(Topic ID: 173693)

DMDMK64 new DMD multicolor by pinballsp is on the way

By pinballsp

7 years ago


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#201 6 years ago
Quoted from mayuh:

...could be my fault. I just flew over the last posts and decided that the product name is mk64 he didn't even know I'm going to do an intro

Thanks Mario, now all are tests. First I needed to know how config and work Smartmatrix library to play animated GIF in firmware, after some problems with it, now it is working fine.

#202 6 years ago

.

I received today already the DMDMK66 12V DC PCB board, so I will assemble and test full DMDMK66 along next week. And I have add one more hardware option, with a new microcontroller, the most powerful, a Cortex M7, Atmel SAM S70, 300Mhz, 2Mb Flash, 384K RAM, and its even cheaper than MK66 (MK26 in pictures is same, without Ethernet not needed for this application).

So DMDMK66, may be finally is DMDSAM7. This do not mean start to do a new firmware, both MK66 and SAMS70 are ARM MCU's, so easy to move the firmware from one to another with small changes. A more powerful microcontroller allow better features to play full colorized games.

My new DMDMK66 or SAM7 install a parallel SD card 4bit access, so faster access than SD SPI 2 wires (in DMDST32), to read colorized game files.

Current hardware comparison for my DMD's is following:
DMDST32, STM32F407, 168Mhz, 1Mb flash, SD card serial 2 wire (slow access).
DMDMK66, Kinetis MK66 (MK26), 180 Mhz, 1Mb Flash, SD card parallel 4 bit (faster than SPI 2wires)
DMDSAM7, Atmel SAM S70, 300 Mhz, 2Mb Flash, SD card parallel 4 bit (faster than SPI 2wires).

ALL my current and new DMD's will install special "bleeding free" Led panels for best quality.

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#203 6 years ago

Seems like a win-win if the Atmel is cheaper and (much) faster, and has higher capacity buffer (flash).

#204 6 years ago
Quoted from rubberducks:

Seems like a win-win if the Atmel is cheaper and (much) faster, and has higher capacity buffer (flash).

Yes, its a surprise for me, a M7, 300Mhz, 2Mb flash, cheaper than a Kinetis M4, 180Mhz, 1Mb Flash, and even cheaper than STM32. Its a monster of microcontroller, very powerful, sure will be perfect for advanced color. This is the top of microcontrollers, next are already MPU, SOC and FPGA.

#205 6 years ago
Quoted from pinballsp:

.
And I have add one more hardware option, with a new microcontroller, the most powerful, a Cortex M7, Atmel SAM S70, 300Mhz, 2Mb Flash, 384K RAM

The most powerful Cortex M7 is afaik the stm32h7 with 400Mhz. If you would make a board using one of these, I would definitely buy one regardless of the firmware

2 weeks later
#206 6 years ago

.

My new DMDMK66, prototype assembled and now under test, I think soon I will may offer it. With better features than DMDST32, a more powerful processor, 512Mb flash memory to store full colorized games, SD card fast access (4bit parallel), do not need pay key licenses or wait for activation, all updates for free. Without third-party firmware dependencies, uses its own firmware.

First firmware release support all Bally/Williams, Data East, Stern/Sega WhiteStar, Stern SAM. Now also testing Capcom and Spike. WIFI support will be add in next firmware version, to UPDATE firmware and config device. Also in second firmware will add virtual pinball support (or may be even in first firmware version)

Also Im preparing already the software needed to may apply advanced color frame by frame to any game. I have send a second prototype to a friend that has many pinball to test it in several pinball by manufacturer.

ALL my Multicolor DMD, install the new "Bleeding FREE" Led panels, for best quality. All are 12VDC Ready, do not need external power supply, plug and play, only need connect 2 wires to 12V.

Orders or questions, may contact by forum private message, email [email protected], Skype pinballsp, Whatsapp +34693344445 or Facebook messenger https://www.facebook.com/Pinballsp/

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#207 6 years ago

Why didn't you go for the DMDSAM7 if it was faster and cheaper?

#208 6 years ago
Quoted from rubberducks:

Why didn't you go for the DMDSAM7 if it was faster and cheaper?

Yes, I will do, but I made this DMDMK66 PCB board time ago, and I want test it, because firmware for SAM S70 will be based on same source code firmware. So, all I do for DMDMK66 will work with DMDSAM7, both based on ARM microcontroller, easy export firmware between both.

Currently I do not have yet a big PCB for SAM7, I will receive in a few days a small PCB board for first tests. Also PC software to apply advanced color by game, is universal, may use with any of my new developments.

With current prototype I want also test fast access to external 512Mb Flash memory to store full colorized games, and same for SD fast access.

1 week later
#209 6 years ago

.

Testing DMDMK66 in Bally/Williams, Data East, WhiteSTar and Spinball. All work perfectly.

And a surprise, the firmware work and support "Spinball" spanish pinball manufacturer of Jolly Park and another. Along this week will test in Capcom, Stern SAM and Stern Spike, and if all work fine, then soon I will release the first version of DMDMK66, hardware and firmware. If possible, in first release I will add virtual pinball support, if no possible will add in first firmware update.

All updates for free, do not need pay licenses, do not need wait for activations, plug and play, work immediately.

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#210 6 years ago

You should have a repository like pinsound where people can save/share their work.

#211 6 years ago
Quoted from Rondogg:

You should have a repository like pinsound where people can save/share their work.

Hello.

Time ago I made a Github for this product, I must check yet how configure and how work exactly, but I think will be possible users may upload their files (colorized games, color palettes by game, etc...) to share and also to download any file (firmware updates, instructions, colorized games, config files, etc...).

As soon as I release first DMDMK66 hardware/firmware, I will provide full details about it, and hope soon I will release first tool software to colorize games.

#212 6 years ago
Quoted from pinballsp:

Hello.
Time ago I made a Github for this product, I must check yet how configure and how work exactly, but I think will be possible users may upload their files (colorized games, color palettes by game, etc...) to share and also to download any file (firmware updates, instructions, colorized games, config files, etc...).
As soon as I release first DMDMK66 hardware/firmware, I will provide full details about it, and hope soon I will release first tool software to colorize games.

To avoid confusion, particularly as you seem to be using the DMDSAM7, I'd try to settle on a product name that's easily recognisable and accurate, rather than DMDMK66.

#213 6 years ago
Quoted from rubberducks:

To avoid confusion, particularly as you seem to be using the DMDSAM7, I'd try to settle on a product name that's easily recognisable and accurate, rather than DMDMK66.

All source code developed for DMDMK66 will work with SAM S70, no problem about it. Now I have only prototype for Kinetis MK66 microcontroller, so can not offer yet DMDSAM7.

The sufix MK66 and SAM7 refer to the microcontroller in board, more powerful SAM S70 than MK66, but both ARM 32bit and easy to export source code from one to another.

About change product name, do not know what alternative name may use, my policy about DMD names, was from the begining with DMDST32, DMD + sufix (related to processor in board).

Along this week I will receive first PCB prototype for SAM S70 (PCB picture attached), this is not a big board, because its expensive to do a prototype, this is a small board to connect to led panels with flat cable, enough to do all tests. Also I have add option to config board to work with 192*64 led panels for big SEGA DMD, its possible I release also 192*64 DMD with this processor if all tests are good.

Attached also some more pictures that sent me my friend Orlando, that is testing currently DMDMK66 with several pinball machines, all working perfectly, and surprisingly also work with spanish Spinball Jolly Park, their clients already ask to order it for that pinball, the only multicolor compatible Spinball manufacturer. Also wait Orlando confirm me that work fine with Capcom, Spike and SAM. Up to now all working with Autodetect, do not need config anything to install in different pinball machines.

And with DMDMK66 and DMDSAM7, besides my animated splash creen, I will offer also to clients option to add a custom picture/video_animation with their company name, for advertising.

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#214 6 years ago

.

Testing DMDMK66 in a Champion Pub.

#215 6 years ago

I just think it's likely to inhibit sales unless it's not immediately memorable and explainable.

Perhaps PinballSP DMD1 (1 = version number), abbreviated to PBSP DMD1. Sega version can be DMD1S. Keep it simple.

Plenty of people don't know of your existence in the first place, and unless they've been closely following development, then DMDMK66 and DMDSAM7 will mean absolutely nothing to them, and if they're not tech-minded will likely confuse them anyway.

#216 6 years ago

or ship one project before starting 3 more...

#217 6 years ago

.

Today I received PCB boards to test the new SAM S70 processor, a very powerful MCU, ARM Cortex M7, 300Mhz. Also I made a small board for tests with MK66. Both boards are small, because for prototypes are cheaper, I add some optional hardware to help me in tests, and when all is tested I will do the big board. These two test boards allow connect to P2 panels to check firmware for 192*64 DMD.

I have think to do also a small test board for the 128x16 DMD prototype, I will prepare next days and will send to manufacturer in a few days. Meanwhile my friend is testing DMDMK66 in more real pinball, I wait for news about test in SAM, Spike and Capcom, and probably also will work without modify in Alvin and Spooky because Autodetect firmware option.

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#218 6 years ago
Quoted from pinballsp:

.
Meanwhile my friend is testing DMDMK66 in more real pinball, I wait for news about test in SAM, Spike and Capcom, and probably also will work without modify in Alvin and Spooky because Autodetect firmware option.

If you had any idea how the firmware from ecrutz you are using and its auto detect mechanism is working, you would already know what works and what does´t. From those that are untested by your friend, it will only be SAM, but that was already proven 1,5 years ago by the author of the rgb.dmd firmware. Furthermore if you dive deeper into the signaling of the missing machines you will come to the conclusion that auto detect will not work anymore. Interesting thing to see will be whether you are able to add a single new machine type or at least colored v-pin support to the given code for "your" first release.

#219 6 years ago
Quoted from pinballsp:

.
I have think to do also a small test board for the 128x16 DMD prototype, I will prepare next days and will send to manufacturer in a few days.

I would be interested in a "dot matrix driver" pcb without the dot matrix display to add a 128x16 real pinball mode to 128x32 pin2dmd for testing. Just a board with pd0,pd1,row data,rowlock, coclock and clatch as output. Together with your dmdst32 hardware the user could either mount it into the original frame and display the graphics in original size in color or extend the graphics to 128x32 using the pin2dmd editor.

#220 6 years ago

I think auto detect is a bit pointless and a waste of time and effort, you know what machine your sticking it in just set this via dip switches or some software config. Dont solve problems that dont need solving!

#221 6 years ago
Quoted from russdx:

I think auto detect is a bit pointless and a waste of time and effort, you know what machine your sticking it in just set this via dip switches or some software config. Dont solve problems that dont need solving!

Absolutely. It is a feature Eli implemented in his code. It worked fine until he tried to add Gottlieb and found out it stopped WPC from working. One of his last commits on github was to remove the Gottlieb WIP code to make WPC work again.
https://github.com/ecurtz/RGB_DMD/commit/232025289c77c3147ef63a74a2c83d56df1edb60
I´m pretty sure when FAST pinball releases his RGB LED DMD in june it will have a newer code with more machine types supported and auto detect removed, but we will see.

#222 6 years ago

Yes I am looking forward to this release. The hardware looked very interesting from the few pictures that was posted.

#223 6 years ago

I'd love to get one of these. I can't wait for it to be released.

#224 6 years ago

.

New small TEST PCB board, ready to send to manufacturer, this is to test the Multicolor DMD 128x16, also based on the Kinetis MK66 microcontroller.

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#225 6 years ago

Are all these boards auto routed? (its putting traces under your crystal which is a bit naughty! and definitely not best practice )

#226 6 years ago
Quoted from russdx:

Are all these boards auto routed? (its putting traces under your crystal which is a bit naughty! and definitely not best practice )

No, only some tracks are auto route, and that one track in 8Mhz crystal was already solved. After route boards, I check all several times before send to manufacturer, and always I amend all mistakes. Capture screen was about first routing.

At any rate, this is a prototype, no yet big board to do final DMD, cheaper do small boards for prototype, test all, develop firmware, then when all work fine, I do final big board, all in one.

#227 6 years ago

.

SAM7 Test Board assembled and ready to check first firmware, also I have assembled a test MK66 with some more hardware to do more test. Both with option for 192*64 led panels.

In a few days I will receive also a test board for 128x16 led panels.

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1 week later
#228 6 years ago

.

Today I received a new small TEST PCB board, this is to develop the 128x16 Multicolor DMD, all with SMT components, also the Z80 (PLCC), Eprom 27c010 (PLCC) and Ram 6264 (SOIC), so the final design will be very compact, and like my DMDMK66 all in one board with professional design.

So, I have already all small test boards I need to develop and test firmware for DMD Multicolor 128x32, 128x16 and 192x64. DMDMK66 128x32, is close to be ready, all tests work very well, Im very happy with product.

And fortunately, for me, the routine that control de Led panels (Smartmatrix) in DMDMK66 firmware, according to the developer (Louis), will soon be available in its V5 version to be able to control LED panels P2, 64*64, Scan 1/32 required for the development of DMD 192*64, so that will save me a lot of development work.

I continue also with last test for the Creature mod.

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#229 6 years ago
Quoted from pinballsp:

And fortunately, for me, the routine that control de Led panels (Smartmatrix) in DMDMK66 firmware, according to the developer (Louis), will soon be available in its V5 version to be able to control LED panels P2, 64*64, Scan 1/32 required for the development of DMD 192*64, so that will save me a lot of development work.

http://community.pixelmatix.com/t/modify-code-for-64-64-pixel-hub75e-1-32-scan-led-panels/212

I think you still have a long way to go And that is only the output routine, not to speak of the input signal processing and color processing etc.

Also I want to see if possible port source code to a Cortex M7, Atmel SAM S70, 300Mhz. Im checking currently how config DMA and interrupts.

Strange way of approach. Normally the hardware design follows the port and software functions, but you seem to prefer it vice versa

1 week later
#230 6 years ago

Any update?

#231 6 years ago
Quoted from flynnibus:

or ship one project before starting 3 more...

He's shipped a couple projects, I've had one installed for 8 months.

#232 6 years ago

Hello:

For now I can provide technical data of my progress, and everything is well on track to have all the three DMD, 128x32, 128x16 and 192x64, soon.

For my tests with the 192x64 screens, I got an original SEGA video card from a seller of Rumamina, I get it in a few days. The CPU already had it, which is the same as using Data East, I have eproms to burn several CPU games and video. However, I already got a screenshot of the signals someone posted on the internet, and I see that it works with 2 planes, just like WhiteSTar, so I only have to modify the points per line to 192, and the lines 32 to 64, the latter will be the most complicated, but I know already how to do it (thanks to Louis from Smartmatrix project). Price fixed already, 349 Euros, and do not need pay key licenses, do not need wait for any activation (this for ALL my DMDMK66, so do not need pay any extra money for licenses), 100% plug and play 12VDC, do not need external AC power supply, professional look all in one big PCB board.

For the 128x32 DMD, I got the CAPCOM data signal dump, with my logic analyzer, I saw that its practically the same as Bally/Williams, so 1 plane, except that the clock signal is 256 pulses per line, instead of 128 Pulses. That explains that the autodetecting does not automatically support CAPCOM, but I already have programmed in the firmware what is necessary so that it can work with this pinball manufacturer.

In addition a friend sent me data signals dump from a Spooky pinball, once modified the micro Propeller Parallax firmware. It has 4 planes, practically the same as Stern SAM, as soon as someone can do betatester with my DMDMK66 screen, I will test if as it is, it supports Spooky, it is very probable that yes.

I have also been working to improve the Spinball brand (Jollye Park and others), since it was moving a line vertically, so need a small firmware modification.

The 128x16 DMD, I still have not had time to assemble it, I'll try to do it this week. Also I do not have add yet virtual pinball to the 128x32 DMDMK66, as soon as possible I will add to firmware, a lot to do and not enough time to do all as fas as I want.

In the first screenshot attached, the CAPCOM data signal dump, in which can see the 256 pulses per line, which avoid the current firmware, autodetect from recognizing it correctly, is now practically included in the firmware.

In the second screenshot attached, the signals for a Spooky, in which can see the 4 planes, just like in the Stern SAM.

In the third screenshot, you can see the dump of data signals of SEGA 192x64, you can see the 2 planes, as in WhiteStar, so I think will be easy to do the DMD 192*64, at least change dots per line from 128 to 192, will be easy, change rows from 32 to 64 will need some more work, but I know already how to do it. My firmware work with Smartmatrix library to control led panels, and or I modify it, or soon like said me Louis (the Smartmatrix developper), these libraries will support 1/32 Scan 64*64 led panels, so sure I will offer soon the DMDMK66 192*64.

I am waiting for a friend, to whom I have sent a logical analyzer, to get me data signals dump of Gottlieb and Spike. Spike I'm sure I will add it soon, because the current firmware almost recognizes it, there is only a small vertical and horizontal displacement, from which I can find out the reason as soon as it has the signal captures, to be able to add these pinball manufacturers.

Also Im working with the Creature mod, a custom project for a client, and another client that requested me an estimation for a new project. So I have many things to do, I think this summer with more free time I will work faster.

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#233 6 years ago

What I don't understand, all this brands can use the same kind of plasma DMD, why do they need different software then?

#234 6 years ago

Because every pinball company wrote there dmd update drivers slightly differently. There are a many ways to drive those plasma displays with the 6 signals they take. Each company had there own way of achieving the seperate shades etc... So you need to decode it slightly differently for each pinball tech.

The display it self is mono chrome so there are cleaver framing tricks to achieve the shades.

#235 6 years ago
Quoted from russdx:

Because every pinball company wrote there dmd update drivers slightly differently. There are a many ways to drive those plasma displays with the 6 signals they take. Each company had there own way of achieving the seperate shades etc... So you need to decode it slightly differently for each pinball tech.
The display it self is mono chrome so there are cleaver framing tricks to achieve the shades.

Exactly.

Externally, when play animations in DMD, all seem same look, but internally data signals are different for each manufacturer. Some manufacturers are very similar, but even a little difference may do that need different firmware or do not work properly, for example Bally/Williams and Capcom, are really very similar, but a different data clock of 128 or 256 pulses, mean that need different firmware.

#236 6 years ago

I just wish you would finish the Bally/Williams one first and release it .
I dont understand all the tech talk etc etc
I just want to buy some plug and play DMDs now

#237 6 years ago

Any progress on the colouring software?

#238 6 years ago
Quoted from urbanledge:

I just wish you would finish the Bally/Williams one first and release it .
I dont understand all the tech talk etc etc
I just want to buy some plug and play DMDs now

I understand that most of people do not understand and do not interest anything about these technical questions, and only wait for a product ready to work. But some times, to may speak about status of project, I must speak about technical data. For practical data I may offer pictures and videos about some tests, meanwhile I develop it.

#239 6 years ago
Quoted from rubberducks:

Any progress on the colouring software?

No yet about it. I was working mainly with hardware and firmware to support most manufacturers, and the 192x64 to work with signal data. Same I will do with the 128x16.

About colouring software, I have ideas, but not yet developed software.

#240 6 years ago

.

After some modifications in firmware, my DMD Multicolor 192x64 is close to be ready. Only must to solve a little problem, like see in pictures attached, only display half of screen (32 rows, instead of the 64 rows), but I know already how solve it.

In all my tests, the screen is stable, the images do not blink or move sideways, appear at all times well centered. So, I think very soon I will may offer my DMDMK66 192x64 compatible SEGA 192x64 pinball machines.

After solve the little problem with half of screen, I will add SD card support to store color palettes and product is ready. This is my own product, HARDWARE + FIRMWARE from me, no more dependencies from third party firmware, so do not need pay extra key licenses and do not need wait for activation, product will be ready to work, plug and play, 12V DC ready, do not need external power supply to work.

And like my DMDST32 and DMDMK66, my 192x64 DMD will be with a professional look, all in one big board, high quality.

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#241 6 years ago

.

I said in my previous post (minutes ago), that the problem of my 192x64 DMDMK66 display would solve it in a few days, but finally it was a matter of minutes.

Problem solved, as you can see in the attached pictures, the screen already shows all the 64 lines. Only a small problem remains, the first 6 upper lines appear distorted or vertically displaced, this is already a minor problem and I will solve it soon.

The rest of the image is completely stable, with no flickering or lateral shifts.

This weekend I do not think I can do more, because I have to finish a couple of projects for a few customers, and it's urgent.

Monday or Tuesday, I will review the PCB design and send it to the factory. While solve the problem of the upper lines, I will add support for reading SD cards, I will program the configuration of palettes, the firmware update, and READY to get the product for sale.

Most likely my 192x64 DMDMK66 display will be on sale in a couple of weeks. The final price will be 355 Euros + shipping costs. Optional extras, pre-configured micro SD card +9 Euros, Amber filter +19 Euros.

I remember that this DMD do not need pay extra key licenses and do not need wait for any activation. Its plug and play, do not need external AC power supply, work with 12VDC. This is a product 100% developed by me, HARDWARE and FIRMWARE, no third party firmware dependencies.

For questions or orders may contact with me by email to [email protected], Whatsapp +34 693 344 445, Skype pinballsp or by the private messenger of Facebook https://www.facebook.com/Pinballsp .

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#242 6 years ago

.

This is the final PCB board design for the DMDMK66 192*64, ready to send to manufacturer.

A professional design, all in one big PCB board, plug and play, 12V DC ready, with a Kinetis MK66 MCU and a micro SD card 4bit parallel (for faster access, so useful for future advanced color).

As soon as possible, I will upload some videos about product working, with Batman, Maverick, Frankenstein and Baywatch Rom games. I will open also a Github to may download, for FREE, all firmware updates for users.

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#243 6 years ago

What features does your firmware come with? (release not future)

Ie
- which manufacturers does it support
- pinMame support? (probably not to important here)
- colour editor?
- frame by frame colouring? Or just a simple fixed palette?

#244 6 years ago
Quoted from russdx:

What features does your firmware come with? (release not future)
Ie
- which manufacturers does it support
- pinMame support? (probably not to important here)
- colour editor?
- frame by frame colouring? Or just a simple fixed palette?

The 192x64 display only install SEGA in four pinball models, Baywatch, Maverick, Batman and Frankenstein. There are no more manufacturers that install this kind of DMD. My current DMDMK66 192x64, first release support color palette, but allow config several color palettes and activate a system that change automatically each 20-30 seconds (Random Autopalette), if user config this option. In next releases I will offer advanced color frame by frame with a software Editor.

My DMDMK66 128x32, current version support all Bally/Williams, Data East, Stern/Sega WhiteStar, Spinball, Stern SAM, Stern Spike and Capcom, probably also support Spooky and Alvin but I must check yet. Color palette or Random Autopalette. Pinmame in next firmware release. Im working with advanced Editor to colorize frame by frame, but with an optimized system to do not waste 2 months to color a game, this will be for next firmware release.

Im working also with a multicolor DMDMK66 128x16 for Hook and similar pinball based on 128x16 DMD resolution. First firmware release same features than 128x32, color palette and Random Autopalette. May be in the future advanced color frame by frame with same Editor.

#245 6 years ago
Quoted from pinballsp:

Most likely my 192x64 DMDMK66 display will be on sale in a couple of weeks. The final price will be 355 Euros + shipping costs. Optional extras, pre-configured micro SD card +9 Euros, Amber filter +19 Euros.

Have you a price on the 128 x 32 ones yet?

Keep up the good work.

#246 6 years ago
Quoted from urbanledge:

Have you a price on the 128 x 32 ones yet?
Keep up the good work.

Thank you.

Price is same that DMDST32, 185 Euros + freight cost, but because you do not have to pay extra money for Key Licenses, you save 10 Euros and really it's cheaper than DMDST32. Optional extras, SD card preconfigured +9€, Amber filter +19€.

Also I do special prices, according with quantities, for resellers and distributors. Any question about hardware or software, suggestions to improve product, etc... I solve and reply all by Forum, Email, Whatsapp, Skype or Facebook messenger.

Kind Regards

#247 6 years ago

So since you're still calling it MK66, did you abandon the more powerful SAM7 in the end?

#248 6 years ago
Quoted from rubberducks:

So since you're still calling it MK66, did you abandon the more powerful SAM7 in the end?

No, but need some more time to do SAM7, there are some technical issues that require special study. Now I prefer release MK66, these are close to be ready for the three models 128x16, 128x32 and 192x64.

Also I must work and finish the Creature Holo mod, and two professional projects for some clients. So, I do not have free time to work currently with SAM7.

Sure, I will do DMD based on SAM7, as soon as possible, because it's more powerful and also cheaper, and all source code I develop now for MK66 is also useful for SAM7. And the Editor to colorize frame by frame will be compatible with all my DMD too.

#249 6 years ago

I really think you're shooting yourself in the face. All this does is confuse people. Do one, definitive version if you can.

It sounds like the software is a way off anyway, so why not just finish the CftBL mod, then take some time to release either the MK66 or SAM7 based DMDs, with at least some frame by frame colouring software support, rather than 2 piecemeal with no software initially.

#250 6 years ago
Quoted from rubberducks:

I really think you're shooting yourself in the face. All this does is confuse people. Do one, definitive version if you can.
It sounds like the software is a way off anyway, so why not just finish the CftBL mod, then take some time to release either the MK66 or SAM7 based DMDs, with at least some frame by frame colouring software support, rather than 2 piecemeal with no software initially.

Firmware is updatable, no problem to release new versions with more features. It's better release step by step than work for a long time to offer the final product with advanced options.

MK66 and SAM7 will be compatible, and both with enough power to run advanced color games. Really SAM7 is mainly useful for me, cheaper, easier to order and assemble, and with more options to develop software.

I have so many things to do, that sometimes is not easy choose what is the priority.

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