Hello:
For now I can provide technical data of my progress, and everything is well on track to have all the three DMD, 128x32, 128x16 and 192x64, soon.
For my tests with the 192x64 screens, I got an original SEGA video card from a seller of Rumamina, I get it in a few days. The CPU already had it, which is the same as using Data East, I have eproms to burn several CPU games and video. However, I already got a screenshot of the signals someone posted on the internet, and I see that it works with 2 planes, just like WhiteSTar, so I only have to modify the points per line to 192, and the lines 32 to 64, the latter will be the most complicated, but I know already how to do it (thanks to Louis from Smartmatrix project). Price fixed already, 349 Euros, and do not need pay key licenses, do not need wait for any activation (this for ALL my DMDMK66, so do not need pay any extra money for licenses), 100% plug and play 12VDC, do not need external AC power supply, professional look all in one big PCB board.
For the 128x32 DMD, I got the CAPCOM data signal dump, with my logic analyzer, I saw that its practically the same as Bally/Williams, so 1 plane, except that the clock signal is 256 pulses per line, instead of 128 Pulses. That explains that the autodetecting does not automatically support CAPCOM, but I already have programmed in the firmware what is necessary so that it can work with this pinball manufacturer.
In addition a friend sent me data signals dump from a Spooky pinball, once modified the micro Propeller Parallax firmware. It has 4 planes, practically the same as Stern SAM, as soon as someone can do betatester with my DMDMK66 screen, I will test if as it is, it supports Spooky, it is very probable that yes.
I have also been working to improve the Spinball brand (Jollye Park and others), since it was moving a line vertically, so need a small firmware modification.
The 128x16 DMD, I still have not had time to assemble it, I'll try to do it this week. Also I do not have add yet virtual pinball to the 128x32 DMDMK66, as soon as possible I will add to firmware, a lot to do and not enough time to do all as fas as I want.
In the first screenshot attached, the CAPCOM data signal dump, in which can see the 256 pulses per line, which avoid the current firmware, autodetect from recognizing it correctly, is now practically included in the firmware.
In the second screenshot attached, the signals for a Spooky, in which can see the 4 planes, just like in the Stern SAM.
In the third screenshot, you can see the dump of data signals of SEGA 192x64, you can see the 2 planes, as in WhiteStar, so I think will be easy to do the DMD 192*64, at least change dots per line from 128 to 192, will be easy, change rows from 32 to 64 will need some more work, but I know already how to do it. My firmware work with Smartmatrix library to control led panels, and or I modify it, or soon like said me Louis (the Smartmatrix developper), these libraries will support 1/32 Scan 64*64 led panels, so sure I will offer soon the DMDMK66 192*64.
I am waiting for a friend, to whom I have sent a logical analyzer, to get me data signals dump of Gottlieb and Spike. Spike I'm sure I will add it soon, because the current firmware almost recognizes it, there is only a small vertical and horizontal displacement, from which I can find out the reason as soon as it has the signal captures, to be able to add these pinball manufacturers.
Also Im working with the Creature mod, a custom project for a client, and another client that requested me an estimation for a new project. So I have many things to do, I think this summer with more free time I will work faster.
CAPCOM2.jpg
SPOOKY2.jpg
DMD_192x64_Baywatch2.jpg