66 files format, to use in DMDMK66 some games already colored for another system.

I am even studying a system to capture colored games from third party system (with a webcam if TFT based, with a special electronic circuit for Led panels based), and import all already colored animations to DMDMK66 color format files.

#312 6 years ago

 

After the success with all my tests with the 128x16 Multicolor DMDMK64, it's ready to send to manufacturer, I have reviewed the final board design and today I sent it to manufacture. Also I sent to manufacture last version of 128x32 DMDMK66 (with some improvements). Currently I have several DMDMK66 with beta testers, they are testing in many pinball machines, and up to now all work perfectly.

This DMDMK64 128x16, also work directly with 12V DC, so do not need external AC power supply. Store the game in a 27c010 eprom with PLCC32 socket, also the Z80 is in a socket (PLCC44), for easy replacement and program of eprom. I will provide the DMD with the eprom programmed for the pinball game that user request (Checkpoint, Teenage Mutant Ninja Turtles, Batman, Star Trek, Hook). Install same "Bleeding Free" LED panels that DMDMK66 128x32, so the best quality. Optional extras, micro SD card preconfigured and Amber filter (to improve contrast and hide LEDs).

So, I think very soon I will release first hardware/firmware about all my Multicolor DMD, 128x16, 128x32 and 192x64. Also I continue working with the Magic Color Editor Tool for advanced color frame by frame, compatible with all my DMDMK66/64.

Pictures attached about final 128x16 DMDMK64.

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#315 6 years ago
Quoted from WhiskeyTango:

I'd love a color display for my Demolition Man

DMDMK66 128x32 work fine with all Bally/Williams. One more week that all beta testers confirm no problems, and after I add the SD card bootloader system, to may provide updates, product will be ready for sale.

#333 6 years ago
Quoted from Timerider:

I'm not sure if there are different 128x16 boards that Data East originally shipped... but I know that your connector layout will not physically work on a Checkpoint without modifying the wood insert panel.
This is the issue I ran into, when I bought replacement LED displays from PinLED in Germany.
One picture is original Checkpoint power & data cable hole locations.
The other picture is where I eventually had to saw into the wood, to make the PinLED's fit.
NOTE: Checkpoint's DMD mounts in the insert panel area, and not between the speakers like other Data East games.

OK, I understand, thanks for your warning. I did not find pictures about it to know about this matter, and I do not have any original pinball with this DMD. I have here one original plasma DMD 128x16.

No problem, now I have order 5 x PCB board to assemble prototypes and send to beta testers, if location of connectors must to be exactly in same positions than originals, I will change PCB design to do according with original DMD.

May you provide some more pictures where see DMD installed ??,

#335 6 years ago

 

This picture compare real plasma Display with my DMDMK64, certainly both connectors (data and power supply) are not in same positions. No problem, I will amend for final DMDMK64, if must to be exact to fit with wooden holes.

DMD128x16_2.jpgDMD128x16_2.jpg

#336 6 years ago
Quoted from Timerider:

I'm not sure if there are different 128x16 boards that Data East originally shipped... but I know that your connector layout will not physically work on a Checkpoint without modifying the wood insert panel.
This is the issue I ran into, when I bought replacement LED displays from PinLED in Germany.
One picture is original Checkpoint power & data cable hole locations.
The other picture is where I eventually had to saw into the wood, to make the PinLED's fit.
NOTE: Checkpoint's DMD mounts in the insert panel area, and not between the speakers like other Data East games.

 

May you confirm please, if connectors are UP in the DMD when placed in pinball ?. In my DMDMK64 I have printed an arrow to indicate the upward position of the DMD.

 

mk64_arrow.jpgmk64_arrow.jpg

#343 6 years ago
Quoted from Timerider:

There is no top/bottom/up/down on the original Cherry DMD display. (only the PCB text being right-side up)
On the PinLED displays there is a Up/Down arrows on the PCB.
(the black electrical tape "masking" and black painted edges of the LED segments was my addition)

 
Ok, thank your for pictures.

But data and power supply connectors and up or down in the DMD board ??, its a reference to place connectors correctly in my DMDMK64. I think both are up for correct position of DMD.

I mean position of connectors up or down in the original plasma DMD board, to fit with the holes of the wood board.

#357 6 years ago
Quoted from mima:

Any release news on the 64x192 board?

 

Firmware is ready. Just now I'm working with bootloader software, this is needed to may provide update firmware files to users. I think today or tomorrow will be ready, then I may release already first firmware for the 128x32 and 192x64, in my Github.

I will warn about it. Thanks.

#363 6 years ago

 
Working to add the Bootloader Software, to allow provide Firmware Updates. It was a headache, but finally work, so practically ready to release the first firmware for DMDMK66 128x32 and 192x64.

I know, because of the emails, a lot of people are waiting for my DMDMK66, so thank you all for your support.

I'm sure that I can offer the best Multicolor DMD, with a non-abusive price (like others, who talk about ethics with a profit of 300%) and I do not claim to be king of the world of inventions (a lot of envy and many economic interests they move all those who know nothing but fight, how sad that their behavior).

Everyone complains about others, but they are ALL just toxic people. Null trust in all those toxic people, I have already discovered over time the falsehood and hypocrisy of a few, all always ready for quarrels, I do not waste my time with that people, I prefer work to offer good products to pinball fans. So try to fight with me is a waste of time, I NEVER reply to provocations, only fools get involved in fights that lead nowhere.

And about the DMDMK66 128x16, waiting for PCB along this week, and practically also will be ready for sale. I continue working with Magic Color Tool Editor, current status allow already apply some advanced options to color games, these allow save a lot of time.

 

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#365 6 years ago
Quoted from epthegeek:

This is horseshit. Pinball MikeD tried to do a complete display at a lower price and failed. Sourcing mass components, assembly & manufacture, and more importantly SUPPORT all cost money. Nothing about the ColorDMD price is abusive.

My DMDMK66 price is 185 Euros, and NEVER will be higher than 210 Euros, even with advanced color and with games full colorized.

All updates for free, all color games for free and price never exceeding 210 euros. So higher than 210 is an abusive price, mainly for people who know what is the cost of components.

I develop and manufacture all my DMDMK66, and I do not apply price 400-500 Euros/USD, probably I'm stupid because of I do not apply 300% of benefit, or may be I know the real meaning of ethic.

#367 6 years ago

 

Bootloader software system to may offer firmware Updates is ready, this is for all my DMDMK66, so also for the jumbo 192*64.

The system to update DMDMK66 firmware is very easy, simply download last firmware from Github (for free)
https://github.com/pinballsp/DMDMK66 , copy file to SD card, insert SD card in DMDMK66, and next time that DMDM start, firmware will update automatically.

So user do not need connect to any PC computer by USB, do not need remove DMD from pinball, very easy and very comfortable. Now I'm working to add support to SD card to store configure file and color palettes (in the future also full colored games), so I hope I will release first DMDMK66 128x32 and 192x64 firmware, next week. Configure files are TEXT files, so very easy edit and change, do not need any special tool.

Thanks to all for the support, and for waiting for my DMDMK66, I am sure that people will be happy with all my DMDMK66. Quality, features and non abusive prices (as others do, protected by monopoly and menaces to competitors based on absurd and malicious interpretations of what is a patent).

DMDMK66_002.jpgDMDMK66_002.jpg

-2
#372 6 years ago

 

Be very careful with some "sellers", they get the money and never send anything, never reply to emails, and besides the hardware they make is pure trash.

https://pinside.com/pinball/forum/topic/who-needs-a-sega-192x64-replacement/page/4#post-3913217
 

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#373 6 years ago

 

And another abusive price.

My God, all those who claim ethics to others, are the ones who have most to shut up, for their total lack of ethics and morals. Another passionate who wants to get rich without working, applying 300% of benefit, selling trinkets at a price of gold.

Moral; "To speak badly of others you must have very clean your history". Dislikes will not prevent me from unmasking all these hypocrites, this is only the begining.

 

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#381 6 years ago

 

Current status of Magic Color Editor Tool.

1.- Add Undo/Redo to paint options
2.- Add two Windows with sliders, first window to work with current frame, second window to see before frame, this is useful to paint current frame based on before frame.
3.- Add Mark Init/End of frames in a dump to create a new animation.
4.- Add options to play/stop/advance pic to pic, to play an animation like a cartoon film.
 

PS. I would suggest to the forum administrator to see if it is possible to create a specific subforum for all undesirable fans of fights, absurd disputes and flames. So the rest (those who are normal and educated people) can post on serious and useful things, instead of having to put up with this whole gang of undesirables rotten by money and envy.

 

#382 6 years ago

 

A new video attached with the evolutions of the Magic Color Editor Tool. This shows the work with 192x64 animations of SEGA pinball, compatible with the DMDMK66 192x64 displays for advanced coloring, frame by frame.

Magic Color Editor Tool, also support 128x16 resolution animations for advanced color frame by frame. Compatible with DMDMK66 128x16 for Checkpoint, Teenage Mutant Ninja Turtles, Batman, Star Trek and Hook Data East pinball.

 

Super exclusive ad from the Pinside Marketplace!
#384 6 years ago

 

Interesting, just now I have discover that forum allow the option "Ignore user", ¡¡¡ FANTASTIC ¡¡¡, so I do not waste anymore my time reading to some stupid users (fans of the dispute, envious, manipulative and other individuals not recommended). So from now this DMDMK66 thread (for me) will be clean, without the bad people, only to read about technical questions, product development, etc...

Some germany users (envious and experts at manipulating, one is a seller that get money and never send anything, a lot of people claim that never reply to emails), one UK user (a poor fool who is only dedicated to asking in a spy plan, to see what the competitors are doing) and one USA user (money, money and money, his only interest, he think is GOD and he only may develop and manufacture multicolor DMD in the world, he ignores the difference between a patent and a generic idea, another poor fool). All these go to the trash of "Ignore user", "the four horsemen of the apocalypse", or rather "the four fools of the apocalypse", what tranquility there is now.

Congratulations to forum administrator for this "Ignore user" option, its really very useful. And thank you everybody for support, I continue with the only important, develop a good and cheap multicolor DMD.

So, I hope no more flames in this thread, and I STOP to speak anymore about those poor fools (now in the trash).

#386 6 years ago

 

Working with configure file for ALL DMDMK66, a TEXT file (DMDMK66.txt), so easy to edit without any special tool for binary files. The file contains the palettes of colors and the level of brightness, also includes instructions to configure the colors.

Do not need connect to PC computer by USB to configure or update, all is stored in SD card, even firmware updates. So never will need remove DMD from pinball, simply take the SD card, edit configure file (with any text editor), or copy update file from Github to SD card and next time pinball start, DMD will update automatically, all very easy, fast and comfortable for user.

Add some Reserved lines for future features. Up to now, ALL pinball manufacturers work automatically with autodetection, do not need configure in file, if some need in the future, will add with instructions in configure file.

This configuration file is automatically created the first time you insert an empty SD card (but formatted FAT32), then the user can edit and change it to update the colors and brightness level. I will add more colors if needed, but I think the current colors available are enough, if some user suggest need some more, I will add.

Now testing, and practically ready to release Monday or Tuesday, first release for DMDMK66 128x32, and 3-4 days later for 192x64. Also I continue working with Magic Color Editor Tool for advanced color frame by frame. All will be available for download from Github https://github.com/pinballsp/DMDMK66

I remember that Magic Color Editor Tool for advanced color frame by frame, will be compatible with all DMDMK66, 128x16, 128x32 and 192x64. Do not be fooled by poor quality copycat, only DMDMK66 will offer the best quality (hardware and firmware). ALL DMDMK66 are 12V DC Ready, do not need external AC power supply, professional design, high quality, ALL in one big board.
 

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#388 6 years ago

 

Latest tests with the DMDMK66 of 128x32. The whole system of firmware updating and the configuration of colors and brightness from SD card works already perfectly. At any rate I have some new ideas about configure color palettes, and I will apply in next firmware release.

Tomorrow I release the first version of the firmware, which will also be available on the Github, and I start to ship a batch of DMDMK66 to several users, this is already the official version, before I sent already some units to beta testers.

The firmware for the DMDMK66 192x64 (SEGA compatible), I will release it within 3-4 days, I still have to amend some detail, although the whole system of updates and configuration of colors and brightness with SD card, is the same, and works so perfectly.

Tomorrow I receive the big PCB boards to assemble the DMDMK66 128x16, and although it is the correct size format, I will need to change the data and supply connectors and manufacture a new board, since the wooden panel to which it is fixed in the pinball, has holes that have to match exactly. It's something I did not know, until a user in forum told me. However for tests, photos and videos of the DMD running, it will be ok. If all goes well it may be ready in a couple of weeks.

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#389 6 years ago

 

Today I received the PCB board for the Multicolor DMDMK66 128x16, also I have do a new PCB board for DMDMK66 128x32 with some improvements (for faster assemble). With this 128x16 I will assemble prototype to do pictures and videos about product working, though I will must to do a final version with connectors in correct position to fit with holes in the wood pinball board.

These two PCB boards, like see in pictures, in black color, it's not relevant and cost is same that blue color.

All is working perfectly, Im very happy with DMDMK66 128x32, just today I have ship a batch of 35 x DMDMK66 128x32 to several users, Im sure they will be as satisfied as me with product.

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#392 6 years ago
Quoted from Darscot:

Finally a pic with actually colorization, then you went right back to this endless posting of some kind of weird board porn. How many pics of boards does one thread need?

 

Sorry, I like pictures, so come on, one more batch of pictures (claims of users about the german seller that get money, do not send anything and never reply to emails). All for the friends of the "Four horsemen of the apocalypse" (may be now five). And when I finish with the "pictures" I will start with the detailed history of some of the horsemen, mainly the germans, sure people will want to know about their hypocritical private behavior and practices devoid of all ethics.

Keep pushing me, I have a lot to tell about publicly unmasking certain individuals and their detestable practices to hurt competitors (menaces, false accusations to ban my user in several forums, etc...). Surely the story that I have to tell will be very interesting.

 
PS: And publishing in this thread, to advertise a product of a competitor, as has been done here recently, is a total lack of ethics. Again the germans people, who take advantage of any occasion to advertise their products, even in the wrong place
 
 

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#395 6 years ago

 

First official DMDMK66 128x32 Firmware Release, already available in PinballSP Github, for free, for all DMDMK66 users. https://github.com/pinballsp/DMDMK66/tree/master/128x32%20firmware

Any previous firmware file was only available for Beta Testers and should currently be replaced by the official version. All DMDMK66, recently shipped, already install this firmware version, so do not need to upgrade. Visit the Github from time to time to check for new firmware versions available.

In a few days also will be available the first Firmware Release for DMDMK66 192x64, SEGA compatible.
https://github.com/pinballsp/DMDMK66/tree/master/192x64%20firmware

With the DMDMK66 firmware, you do not need to pay any Key License, nor is it necessary to wait for an activation, install and works immediately. This saves you time and money.
 

Any question or bug, please contact [email protected], Skype pinballsp, WhatsApp +34693344445, Facebook messenger https://www.facebook.com/Pinballsp or Pinside private message.

Thank you.
  

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#397 6 years ago
Quoted from wxforecaster:

LOL yeh that's not confusing at all to any of your customers. You have 2 files, both say beta, even though you say it's out of beta. And then you don't tell them which of the two files to download and rename (why rename, and not just upload the file by the correct name to begin with)?

 

Both files are Beta versions, as is often the case with any first version of a product. Here both files are tested and seem to work fine, but there may always be some minor bug that needs fix (not detected here).

Two files, because there is a small difference between them, which can work better with some pinball manufacturers. If a user detects a bug in one of the two Beta versions, it will be easier if he can identify which of the two files had the problem (Beta1 or Beta 2), so I can fix it.

As soon as the version is final (no bugs reported by users), there will only be one file with the name dmdmk66.bin in the Github. Any new version, may appear as Beta, in addition to the previous stable version (no bugs reported), now is the first version, so must to be Beta.

For the DMDMK66 192x64, for now there will only be a Beta file, and the same for the DMDMK66 128x16.

 
I have modify the README file, to avoid misunderstandings. Thanks.
 

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#398 6 years ago

 

Updated instructions for connecting DMDMK66 to 12V DC with two quick splicers. A PDF file with images of each pinball manufacturer and a video on how to use the quick connectors.

https://github.com/pinballsp/DMDMK66/tree/master/User%20manual%20and%20instructions

 

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#400 6 years ago

 

DMDMK66 192*64 SEGA compatible, is already tested and works 100%, so it is ready for sale. Attached some photos, and in a few minutes I'll upload a video and a link to Github for the first firmware. This DMDMK66 is full compatible with SEGA Baywatch, Maverick, Batman and Frankenstein, all with 192x64 big DMD.

The system to update the firmware and configure the colors and the brightness level is exactly the same as using DMDMK66 128x32, all stored in SD card, also update firmware by SD card, do not need connect to PC by USB, do not need remove DMD to update.

Product price 355 euros + freight cost. Optional extras; Pre-configured micro SD card +9 euros, amber filter +21 Euros (not yet available).

Do not need pay Key Licenses, do not need wait for any activation, connect DMDMK66 and works immediately, all updates for free from Github.

Questions and orders via email [email protected], Skype pinballsp, WhatsApp +34693344445, Facebook messenger https://www.facebook.com/Pinballsp, Private forum post.

And as soon as the Magic Color Tool Editor is ready, I will also offer full color games frame by frame for SEGA 192 * 64 pinball games. All with best quality, professional hardware design, all on one large board, 12V DC ready, do not need external AC power supply, directly connect to 12V pinball DC.

 

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#401 6 years ago

  

Here a video of the DMDMK66 192x64 SEGA compatible, in operation. This DMD supports all SEGA pinballs with 192x64 display, Maverik, Baywatch, Batman and Frankenstein.

The pictures and videos never do justice to these types of products, seen in reality the colors are much more intense and alive, with greater contrast and visibility. If the image shows a slight flicker, it is not a defect of the DMDMK66, which looks perfectly, that type of effect is produced by the video camera.

As I commented the product is ready for sale, its price 355 Euros + freight cost, optional extras pre-configured micro SD card + 9 €, Amber filter + 21 € (not yet available).

Well, tomorrow I have to send already several units to the clients, one to a friend, he will install it on a Frankenstein and take a video to watch the DMDMK66 running on a complete pinball machine. My tests, as seen in the Videos, are made in the test table with a CPU and video card, for testing is enough, but better to watch a video with a full pinball running the DMDMK66 installed.
 

#403 6 years ago
Quoted from mima:

Great news!
Ping me when the 192x64 is ready to ship, i want one!
/mima

 

Hi, the product is ready. If you wish, you can place the order.
Thank you.

#405 6 years ago

 
I continue working with the development of Magic Color Tool Editor. Testing new functions. This will also be compatible with all 192x64 games, so with my DMDMK66 192x64 advanced coloring of all games.

#406 6 years ago

 

First official DMDMK66 192x64 SEGA compatible Firmware, already available in PinballSP Github, for free, for all DMDMK66 users. https://github.com/pinballsp/DMDMK66/tree/master/192x64%20firmware

Any previous firmware file was only available for Beta Testers and should currently be replaced by the official version. All DMDMK66 192x64 recently shipped, already install this firmware version, so do not need to upgrade. Visit the Github from time to time to check for new firmware versions available.

As soon as my Magic Color Editor tool becomes available, I will can also offer all games with advanced color frame by frame (only compatible DMDMK66 multicolor displays).

With the DMDMK66 192x64 SEGA compatible Firmware, you do NOT need to pay any Key License, do NOT need wait for any activation, install and works immediately. This saves you time and money.
 

For questions, bugs or place orders, please contact by email [email protected], Skype pinballsp, WhatsApp +34693344445, Facebook messenger https://www.facebook.com/Pinballsp or Pinside private message.

Thank you.
  

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#407 6 years ago

 

Magic Color Editor Tool, current status:

    1.- Added Smart Pencil function (testing)

 
From today I am preparing a new version of the Magic Color Editor Tool. This version will be used by Internet (dedicated server or NAS server), in this way can be used from any computer and operating system (PC, Mac, Android, Tablet ...), allowing to save projects in the cloud, with user/password for each user, project management shared, etc ...

Tomorrow I will ship the second batch of DMDMK66 192x64, thanks everybody for support.

 

#408 6 years ago

 

Updated DMDMK66 Github;

Gottlieb is added to the "12V DC User Identification Manual" to connect the Multicolor DMDMK66 128x32 to the 12V DC power supply of the pinball. Install DMDMK66 is very easy, only need connect two wires to 12V DC.

 
https://github.com/pinballsp/DMDMK66/tree/master/User%20manual%20and%20instructions

 
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#425 6 years ago

  

Magic Color Editor Tool, current status of development:

.- Testing the first option of the Smart Wizard, colored a frame automatically based on the previous frame (already colored). This also applies to a full animation.
 

#442 6 years ago

  

Attached, the video that a client sent me today, about the DMDMK66 192x64 installed in a Batman for Ever (SEGA), works perfectly. Very happy and satisfied customer (me too). I am getting more feedback from many customers, all very happy with the product.

And as soon as Magic Color Editor Tool software is available, all games can be colored in advanced mode, frame by frame. Customers are sure to be happier and more satisfied.

Today I started to ship DMDMK66 192x64 to the United States, hopefully everything goes well and also be satisfied with the product. DMDMK66 192x64 is the best Multicolor DMD SEGA compatible 192x64, professional design, the best quality.

DMDMK66 192x64, is 100% PLUG AND PLAY, do not need external AC power supply, do not need any special cable with quick splicers, connect directly to the ORIGINAL connectors (data and 4pin power supply 18v), so installation is very fast, clean and safe.

You do not need pay License Keys, do not need wait for any activation, connect and product works immediately.

 

 
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#445 6 years ago
Quoted from PoMC:

Looking good! I'll be buying one for Baywatch once it is finished being colored.

OK, thank your for your support.

#448 6 years ago

 

I continue to receive feedback from customers, about my DMDMK66 128x32 and 192x64, all very happy and satisfied with the product.

This video of a DMDMK66 192x64 installed in a Baywatch.

DMDMK66 192x64 is 100% PLUG AND PLAY, you do not need external AC power supply or connect special cables, just remove the old DMD, put the DMDMK66 with the same original cables and that's it, it works immediately. No need to pay licenses, not need wait for activations, connect and operate, fast, simple, safe, with a very clean installation.

A product of professional design, maximum quality.
 

#449 6 years ago

 

Video about DMDMK66 192x64 installed in a Batman for Ever. Like may see, its a 100% PLUG and PLAY installation, connect directly to the two original cables (data and supply 4pin).

#450 6 years ago

 

DMDMK66 128x32 installed and running in a Road Show, all works perfectly.

Like with ALL my DMDMK66, do not need pay Key licenses, do not need wait for any activation, connect and DMDMK66 works immediately. User may config colors and brightness level, all stored in a TEXT file in a micro SD card, so very easy to edit in ANY computer (Windows, MAC, Linux, Tablet, etc...).

#451 6 years ago

 

A customer send me this video about DMDMK66 128x32 running and playing in a Road Show.

#452 6 years ago

 

More pictures about DMDMK66 192x64 installed in a Batman for Ever.

100% PLUG and PLAY, do not need external AC power supply, do not need connect custom cables, do not need pay Key licenses, do not need wait for any activation. Connect and run immediately.

A professional design, all in one big board for best quality.

 

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#453 6 years ago

 

Testing a DMDMK66 128x32 in several pinball machines. All pictures received from clients, all very satisfied with product.

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#454 6 years ago
Quoted from jwilson:

No kidding. I wish you'd just sue someone already and stop bellyaching. What's the point of a patent if you don't enforce it by law?

 
+ 10000000000000

 

#455 6 years ago

 

DMDMK66 192x64 in a Baywatch, video capture screens.

 

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#460 6 years ago
Quoted from Hawkulous:

Hey pinballsp your build looks very nice!
If you want to solve your row 32 problem you can try to only enable the spi when the rowdata signal is low and then recurringly just wait for a rising signal on OE , to start reading your dmd data.

OK, thank you for your suggestion, I will check.
I suppose you refer really to row 64 in SEGA (or 63 if first is 0).

#462 6 years ago
Quoted from Hawkulous:

yes sorry the last row/first row problem. try it

Ok, thank you.

#464 6 years ago

 
 
Do you mean that I apply this correction (picture attached) to solve the minor error of the first/last row?

The problem with the SEGA signals is that they add 14 garbage clock pulses in the Column_Latch signal between the end and the start of a frame.

Each pinball manufacturer seems to always add some absurd signals, for example Capcom works with 256 clock pulses per row, instead of 128, etc.etc ..

 
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#466 6 years ago

 

The problem is that the software counts the rows by planes (2 planes, one row), and those 14 junk pulses in Column_Latch, generate 7 invalid extra rows.

I already managed to eliminate them, moving the row counter, 4 at the beginning and 3 at the end, only the last row is missing a plane, so it is colorless even though the data is correct.

I think I know how to solve it, I'll do some tests and it sure works out soon. It is a minor bug, which does not appreciate in most of the animations, but I will fix it.

#471 6 years ago

 

Hi Crash.

 
DMDMK66 will never be compatible with that german product, for several reasons:

1.- My product is a commercial product, and that other product is a domestic product, for amateurs, in addition with a restrictive license

2.- I never work or share anything with bad people, like those two german guys. One day I will tell the story of those two guys, so that everyone will knows their true behavior, based on envy, hypocrisy, economic interests, betrayal, false accusations, and more. I will tell you one of these days, now I am very busy in the important things.
 

What product to buy?, You decide, I see it obvious.

1.- DMDMK66 is a professional product, you just have to see the hardware pictures, to realize the tremendous difference. The competitor product is a very poor quality design, made at home by people who have no idea of ​​anything, simply looking for easy money.

2.- DMDMK66 192x64 is 100% plug and play, the other product uses an external power supply, a totally obsolete idea, have not even been able to directly connect to 12V DC, denoting that they have no idea of ​​electronics, not even the most elemental.

3.- DMDMK66 does not need to pay the licenses, money you save, besides the time you lose with the activation of those licenses, and if someday you have to change the hardware you will have to pay again, if that product still exists (something I doubt a lot).

4.- DMDMK66 does not need to wait for any activation, it connects and works immediately, you will not have to wait and wait, sometimes it takes a lot of time, I have had clients that have taken up to 10 days to receive that activation for DMDST32, and if they have claimed by mail have received no reply.
 

As for the advanced coloration, I have been working some time ago in the Magic Color Editor tool, which will be compatible with ALL the DMDMK66 of the three resolutions (128x32, 128x16 and 192x64).

Keep in mind that my product is relatively young, with a first version of firmware released recently. The german product has been available for over a year, and yet the product they offer is tremendously bad for the time they have been working on it. Their color editor is extremely simple, if you read through the forum, you will see that someone who decided to color a game, needed more than 2 months to do it, so you can get an idea of ​​how simple that tool is

My Magic Color Editor will be accessible from the Internet, it will not be a software to run locally on your computer. This way you can use, with projects stored in the cloud, from any computer and operating system, Windows, Linux, MAC, Android, etc ...

It takes much more than some color images to offer a good product, a color animation to impress people, when behind there is only one product of very poor quality, is not enough. Anyone who reads and compare, will immediately see the dangers of buying that german product. And if you have doubts, you only have to see in this forum and others, the amount of claims that are on that german seller, who receives money and does not send anything, or takes months to ship, nor reply to the emails of complaints received, which are many. Are you really going to trust someone like that?

And one more thing, when someone has to come to a competitor post to advertise their product, it only denotes a total lack of ethics and morale, which is the usual behavior of these two German guys, so you can already realize what kind of people are, be careful with those people. My advice, avoid them.

As for the future of the german product, you just have to see the null participation that has its official forum, go to Vpuniverse and you will see how practically nobody publishes there, it is a DEAD forum. Like their product, a dying product, a product of very poor quality, which only tries to survive on the basis of behavior devoid of all ethics, null future.

I do not know what they are saying (the german guys), and I am not interested, because I have banned them (they are on my black list of ignored users), so I do not waste my time reading their nonsense and their awkward attempts to advertise their bad product in a post of a competitor. They are very bad people, toxic people to avoid without hesitation.

 
Now let each one decide and choose.

1.- DMDMK66, a quality product, well designed, with future, made by someone who knows electronics and programming (I'm electronic engineering and software programmer, for many years).

2.- A german product, very poor quality, with no future, made by people who lack even the smallest knowledge of electronics, and who are only carried away by money and total lack of ethics.

 
Greetings.

#473 6 years ago
Quoted from fishbone:

All I can say is publicly badmouthing the competition and their product isn't very professional business behaviour.
Feels a bit like Kindergarten. I'd be happy if you would reconsider your wording and stop the attacks. This is leading nowhere.

 

Tell that to your two german friends, I see that you are also german, so if you defend them with everything I've told, you're probably a friend or family (or one of them with two Nicks).

Send your message to your friends, for example, tell them to stop advertising their product in my post (they do same in Pinballinfo forum).

Do you know the meaning of the word ethics, or just like them?

 

#479 6 years ago
Quoted from ForceFlow:

Moderator's comment:
Ok, all these accusations, pot shots, insults, and whatever else--it needs to stop.
If you have a grievance about intellectual property, copyright, etc, you will need to take it somewhere else if you want it to actually be resolved. The moderators are not qualified to figure out who is in the right since this is not a court of law, and the technical details are complicated.
If you want to compare and contrast products, that's perfectly fine. Just please do it without tossing insults at each other.

Hello.
You're right in most of what you say.

But it should not be allowed, that a competitor advertise their product in the post of another, that is unethical.

Another thing is that users comment on each other about the products available and make their comparisons, but not that the manufacturer of a product advertise in the post of a competitor.

And as for those who are accusing and threatening with patent issues, I agree with you, this is not the place to talk about these issues. If someone thinks that a product violates a patent or copyright, they go to the courts. If someone thinks that my product violates any copyright (now or when advanced frame to frame color is ready), that he goes to court, my lawyer is waiting to respond where he should respond.

#482 6 years ago

 
People often ask me what the optional extra amber filter is, and what is the difference between installing it or not on the DMDMK66.

Well, the amber filter is a translucent amber acrylic sheet that increases the contrast and hides the off Leds, see attached picture to understand the difference between installing it or not. I think it's worth it, the improvement is considerable.

For DMDMK66 128x32 is available time ago, for DMDMK66 192x64 no yet available, though it's ready to install. Most of people currently order my DMDMK66 with amber filter and preconfigured SD card, it is the best choice.

 

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#484 6 years ago
Quoted from Taxman:

There seems to be a ghost version of the "on" LEDs in those pictures.
Also, can you post a picture of the full color through the filter to see if it interferes with the colors?

 

There is not ghost effect in display, its a picture effect when the photo is made close and side, because it reflects on the plastic of the front panel. I can guarantee you that the DMDMK66 does not produce any ghost images.

The filter is slightly amber and translucent, so decrease a bit the brightness level that you can compensate increasing the display brightness level configuration. Currently, the suggested brightness level without a filter is 0 (0-9), so you have enough adjustment range to compensate for the filter. When I sell a DMDMK66 with SD preconfigured, I configure brightness level to 0 level for no filter, and 5 level with filter (you may increase up to 9).

About how the filter alters colors, you can watch the full video, playing on a RoadShow, with a 128x32 DMDMK66 with filter installed. I do not appreciate any significant alteration in the colors, mainly in the white that is the color that more could be altered with a filter.

I've never been asked by anyone, to bother the alteration of colors, because added the filter. Some time ago I was also looking for a light gray/blue filter, but the result was not so good.

 

#490 6 years ago

 

CRC32 Hash Calculation TEST, to implement advanced frame-to-frame coloring on all DMDMK66 (128x32, 128x16, 192x64).

Next week, the development of the Web-based version of the Magic Color Editor Tool begins, to work with advanced animation coloring for DMDMK66, storing the projects in the cloud for private or shared use. It can be used from any computer and operating system (Windows, Linux, MAC, Android, etc.).

I will provide web link, when first version available, free access for demo test, user/password for DMDMK66 users with full access to all features (upload dumps, save projects, develop private or shared projects, download colored games, etc...)

I'm preparing a NAS server to give access to this service and more in the future (maybe a video editor, to customize videos for the Creature Holo ModSP).
 

#492 6 years ago
Quoted from steve45:

As some of you may know I'm one of the two bad german guys Luis is referring to.

No, you're not one of those two guys. They know perfectly well who they are and what they have done.

 

I've never talked to him personally, so I'm not exactly sure what makes him so upset.

I have nothing against you, we do not know each other and as far as I know you have not done anything wrong against me.

 

In the beginning Lucky (Joerg) even talked about collaboration, but he started to use older versions of our open source software with his product and so we finally didn't get to an agreement.
In the meantime he develops hardware and software himself, published all kind of information in this thread, so everybody can see what he's doing. I curious to see the magic editor in action, if a first version is available. And then: let the people decide.
- Steve

You only know the good and white part of the story that your partner has told you. And since I do not like disputes, because I have more important things to do, and I do not like Administration's warnings, I will continue to post technical development issues.

What you should say to your partner is that it is very ugly to enter a competitor's post to advertise his product, and it is also ugly to go with lies and false accusations to other forums to try to ban my user and publications, as he and his friend did some time ago (my user and posts were banned from a German forum for no reason, and they tried it also, unsuccessfully, in a French forum). And to accuse someone of piracy, he must be very sure and provide proof, I do not dedicate myself to that, because I do not like or need it, if I wanted to do it is very easy, with IDA/Hex-Rays in a few minutes your license system is deactivated.

The stories are longer, but I do not feel like following, it is not my way of being, and it is a total waste of time to enter disputes that are not going anywhere, I am only alert because certain people, never know where they are going to try to do damage, and also manipulating everything so that it does not look like it.

 

1 week later
#494 6 years ago

 

The new V.17 Firmware version for DMDMK66 128x32 is practically ready.

New features:
1.- Add Spinball manufacturer (Jolly Park and similar), 100% tested and working. with AUTO DETECTION

.

Attached two videos about a Jolly Park with DMDMK66 128x32. Currently ALL pinball manufacturers supported by DMDMK66 are with Auto Detecting, this means the user does not need configure manufacturer, the firmware detect all pinball machines supported automatically.

Now Im working to add Capcom, also with Auto Detecting for a fast installation. And Im practically sure, I will may add all pinball manufacturers with Auto Detecting (after add Capcom, just add Spike and Gottlieb). Next firmware version, I will add also the Auto palette feature.

.

#497 6 years ago
Quoted from PinballMikeD:

Nice work. Looking forward to seeing these available in the future.

Thank you Mike.

#502 6 years ago

 

After exhausting the stock of the first three batches of DMDMK66 192x64, I am preparing a new batch with some improvements in hardware design.

1.- The power and data connectors have been relocated onto the board (mainly the data connector).
2.- Some non-useful components have been removed (12v connector and others).
3.- The "100% Plug and Play " Logo is added. DMDMK66 192x64 is the only fully Plug and Play on the market.
4.- The web address of Github to download the firmware updates, is printed on the board.
5.- The DC-DC converter footprint is replaced with a better design (faster assembly).
6.- Some components are added, which improve the performance in machines with old power supply never revised.
7.- The WIFI module is permanently removed, since it is not useful with the system of updates of the DMDMK66 by SD card.
8.- The input and programming connectors are now surface mount (SMD), this allows me a faster assembly, so I can prepare the shipments more efficiently.

According to my experience, the upgrade system with SD card is the most comfortable and efficient. You do not need to remove the DMD from the pinball, you do not need to connect it via USB to a computer, simply download last firmware from the Github, copy the file to the SD card, and the next time the DMDMK66 boot will be updated automatically. This makes the WIFI module practically useless, so I have decided to permanently remove it from the design.

As for firmware, I'm already preparing the version v1.8, which fixes a small bug (practically invaluable) and adds the Auto Palette feature. For the 128x32 also will add Auto Palette and probably Capcom manufacturer.

 

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#503 6 years ago

 

And this is the final version on DMDMK66 128x16, compatible Data East Hook, Batman, Star Trek and Teenage Muttant Ninja Turtles.

I've placed the connectors in their correct position to match the holes in the pinball wood panel, I've added some components to improve performance on old untested power supply machines. I can not confirm yet whether it will be 100% Plug and Play, but it probably will.

Everything is already checked, only need send to manufacture the PCB board, assemble and the product is ready. The game is stored in an eprom 27c010 in PLCC32 format mounted in socket, also the Z80 is PLCC mounted in socket. The DMD will be supplied with the requested game, loaded in Eprom, ready to connect and operate.

The user can configure the colors and the level of brightness that is stored in micro SD card. Product price 245 Euros + freight cost. Optional extras, micro SD card preconfigured +9 Euros, Amber filter +19 Euros (improves contrast and hides the Leds Off.).

This and ALL my DMDMK66 (128x16, 128x32, 192x64) will be compatible with Magic Color Editor Tool, to apply advanced color frame by frame.

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1 week later
#504 6 years ago

 

New firmware version available for DMDMK66 128x32, V1.8.

This version fixes a bug in Bally / Williams (sometimes the image moved sideways, now it is solved, tested and running at 100%).

May download from Github.
https://github.com/pinballsp/DMDMK66/tree/master/128x32%20firmware

Uncompress RAR file and copy dmdmk66.bin file to your SD card, insert the SD card into your DMDMK66. The next time you start your DMDMK66, it will update automatically.

Thanks to the people who warned me about the error, and for testing and confirming that the problem is solved.

 

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#509 6 years ago

 

The Baby DMD is practically ready. Multicolor DMDMK66 128x16, pictures attached.

1. Data East compatible; Batman, Hook, Star Trek, Teenage Muttantg Ninja Turtles, Checkpoint.

2.- 100% developed by Pinballsp, hardware and firmware, without third-party firmware dependencies.

3.- You do not need external AC power supply, and it will probably be 100% plug and play (I will confirm it shortly with the latest tests).

4.- You do not need pay Key Licenses.

5.- You do not need to wait for an activation to work, connect and work immediately.

6.- The user can configure the colors and brightness level.

7.- Install the powerful Kinetis MK66 processor at 180Mhz, with future overclocking option at 240Mhz (no hardware change, simply for firmware upgrade).

8.- All free updates with download from Github.

9.- Technical support by Email, Skype, WhatsApp, Facebook, message of private forum.

10.- Game stored in memory eprom 27C010 PLCC32 mounted in socket.

11.- Z80 PLCC44 processor in socket.

12.- Size and dimensions identical to the original, all holes and connectors in the same positions as the original.

13.- Compatible with Magic Color Tool Editor for future advanced coloring.

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#519 6 years ago
Quoted from Crash:

Question, those modules are 32 pixels high. Did you maybe get the wrong photo for 128x16?

The picture is correct, DMDMK66 128x16 installs the same 64*32 P2.5 Led panels that DMDMK66 128x32, there are no RGB led panels with 16 lines.

Therefore, this screen uses only 16 lines in the center of the led panel, the first 8 lines are not useful and the last 8 lines are not useful either. There is no other solution to make a Multicolor DMD of 128x16.

#521 6 years ago
Quoted from vec-tor:

What happen to Check Point? No love.

Yes you are right, I forgot put "Checkpoint", it's also compatible with DMDMK66 128x16.

#522 6 years ago
Quoted from Sonic:

When's 1.8 coming for 192x64 Luis?

 
Yes, I'm working on it, I did not forget. I hope to soon release a new firmware version for DMDMK66 192x64 with new features and the fix of a minor bug detected.

I'll probably also enable overclocking for the first time for the fastest process with the advanced color image. The DMDMK66 192x64 is the perfect candidate for overclocking, this allows to increase considerably the power of process without needing to change the hardware..

#527 6 years ago

 

 
Test of a new DMDMK66 128x32 prototype, the MAGIC Edition.

It will work ?. I will confirm it soon, now my friend Orlando from STRPinball is testing it on several pinball machines, so far tested and working perfectly on T2, Whitewater, Ripley's Believe It or Not, and Guns and Roses.

The new feature?, Become the first 128x32 Multicolor DMD in the world, 100% PLUG and PLAY. The fastest and most comfortable installation of a DMD Multicolor, only possible with the DMDMK66.

There is no external AC power supply, no custom cables, no quick splices, just plug in to the original connectors and it works right away. You do not need to pay for key licenses, do not waste time waiting for a firmware activation.

I will keep you informed, if the MAGIC edition becomes a real product or not, in any case I try to offer the best solution for the real needs of the people.

Up to now, DMDMK66 192x64 is 100% Plug and Play, then new DMDMK66 128x16 probably will be also 100% Plug and Play, and now testing DMDMK66 128x32 to become also 100% Plug and Play.

And as soon as all hardware is ready with the final versions of the three DMD models (128x16, 128x32, 192x64), I start the challenge of Advanced Color Frame by Frame, to offer the best DMD Multicolor solution for all types of machines. I have not forgotten the advanced coloring with the Magic Color Tool Editor, the development continues its course.

Something important about the hardware of the DMDMK66, I remember that ALL the DMDMK66 install the powerful Kinetis MK66 processor, now running at its native speed of 180Mhz. But at any time I can overclock at 192Mhz, 216Mhz or 240Mhz, to increase the processor power, if necessary, by updating the firmware, it is not necessary to change the hardware. Probably I will apply the first overclocking to 192Mhz for the Advanced Color with the DMDMK66 192x64.
 

 
 

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#531 6 years ago
Quoted from rubberducks:

You're talking about overclocking - which doesn't guarantee stability, though likely the vast majority will be fine even at 240Mhz. But you originally said something about the MK66 being more temporary, and the more powerful (300Mhz) SAM7 being worked on to be released shortly after
Do you still intend to do the SAM7 (or equivalently powerful controller), or not?
Also, I really don't think you need the hyperbolic sales pitch. Let your products speak for themselves.

 
No problem about it, I have already tried overclocking the MK66 up to 240Mhz, and it works fine. I have a board with the MK66, run for weeks 24h/day, overclocked to 240Mhz, and it has never failed.

In any case, overclocking to 216Mhz or 240Mhz is reserved as a last resort, only if necessary. Probably overclocking at 192Mhz will suffice and only for the DMDMK66 192x64 when need Advanced Color, though probably I will activate it already in next firmware v1.8 for 192x64 DMD.

SAM7 is not an abandoned option, all current development for the MK66 is compatible with SAM7, there is no problem in offering the SAM7 in the future.

 

#533 6 years ago
Quoted from mima:

PinballSP x64 installment in Sega Mary Shelley's Frankenstein
» YouTube video

Thank you very much, for your video, mima.

 

#538 6 years ago

 

After several tests I can confirm that the new DMDMK66 128x32 Magic Edition 100% PLUG and PLAY works well. All tests passed successfully on several pinball machines.

 
So for all new orders about DMDMK66 128x32, I will provide already the new MAGIC Edition 100% PLUG and PLAY with following features:
 

1. 100% PLUG and PLAY, no external AC power supply, no custom cables, no quick splice connectors. Remove your old DMD and connect DMDMK66 with the same original connectors (data 2x7 flat cable, 8pin supply). It works right away. The quickest and easiest installation.

2.- Hardware and firmware, 100% developed and manufactured by Pinballsp, no third party firmware dependencies.

3.- No extra payments for Key Licenses.

4.- No time wasted waiting for a firmware activation (connect and run immediately).

5.- All firmware updates for free, available from Github https://github.com/pinballsp/DMDMK66

6.- Based on the powerful Kinetis MK66 180Mhz processor, with future option to overclocking, by firmware updates, to 192Mhz, 216Mhz, 240Mhz, for advanced options of coloring. Higher overclocking to 240Mhz tested, works fine.

7.- Orders and technical support by Email ([email protected]), Skype (pinballsp), WhatsApp (+34693344445), Facebook (https://www.facebook.com/Pinballsp), Forum Private Messages. Fast reply to any question, previous and after sales.

8.- (*) Compatible with Magic Color Tool Editor Software for the future, advanced color, frame by frame (currently in development). This will be a web application, with Internet access from any computer and operating system.

 
(*) About Magic Color Tool Editor, as soon as the web server is ready with the application, I will provide access to several beta testers to check if everything works well, detect and correct bugs, etc ... Access will be free for all customers of DMDMK66, and people who want to collaborate coloring games. The collaborators in the tasks of coloring, will receive special discounts, free DMDMK66 units and maybe financial compensation, I will communicate the details as soon as the server is open and ready.

  
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#540 6 years ago
Quoted from Crash:

Awesome! One question, what is the magic edition for specifically vs. your existing 128x32 displays?

 

The new DMDMK66 128x32 Magic Edition is 100% PLUG and Play. Earlier versions were connected to the 12V DC pinball with quick splicers and a custom cable. See attached picture.

No custom cables are needed, just remove the old DMD and connect the DMDMK66 to the original pinball connectors. Also the DMDMK66 192x64 is 100% Plug and Play, for quick and easy installation. And the DMDMK66 128x16 probably also will be.

 

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#543 6 years ago
Quoted from TigerLaw:

Before we get a half dozen complaints from people for this thread reverting back to nasty posting be advised we've already seen this and are discussing what to do internally...

OK, removed, sorry.

#554 6 years ago

 

Testing CAPCOM, to add to the next DMDMK66 128x32 firmware version , practically ready, only need to fix a minor bug. I think it will also work with AutoDetection, so the user will not need to manually configure the pinball manufacturer.

 
The forecast for the following DMDMK66 firmware version V1.9 is as follows:

1.- Add CAPCOM, real pinball
2.- Add some more colors, mainly light colors
3.- Add custom RGB values for each color, so that the user can choose any of the 16M RGB Colors
4.- Activate the AutoPalette option.
5.- If possible, I will try to add Spike, if I do not add it in the next version.
 

For DMDMK66 192x64, next version V1.8:

1.- Correct a minor bug with the last line
2.- Add some more colors, mainly light colors
3.- Add custom RGB values for each color, so that the user can choose any of the 16M RGB Colors
4.- Activate the AutoPalette option.
 

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#555 6 years ago

 

Today more tests of the DMDMK66 128x32 Magic Edition, 100% Plug and Play (and no custom cables required), on a Star Wars of Data East and a Ripley's Believe It or Not (Stern WhiteStar). In both has worked perfectly at all times.

My friend Orlando of STRPinball, confirms that after all the tests, the product is totally reliable, and the 100% Plug and Play feature a success.

So, in the next orders of DMDMK66, I will definitely remove the 2-pin screw connector from the board, the custom cable and the quick splice connectors, since none are already needed.

 

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#556 6 years ago

 

DMDMK66 128x32 MAGIC Edition, 100% Plug and Play, NO custom cables required, installed in a Guns N 'Roses.
 

#558 6 years ago
Quoted from epthegeek:

you're just pushing high voltage into hardware.

 

Absolutely NO.
Before discussing technical issues, find out more or ask a question.

 

#560 6 years ago
Quoted from Crash:

Luis this requires the high voltage on the power supply board to be working just as with an original DMD right?

 
No, DMDMK66 Magic Edition does not require high voltages, so it will work perfectly also with the latest Stern, which installed DMD Led from factory, and do not have high voltage.

Anyone can check my DMDMK66 Magic Edition, cut the high voltage cables from the power connector (+ 60v, -120v, -108v), the DMDMK66 will continue working, those voltages are not used at all in the DMDMK66, in case anyone is thinking about safety issues. Only DC low voltajes are present in DMDMK66.
 

#563 6 years ago
Quoted from Crash:

Wow, I didn't realize that. Thanks for clarifying. So it uses the +12v on the connector instead to drive the panels?

 

Not exactly, as you probably know, the 12v DC of the original DMD power connector, can only provide 1A (usually with a 7812), not enough to power these DMDs. It takes something more to make it work.

 

Quoted from Crash:

You don't even need a power supply with working high voltage.

 

None of the high voltages of the original connector are needed for the DMDMK66. No custom cables, no external power supply. All from the original DMD supply connector, only with DC low voltages.

 

#565 6 years ago
Quoted from PinRob:

Where is the power coming from then?

 

Sorry, I can not provide more technical details about how the DMDMK66 is powered only from the original power connector. I think you'll understand why.

 

#575 6 years ago
Quoted from tezting:

Why is 50% of the posts in this thread from the competition and/or people who has no interest in buying the product?

+ 1000000

#577 6 years ago
Quoted from pinballwil:

Luis,
I like the new plug and play version, thats wat i was waiting for.
Do you have some colored SW screens to look at.

Hi.

The Magic Color Tools Editor for advanced color is still in development, as soon as it's ready with the first beta version, I will open a web site for beta testers. Now I am also managing where and how to mount the server.

If you refers to the current base color, which replaces the level of brightness by colors, along this thread are some images and some videos of the DMDMK66 running, I do not remember now if there is some about Star Wars. Also there are pictures and videos in my Facebook https://www.facebook.com/Pinballsp

All DMDMK66 will be compatible with Magic Color Tool for advanced color. As soon as the first version is available, I will also release firmware for the three DMDMK66, 128x16, 128x32 and 192x64 versions.

Best regards

#582 6 years ago
Quoted from Swainer80:

I have to complement you on the filter. It makes each dot seem more "filled" like the old plasmas. The new LED dmds look good and are a great replacement for the old plasmas, but without the filter it looks a little off.

 

I offer the acrylic filter, as an optional extra. When the filter is added to the DMDMK66, the contrast of the image is greatly increased and the off leds are hidden. Without filter, the appearance is also good, but better with filter.

There is not much more to offer with filters, I have here another gray filter instead of amber. And I tried a long time ago a white filter to better mix the three basic colors at each point, but that requires an additional black mask, or the result is not good.

  

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#585 6 years ago
Quoted from rubberducks:

I'd be interested to see a photo and video comparison of amber, gray and white (if you can do the masking).
I guess you'd need to charge more for the latter, but sounds like it could potentially be the best solution.

 
The white filter was very complicated, because making the mask in black required a very resistant material, and in the end was expensive and difficult to do. Finally, I decided not to make it.

With the filter in amber I have put here a video of a DMDMK66 on a Road Show. About the gray filter, I only have one sample, I've never done it, the only thing that's going to change is that it's something more transparent, and the colors may look a little different, but that's not important.

Now I have to send to make filters, because I have exhausted them, both for the 128x32 and 192x64 screens, I will ask for some in gray and I will make some video. The filter for the 128x32, can also be installed on the DMDMK66 128x16.

Also, someone in the forum, suggested to me, try with polarized film, I have to look for it and try it.
 

 

#595 6 years ago

 

DMDMK66 128x32 already support CAPCOM, 100% tested work fine. Today I made the last adjustments and is ready to offer it in the next version of the firmware (v1.85).

I will also add more colors to the preconfigured list and the option to configure the RGB value for each color, so that the user can make a custom adjustment without limits.

I will try to add Spike for v1.85, but if no possible will be for next version, at any rate will be soon.

I'm also working to release v1.85 for DMDMK66 192x64 soon, fix a minor bug and add color options (more colors to list and adjustment of RGB values).

 

#597 6 years ago

 

More feedbacks about DMDMK66 Magic Edition. All 100% positive, the product works perfectly, does not fail, does not reset the CPU.

 

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#599 6 years ago

 

And more positive feedback about DMDMK66 Magic Edition, this in a DE Star Wars.

 

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#608 6 years ago
Quoted from lash:

That is fabulous and an alternate product to pin2dmd.
Congratulation ?
What is the Price for it?

 
 
Hello lash, thanks.

These are current prices for one unit (special prices and disccounts according with quantity):

DMDMK66 128x32, 185 Euros + freight cost
DMDMK66 192x64, 355 Euros + freight cost
DMDMK66 128x16, 245 Euros + freight cost (soon available for sale)

 
Optional extras; micro SD card preconfigured +9€, Amber filter 128x32/128x16 +19€, Amber filter 192x64 +21€, WIFI for 128x32, +9€.
 
All DMDMK66 versions are 100% Plug and Play, no custom cables, no external power supply, no pay key licenses, no wait for activation, no third party dependencies, connect and works immediately. I develop and manufacture all my products (hardware and firmware), so there are not intermediaries.

Currently DMDMK66 is the ONLY DMD Multicolor in the market 100% Plug and Play without custom cables, the fastest and easiest to install.

 
Kind Regards

 

2 weeks later
#622 6 years ago
Quoted from Sonic:

Hey Luis , when can we expect the latest firmware (v1.8) for the big DMD?

 
 

Hello.
Sorry for delay, a lot of things to do lately and some health problems. I hope release this weekend, at least to solve a bug and add more colors.

 

#624 6 years ago
Quoted from Sonic:

Enable overclocking?

 

No, I'll activate it to test with advanced coloring.

 

 

1 week later
#626 6 years ago
Quoted from Sonic:

What's the latest on the update Luis?

 

I'm sorry again, so many things to do and so little free time. I'll try to have it ready this week.

 

#627 6 years ago

.

Color Processor, ready to assemble and test.

One of my friends is testing, in a SEGA Batman, the new firmware v1.8, for DMDMK66 192x64, which fix a small bug (first/last line). It seems that everything works fine, but I prefer to do some more tests to be sure, before release it.

I continue to receive positive feedback about the DMDMK66 128x32 MAGIC Edition, 100% plug and play, NO custom cables. Everything works fine, no complaints.

 

 

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1 week later
#628 6 years ago

 

Available new firmware update for DMDMK66 128x32.
https://github.com/pinballsp/DMDMK66/blob/master/128x32%20firmware/README.md

 

v1.81 Firmware, wew features

Add Multi palette option (up to 4 color palettes with automatic change every 25 seconds)
Add 10 more colors (a total of 29 preconfigured RGB colors)
Add RGB settings, allow custom colors with their RGB HEX value
Fix minor bugs in WPC

 

Testing Auto Palette.
 

 

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#631 6 years ago
Quoted from Sonic:

Now let's get v1.8 released for the 192x64 please so that's one less thing Lucky1 can troll about....

Yes, dont worry.
Fix the bug, and I will add also same features about Auto Palette, 29 preconfigured colors and HEX RGB custom colors.

Meanwhile I continue working also with Color Processor and Magic Color Tool Editor. About this matter I prefer do not provide status of development, but only when its ready and working.

#632 6 years ago

  

To configure custom colors for DMDMK66, I suggest using this color selector on the internet.
https://www.w3schools.com/colors/colors_picker.asp

It is very easy, you can choose the color graphically or enter its HEX value, then you can choose lighter/darker, more or less saturated, for the same color.

 

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#634 6 years ago
Quoted from Crash:

MSPaint also works for more precision, just convert the RGB decimal values to hex using a converter site (Google it).

 

Thanks, I will check.

 

#635 6 years ago
Quoted from Sonic:

Now let's get v1.8 released for the 192x64 please so that's one less thing Lucky1 can troll about....

 
I have a beta version of firmware v1.81 for DMDMK66 192x64, I can send it to you and you verify it in your pinball.

Today I connected my CPU + SEGA video controller boards to test everything, and the video card does not work. I do not know what could have happened, it seems that the board has been damaged for no apparent reason, so I can not test my last software modification. I think it's ready, but I can not try it here now.

 

#637 6 years ago
Quoted from Sonic:

sure thing...send away...I'll test it...you still have my email I believe..

 

 
I give you a link to download, by private message from the forum, verify it.
I receive so many emails and private messages from Facebook, I do not remember your email now, check here the private message.

For this Beta version it is not necessary to delete the configuration file yet. But for all official firmware versions, you should always delete the file dmdmk66.txt, before installing the new version, because I can add new parameters to this file. After deleting the file and starting the DMDMK66 for the first time, a new configuration file dmdmk66.txt will be automatically created with default values, which can then be edited and modified.

In firmware v1.81 of DMDMK66 128x32, the new configuration has this content. When officially I release the same version for the DMDMK66 192x64 you will also have that configuration file, but for this Beta Test, the configuration file has not changed.

 

 

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#638 6 years ago
Quoted from Sonic:

sure thing...send away...I'll test it...you still have my email I believe..

 
Hello.

Did you read my private message, download Beta firmware and test it ??.

Regards

 

1 week later
#639 6 years ago

 

The new firmware version v1.84 is now available for the Multicolor DMDMK66 192x64 SEGA compatible, download from Github.
https://github.com/pinballsp/DMDMK66/blob/master/192x64%20firmware/README.md

 
New Features:

1.- Fixed a bug (first/last row, already it works well)
2.- Added Auto Palette option (up to 4 color Palettes with automatic change every 25-30 seconds)
3.- Added 10 more colors (total, 29 pre-configured colors available)
4.- Added RGB configuration, allows to create customized colors with their RGB HEX value.
5.- Added configuration of LED Panel type; RGB, BGR, RBG, to install Led Panels from several manufacturers.

 

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#641 6 years ago
Quoted from astyy:

Hey Luis what is status of 128x16 Colour DMD?

 
Hi.

Now I'm focused on Creature HolomodSP, add Capcom to DMDMK66 128x32 and some professional projects. I will try to finish the DMDMK66 128x16 as soon as possible.

 

 

#646 6 years ago
Quoted from Sonic:

v1.84 is up and running in Frank...everything looks good...will get video....

 

Ok, fine, thank you very much for your tests.

Check the Auto Palette and custom colors. Here I have test with 128x32 and all works fine (29 preconfigured colors, Auto Palette and Custom RGB colors), same routines are implemented in 192x64.

 

#648 6 years ago

 

New firmware for DMDMK66 128x32, v1.82, available from Github.
https://github.com/pinballsp/DMDMK66/tree/master/128x32%20firmware

 

New Features

1.- Added Auto Sync routine: avoids the problems of loss of horizontal synchronism (lateral displacements of the image) that happened with Bally/Williams, now all works perfectly.

 

 

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#649 6 years ago
Quoted from Sonic:

Yep...AP works and the additional colors are working....that's an ugly pink ...LOL.....

 
Ok fine, thank you. I'm glad everything works.

You can customize the colors, all are available to modify the RGB value in the configuration file.

You can also customize the colors for each of the 4 color palettes for Automatic Palette. There are many color combinations, it's a matter of trying out the ones that you like the most and the better with each machine.

 

 

#651 6 years ago
Quoted from Crash:

From the looks of that photo the filter you include seems to do a great job at blurring the RGB LEDs together to a single color dot. Any comparison photos with and without the filter?

 
That effect is actually a visual effect that the phone camera produces when taking the image. The LEDs on these screens look very bright, and that saturates the objective of the automatic cameras, which affects the autofocus, hence the dots are blurred, appearing a uniform color. If instead of using the camera of my cell phone, I use my Nikon camera with manual adjustment of the aperture and the exposure time, the look will be different.

Some time ago I posted a comparative image here, but it was 192x64 and 128x32, and also in different ambient light conditions.

Shortly I will receive amber filters, which I have orders, and also a new type of gray filter. Then I will do a test and take pictures, of a screen, with and without a filter, in the same conditions of ambient light, so that the difference between mounting and not the filter is appreciated. In any case, the contrast of the image improves a lot with the filter and the LEDs turned off are practically hidden, the filter is highly recommended to obtain the best image quality.

I have another filter, to blur and mix the 3 colors of each LED, but it needs an additional mask, which is quite complicated to do. I have not found that type of filter that mixes and blends the colors to get an ideal color.

I always suggest the Amber filter in all my DMDMK66 sales, and most users buy it. It is a major improvement, in the quality of the image, and the additional cost is very small. It may be that the filter also produces a positive effect by mixing the colors of each point, but it is something that I have not checked, making comparisons.

 

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#652 6 years ago

 

A few days ago I received the new PCB for the DMDMK66 128x32. I have added and removed some components for better performance, I have also designed a new PCB for the 192x64 screens with the same improvements.

Next Monday I will finally receive Led panels, and I will use this new PCB for all pending orders. Both the DMDMK66 128x32, and the 192x64, are 100% plug and play without custom cables, already tested in many pinball, working perfectly.

All DMDMK66 128x32, will install the last v1.82 firmware version, that works already perfectly with Bally/Williams, and DMDMK66 192x64 with v.184 that solve the first/last line bug.

After all the hardware and firmware has been reviewed, improved, and fixed the errors detected, it is time to jump to new challenges in this project, to add new features. That is, add Capcom, Spike, Virtual Pinball and Advanced Coloring. At least I want to leave Capcom and Spike running, before continuing with the Advanced Coloring. Although I could do both at the same time to be able to offer the advances of Advanced Coloring in the already supported brands, mainly in Bally/Williams.

 

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#654 6 years ago

 

New firmware for DMDMK66 128x32, v1.83, available from Github.
https://github.com/pinballsp/DMDMK66/tree/master/128x32%20firmware

 

New Features

1.- Added CAPCOM pinball. Tested, works at 100%. Auto Detection: the user does not need to configure the pinball manufacturer, the firmware detects it automatically. Auto Synchronization, avoids the loss of horizontal synchronism (lateral displacements of the image).

Next, will be add Spike, Virtual Pinball and Advanced Coloring. And as soon as I get a Gottlieb CPU, I'll add it too, I already have some contacts to get the CPU, video and sound boards for the tests.

 

 

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1 week later
#656 6 years ago

 

I decided to lower the price of the DMDMK66 192x64, because I got a new supplier of Led panels with a significant price reduction. This allows me to offer a quality product, at a better price, from 355 Euros, now only 295 Euros. Optional extras, preconfigured micro SD card +9 Euros, Amber filter +21 Euros.
 

Features:

1.- 100% compatible with SEGA screens 192x64
2.- Completely Plug and Play, without special cables
3.- No need external power supply
4.- No need to pay licenses
5.- No need to wait to activate the firmware
6.- Professional design, all in one big PCB board
7.- Multicolor System with Auto Palette (4 palettes with automatic change every 25 seconds)
8.- Free updates by download from Github
9.- Fully compatible with the future advanced coloring system, Magic Color Tool Editor and Color Processor.

 

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#659 6 years ago

 

My friend Oscar bought me a DMDMK66 for his Baywatch a while ago and he sent me this video.

Now the firmware has been improved, a bug that was in the last/first row was fixed, and the Auto-Palette option was added, which allows you to configure 4 color palettes with automatic change every 25-30 seconds, for a more colorful effect, 29 pre-configured colors available and option to create custom colors with their RGB value.

As soon as I finish with the Magic Color Tool Editor, it will also be compatible with advanced image to image coloring.

 

 

#661 6 years ago
Quoted from Crash:

Is it possible to put together a group buy of these to reduce shipping costs? That would mean someone in the US would need to receive them and resell them, that means shipping just one package of maybe 4 to the US and splitting the cost amongst the US buyers.

 

Yes, sure. I can send several units in one package to USA, so this saves money on the freight cost. The cost of freight by weight applies rates for 1-3 Kg, 4-10 Kg, 10-20 Kg and >20 Kg. Each screen DMDMK66 192x64 weighs less than 1Kg, and a little less 128x32 screens.

I can also verify the shipment by Packlink, this may be even cheaper, but I have never sent by this system, so I do not know how fast and safe it is.
 

#663 6 years ago

 

By Packlink StarPack Express, courier service, with delivery time 2-4 days, is the cheapest. By post is a bit cheaper, but very slow and without tracking, it is a risk to send by post (easy package loss or content break), I always prefer the courier service or try for the first time with Packlink.

https://www.packlink.es/
https://www.packlink.es/envios-a-america-del-norte/

 

Details of the services
ESTIMATED TRANSIT

Shipping of parcels with International coverage
Delivery under signature
Air Service: delivery of 2 to 7 days, depending on destination
Maximum weight: 32 Kg, Maximum length: 150 cm. Sum Long + High + Maximum width: 290 cm

Tracking of the shipment through the web in real time
Customer service via web available from Monday to Friday from 9 a.m. to 8 p.m.
The transit time is calculated considering exclusively working days. Weekends or holidays are not included in the calculation,

 

 

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#665 6 years ago
Quoted from Pintucky:

Complicated but you have done your homework!
I didn't realize that regular postal shipping was so limited.
I can go to the Post Office here and ship a package anywhere with tracking.
When I order, I'll just go with whatever service you wish to choose.

 
I will do my best to offer the lowest freight cost. The problem is that I send enough packages every week, most of them international, so having to go to the post office to make the shipments, it is not at all comfortable, in addition the nearest post office is quite far away. I always prefer the courier service, it is fast, safe and they go through my Office to pick up the packages.

I also verified the priority Spanish postal service (Correos Express), but this is even more expensive than the courier service. Currently, if Packlink works well, it will be the best option for shipments to the USA/Canada. I can also apply an additional discount according to quantities or add some extras for free.

In any case if I think of a better solution, I'll let you know.

 

#666 6 years ago

 

Today I located and bought a set of Gottlieb boards, CPU, Video and Sound. So soon I will add Gottlieb to DMDMK66 128x32.

I have also assembled and test a pinball DMD Signals Generator, with Eli's emulators (in the attached image). I have the Gottlieb emulator, which will be very useful, but I'll have to do the Spike. I'm doing it already, to be able to add the two manufacturers very soon, in the DMDMK66 128x32.

For Advanced Coloring, I have outsourced the services of a colombian programmer to finish the Magic Color Tool Editor. While I will add Gottlieb/Spike to the firmware, I will finish and test the Color Processor, the DMDMK66 128x16 and the hologram kit for the Creature. A lot to do for this first month of the new year.

For the Color Processor, I also bought a Stern Sam CPU, right now I have Bally/Williams CPUs, Capcom, Stern WhiteStar, Stern SAM, Gottlieb, Data East and SEGA for large screens. I just need one of Spike, but that will be very complicated, because they are very expensive and only get new, I'll have to settle for the DMD Emulator and the help that friends who have Spike pinballs give me.

 

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1 week later
#670 6 years ago

 

New price drop for the Multicolor DMDMK66 192x64 SEGA compatible. My contacts with new suppliers and purchases in quantity allow me to get Led panels and other electronic components at better prices.

New price, only 265 Euros + shipping costs. Optional extras; pre-configured micro SD card +9 Euros, Ambar Filter +21 Euros.

All DMDMK66 customers will have free access to the first Beta of the Advanced Colored software.

 

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#671 6 years ago

  

New design of DMDMK66 Magic edition ready to send to factory, with some improvements.

The main one, I added the support "100% Plug and Play" for the Stern SAM with DMD Led from the factory. A user warned me that these Stern SAM use a 4 pin DMD power supply connector instead of the 8 pins of the plasma DMD, so I have added it to this new version of DMDMK66. Now DMDMK66 for Stern SAM (DMD Led from factory) is also 100% Plug and Play without any special cable, it connects and works immediately.

I also removed some components that are no longer useful, such as the 12v DC connector, because after testing in many pinball models, the 100% Plug and Play function works perfectly. Other minor components are eliminated that are not really necessary to make a cleaner design.

Today I received a set of Gottlieb boards for my tests. This will allow me to be able to add Gottlieb to the firmware of the DMDMK66, I also continue to work with the Spike emulator. I hope to release a new firmware version soon supporting these two manufacturers.

I'll just have to add Virtual Pinball, and start with the first Advanced Colored Beta firmware, Magic Color Tool Editor and Color Processor.

 

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1 month later
#678 6 years ago

.
 

Released DMDMK66 v1.84 Beta version firmware. Added Stern SPIKE pinball.
This is yet a Beta under test, so for rest of manufacturers suggest install yet v1.83.

https://github.com/pinballsp/DMDMK66/tree/master/128x32%20firmware
 

The next firmware, V1.85 will already include support for ADVANCED COLOR frame by frame for all DMDMK66 128x32, 192x64 and 128x16. I will also launch the Magic Color Tool Editor package and the Color Processor hardware assistant, for coloring new games.

 
.

#681 6 years ago
Quoted from Crash:

Can you explain the color processor hardware assistant?

 

I will detail it as soon as the product is ready with the new firmware v1.85

I am studying some legal matters, with my lawyer, before launching the whole package of firmware, editor and hardware. For that reason, among other things, I can not at the moment, advance more details.

 

.

3 weeks later
#683 6 years ago

.

Test of acrylic filters in DMDMK66 192x64.

Left --- Gray Filter, Right --- Amber Filter.
Both improve the image, increase the contrast and hide the LEDs. Amber is darker, that's why it increases the contrast a little more.
 

 

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1 week later
#688 6 years ago

.

Thanks Crash for the positive feedback of the product.

You can also try changing the configuration of colors and palettes, to get it to best suit the colors and theme of the machine. Although I am a fan of the Black, Blue, Orange, White palette, I am sure there are others that offer good results.

I continue to work with Advanced Coloring for all DMDMK66, and since the assembly work of this and other products left me with very little free time for the design and programming of new products, I just bought a machine to assemble boards that will help me a lot, I will receive it in a week.

I hope that soon I will be able to dedicate a lot more time to the important thing that is the design and the programming of this and other products that I still have to finish, besides the design of new products.

.

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1 week later
#691 6 years ago
Quoted from Crash:

Question, I know the original Sega power connector carries 5v, ground, 18v, and ground. I’m rebuilding a 5v harness for someone and he had to ship it to me. In order to remove the harness from the game he had to cut the red and black 5v wires looped through the connector on the power supply.
In your photos it shows 18v on both sides of the power connector on your display board. Is that a typo that should read 5v on one side and 18v on the other? And can you confirm the display only needs 18v, not 5v like the original plasma?

 

DMDMK66 192x64 only needs 18v DC to work. In the first PCB boards there is a silkscreen error. The correct thing is the attached picture, the other two pins are not necessary for DMDMK66, those pins in the original plasma are GND and 5v. The two GND pins are really connected together in the connector, so the only pin that is not used is the 5-volt one.

I also attach an image about the original plasma power supply connector, with the identification of the pins.

 

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1 month later
#701 5 years ago
Quoted from Crash:

Any word on 128x16 availability and price?

 

I had some problems locating the PLCC Z80 processor, I think I'll solve it soon. I do not want to use it in DIP format, to keep the entire PCB board with the surface mounting components, so the whole assembly is automated with the Pick and Place machine that I bought recently.

 

 

2 weeks later
#702 5 years ago

 

A new member for the DMDMK66 family is practically ready. It is a Multicolor DMD 128x64, for vintage machines such as the Rage in the Cage and other similar from the same period and even later.

The plasma DMD stopped being manufactured some time ago, and at the moment the new DMDMK66 128x64 would be the only solution worldwide, to replace the original plasma.

Like the rest of DMDMK66, it also allows you to configure the colors, palettes and brightness level. The product is 100% plug and play, does not need any special wiring, just remove the old DMD, put the new one with the same cables and connectors, and it works immediately, without licenses or activations.

Like all DMDMK66, it will also support advanced image-to-image coloring, based on the Magic Color Editor. All free firmware updates from the DMDMK66 Github. As soon as I can, I'll upload a video of this screen running with a Rage in the Cage CPU.

 

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#704 5 years ago

I do not think you can improve the image, simply by doubling the amount of points on the screen, if you do not recreate all the animations again, it is something similar to the remake of the Attack from Mars. It has much more resolution, but it is clear that all the animations have been done again, even if they are similar.

The smallest dot pitch of current LED panels is approximately 1.5 mm, and it is very expensive, it is not even enough to double the dot density for the current 128x32 screens. Also, you would have to do all the animations again, that would be very expensive.

#706 5 years ago

 
I do not know if increasing the resolution of the panel, without creating the animations again at higher resolution, can improve something, besides these panels would be much more expensive.

In fact, the DMD's based on TFT screen that increase the number of dots artificially (by interpolation) to try to offer a "high resolution" image, get the opposite, the appearance of the image is terribly bad. Although this goes to the taste of each one.

Interpolation can soften the images a bit, but with low resolution images like those of a pinball, it is worse, the image becomes distorted. I know people who have tried those DMT TFT with that option activated, and they have deactivated it immediately due to how terribly bad it looked.

It's like supposing that watching a DVD movie (720x576) on a 4K TV is going to look better, due to the fact that the TV has a much higher resolution than a Full HD or an CRT TV.

#708 5 years ago

 
I think we'll have to wait long enough for LED panels of 1.25 mm RGB dot pitch and with good price. I do not know if it is possible, a dot pich RGB so small.

Also to control so many dots, calculating in real time the interpolation and also applying advanced color, will be necessary a more powerful hardware, for example the new NXP microcontroller that is released this June, the RT1020, an ARM Cortex M7 at 500Mhz. It is a processor that I will try, for new projects, as soon as it is available in the distributors, in June or July.

1 week later
#711 5 years ago

 
Due to the recent acquisition of Github by Microsoft, I have decided to migrate to Gitlab.

From now on, all downloads of Firmware Updates, Manuals and Documents of my projects will be available at the following address of Gitlab. https://gitlab.com/pinballsp

Therefore, downloads of firmware updates for DMDMK66 displays can be made from this web address.
https://gitlab.com/pinballsp/DMDMK66

The Github account will keep it for the time being, but it will no longer be updated, I will probably delete it.

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#713 5 years ago
Quoted from Crash:

Wow sorry to hear that, but glad at the same time you’re moving to a new repository platform.

Github still works, for now, but I do not like to have anything controlled by Microsoft, it is a company that destroys everything it touches and abuses its economic power by buying everything with money.

Many Github users are migrating to Gitlab, for the same reason. There are many open source projects on Github, and now it is under the control of Microsoft, which is quite rare, because it is a company that only thinks about monopoly and crushing competitors, buying companies and patenting everything.

https://about.gitlab.com/2018/06/03/movingtogitlab/
https://www.bleepingcomputer.com/news/technology/gitlab-sees-huge-traffic-spike-after-news-of-microsoft-buying-github/
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#714 5 years ago

 

I added the DMDMK66 Multicolor displays to the Pinside Shop and activated it, to place orders more easily.

https://pinside.com/pinball/my-biz/shop/inventory

Although it is also possible to place the orders by email [email protected], private forum message, Facebook private message https://www.facebook.com/Pinballsp, Skype pinballsp or Whatsapp +34693344445.

Finally I got a cheap freight cost for USA and Canada, only 49 euros for any DMDMK66, Europe 26 Euros and Spain/Portugal 8 Euros. All shipments by Courier with tracking number to trace online by internet.

I keep also cheap prices for displays, 128x32 only 189 Euros, SEGA 192x64 only 265 Euros. For the new 128x64 and 128x16 I will update price soon.

 
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#716 5 years ago
Quoted from mgpasman:

I would not do that, since you have printed that URL on the back of some of your displays (at least the 128x64 one posted earlier). Better keep it and refer to Gitlab from there.

Yes, I know, but I put a warning message in my Github account to redirect users to Gitlab. And in the next PCB boards I will replace the printed text of the link to Github with that of Gitlab.

#718 5 years ago
Quoted from Crash:

More
I was sorry to hear the news that Microsoft is buying GitHub, not you moving to GitLab. I don't think it was misinterpreted but I wanted to say that in just case.

Yes, I understood it from the beginning, thanks Crash.

4 weeks later
#720 5 years ago
Quoted from Crash:

Any progress on a 128x16 display?

Hello

With my Pick and Place machine working, I hope finish all pending projects this summer. The Creature Holomod kit, Dmdmk66 128x16 and fisrt Advanced Color firmware for all Dmdmk66, are the priorities.

3 weeks later
#722 5 years ago

 
DMDMK66 128x64, already available in the Pinballsp Facebook shop. As soon as possible I will do more pictures and videos of display working in a full game.
This new color display replaces the old plasma that is no longer manufactured.

https://www.facebook.com/Pinballsp
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1 week later
#723 5 years ago

 

The Multicolor DMDMK66 128x32 display already supports Stern Spike. Today latest tests, and everything has worked perfectly.

Like the other brands, it works with Auto Detection, this means that it is not necessary to configure anything so that the firmware automatically detects all the pinball manufacturers supported by the firmware.

As of today, DMDMK66 128x32 supports all Bally / Williams, Data East, Capcom, Stern / SEGA WhiteStar, Stern SAM, Stern Spike and Spinball.

In development Gottlieb, Advanced Coloring image by image and Virtual Pinball.

As soon as I can I will make a video of the DMD installed in a pinball Spike, playing a game, since the CPU on the work bench does not allow to start a game without having all the boards. I will also upload to Gitlab and Github, the new version v1.84 Final with full Spike support.

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#725 5 years ago
Quoted from rubberducks:

I think what everyone's waiting for is "Advanced Coloring image by image".

Yes, I know, a Panamanian programmer is working with the coloring software, meanwhile I can finish the creature's hologram kit. I am also testing a new and more powerful microcontroller for the Color Processor hardware (not for the DMD), an NXP RT1020 Cortex M7 at 500 Mhz.

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#726 5 years ago

 

The DMDMK66 family continues to increase, in this case it is an adaptation of the 192x64 model's firmware for these vintage bowling machines, PRO Striker and COSMIC PRO Striker.

Now I am studying the changes that will be made in the DMDMK66 firmware, and soon it will also be compatible with the Multicolor DMDMK66 192x64 display.I am pleased to provide spare parts for old machines, which would otherwise not be repairable, in addition to giving them a better appearance with new color Displays that make the product more attractive and eye-catching to the player.

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#728 5 years ago
Quoted from lurch:

Dude... Any Williams pins pictures or video? I'm interested in a few myself but I'd like to see them in action before I pull the trigger.

 
Hello.

In my Facebook and Youtube channel, there are some videos of DMDMK66 in a Bally/Williams.

Also there are pictures and videos in my Pinside shop and Facebook
https://pinside.com/pinball/market/shops/1097-pinballsp/01682-dmdmk66-128x32-multicolor-100-plug-and-play

 

 

#737 5 years ago

 
Improving my work tools, for a better quality control of the product, and a faster assembly and test.

I have designed a board to check the LED panels (before assembling them in the DMD), and the DMDs once assembled. The board allows to test 64x32 and 64x64 led panels, activating the basic colors, red, green and blue, individually or mixed, so I can detect quickly if any led fails, to not mount that panel in a DMD. I have add support to check a special P2 led panels based on ICN2038S chip controller, a headache of panel not compatible with any other version.

The second function of this board is a DMD tester, it generates signals that emulate those of each pinball manufacturer, with the option to visualize a pattern or a fixed color (red, green, blue or mixtures). I can generate signals also for DMD of 192x64 and 128x16. I add a micro SD card holder for other functions that I can think of, for example to test splash screens with animated GIFs, etc ...

My second tool is mechanical. It is about acrylic supports to align the led panels, at the time of assembling the DMD. The manual alignment is not so perfect and it takes longer. With these brackets based on square pieces, the panels are perfectly aligned instantly, then I can place the PCB and screw it to the panels, which are always held by the support to prevent them from misaligning.

Although all these tools are for my use, I think it is interesting to show what I am improving the production process to offer a product of the highest quality.

As for the DMD features, it is improving little by little, recently added Spike, which already works 100%, only need to add Gottlieb and virtual Pinball, so that the firmware is finished in terms of supported pinball manufacturers. Also the Advanced Coloring that is so much in demand, we are working on it, I would like to release the first version as soon as the summer ends.

 
ScreenHunter_021.jpgScreenHunter_021.jpgTester_001.jpgTester_001.jpgalineador_001.jpgalineador_001.jpgalineador_002.jpgalineador_002.jpg

alineador_004.jpgalineador_004.jpg
#739 5 years ago

 
Thanks for your support Crash.

The red filter on the front panel, it came from the factory?. If you do not remove it, that filter completely disables the multicolored, because white turns it red, orange turns red and blue practically disappears. At the end it looks like a single-color red screen, when it really is multicolored display.

It's a shame, because the multicolor effect, even with an automatic coloring system based on brightness levels, is spectacular compared to a conventional plasma, mainly if colors are chosen correctly for a specified machine.

The original cardboard shield was probably put on by the manufacturer to protect the user and nearby circuits from possible high voltage discharges. My DMDs do not use any of those high voltages, everything goes in low voltage DC, no problem if you do not put the cardboard protector.

#742 5 years ago

 
It is already official, after some tests and some modifications in the firmware, DMDMK66 192x64 already supports the COSMIC PRO Striker and PRO Striker machines.

As soon as I send these screens to a user in Argentina, who bought them from me to restore these machines, I hope to publish a video of the screen running with the game on the machine.

I will also publish videos of the DMDMK66 128x64 working in the Rage in the Cage, as soon as I send the pending order of shipment that I have to the United States.
PRO_STRIKER.jpgPRO_STRIKER.jpg

2 weeks later
#744 5 years ago
Quoted from Crash:

Any luck finding a surface mount Z80 CPU?

 

Yes, no problem, I already have several suppliers for Z80 PLCC. Now I'm busy with the Hologram Kit for the Creature and the Advanced Color for the DMDMK66, I want to release both this month. Then I will prepare the final version for the 128x16 screen.

 

Z80_OK.jpgZ80_OK.jpg
#745 5 years ago

We are still working with the Magic Color Tool Editor for the Advanced Coloring in the DMDMK66 and other future DMDs (which I am still thinking about designing).

The editing and coloring part is quite advanced, although there are still things to fix and try. Of the tools of colored, need yet add the two assistants of colored fast by pencil and fill (special assisted option, not the basic, I will detail when available), and the intelligent coloring image to image. It is also pending the option of importing projects, with two options, importing from Color Processor files and importing from Source files, the first option will give us the game practically colored, without the need to waste time coloring by hand, leaving only to add the masks and the Keyframes.

Meanwhile, I am testing the new RT1020 Cortex M7 processor at 500Mhz, as I said, but I have designed a new board, which although it is not the final design, will allow me to try advanced matters such as colored image to image, mainly with 192x64 animations that need the faster hardware. The final version will employ the 144-pin processor, with an additional SDRAM memory of 512 Mb, which will store the colored game and the program for very fast access.

I have some more surprises, but for now I prefer not to give details, to avoid being copied for those that we all already know (they are experts in copying what others do, and then they complain otherwise, that they have been copied, we just have to see how they have COPYED the design of my DMDST32 board, as if it were the most normal thing in the world).

Now I am dedicating myself mainly to the Hologram mod for the Creature, because it is more priority, but I do not stop doing and try things for the Advanced Coloring of the DMDMK66 (and new future models of DMD).

If I can, as soon as the product is ready, I would like to offer it already with some games totally colored and ready to use, like the Baywatch of course, and some of the main ones of 128x32 (The Theater of Magic, Monster Bash, Medieval Madnes, Attack from Mars, The Addams Family, Indiana Jones)

Editor_001.jpgEditor_001.jpgEditor_002.jpgEditor_002.jpg
ScreenHunter_040.jpgScreenHunter_040.jpg

Editor_003.jpgEditor_003.jpgEditor_004.jpgEditor_004.jpgEditor_005.jpgEditor_005.jpgplaca_001.jpgplaca_001.jpgScreenHunter_019.jpgScreenHunter_019.jpgScreenHunter_023.jpgScreenHunter_023.jpg
#752 5 years ago

My programmer continues working in the Magic Editor. The zoom is improved, with options of automatic resizing to the maximum size of the program window, various enlargement percentages up to 800%.

The zoom is real, and not on a small window, with which you can work with maximum comfort, large images, with large dots to make color to detail without forcing the view. Applicable to all monitor resolutions, mine is 32 inches 2K and works in great detail.

Three boxes are added vertically coupled to a left column, to select dumps, animations and frames by animation or dumps. We add eyelash systems to the work boxes, for a greater versatility of options. Magic Editor allows you to work with up to 32 colors per animation, you can choose each color of a RGB Picker with a depth of 24 bits (more than 16 million colors). It will add zoom from the mouse wheel, and scroll the image with the mouse cursor, all to get a really nice work tool to manage, for a quick and comfortable work.

Now it is necessary to add, most importantly, the assistants to the coloring (magic pencil, magic fill and magic frame on the frame), which will allow painting very quickly, by zones to several colors in a single pass or with filling in several colors.

All this by software, on the other hand will be Color Processor by HARDWARE, for an automatic coloring of complete games, that is a product that I am developing myself, and that together with the assistants of the Magic Editor will allow to color complete games in record time and with much comfort, within reach of anyone.

The attached capture screens, are only for TESTS, to check the Magic Editor, not final look of color games for DMDMK66 and DMDMX7. Really the Color Processor hardware will do most of work, and reserve the Editor for some details or special games.
ScreenHunter_049.jpgScreenHunter_049.jpgScreenHunter_050.jpgScreenHunter_050.jpgScreenHunter_057.jpgScreenHunter_057.jpg

ScreenHunter_062.jpgScreenHunter_062.jpg
ScreenHunter_061.jpgScreenHunter_061.jpg
ScreenHunter_060.jpgScreenHunter_060.jpg

pesta_001.jpgpesta_001.jpgpesta_002.jpgpesta_002.jpg

#764 5 years ago

Trying a very special case, and surely unique in Advanced Coloring, I've only seen it in the Baywatch. Dynamic data, with scores in large hollow numbers, behind them there are animations,

Mixing it is complicated, to get those colored animations, a special algorithm is required, we are in it, I have studied it and I think I know how to do it. The programmer Carmelo is implementing it in the Editor, as an option configurable by the user, and I in the firmware of the screen. It is curious the complexity involved, to be used only in a single game. The rest of the dynamic content treatment, for all games, with masks is already tested and working (also those of rats in Dracula).

ScreenHunter_069.jpgScreenHunter_069.jpg

ScreenHunter_082.jpgScreenHunter_082.jpgScreenHunter_084.jpgScreenHunter_084.jpgScreenHunter_085.jpgScreenHunter_085.jpgScreenHunter_087.jpgScreenHunter_087.jpg
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