DMDMK64, new DMD multicolor by Pinballsp is on the way.

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By pinballsp

3 months ago


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  • Latest reply 1 week ago by Rondogg

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    There are 129 posts in topic. You are on page 3 of 3.
    #101 2 months ago
    Quoted from TimeBandit:

    You keep mentioning CAN bus. Spike is not strictly CAN. It's a custom RS-485 protocol that you will have to decode.

    This CAN bus is not specifically for Spike, I add it to connect some Mods wired with a fast and safe serial port, for example matrix controller board to DMD will connect by CAN bus, but topper will be wireless by WIFI or 2.4Ghz Nordic RF module.

    Board modified to install a stronger USB B connector, instead of small mini B USB.

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    #102 2 months ago

    Why talk to topper via wireless when its like 3 feet away? Surely just running a few data lines / your canbus network makes much more sense?

    Never use wireless when you don't need 2! Its good for setting up configurations or downloading new firmware etc.. But talking to a bit of hardware 2/3 feet away seems bit over kill? Just use good old wires lol (far more reliable)

    Just my opinion though

    #103 2 months ago
    Quoted from russdx:

    Why talk to topper via wireless when its like 3 feet away? Surely just running a few data lines / your canbus network makes much more sense?
    Never use wireless when you don't need 2! Its good for setting up configurations or downloading new firmware etc.. But talking to a bit of hardware 2/3 feet away seems bit over kill? Just use good old wires lol (far more reliable)
    Just my opinion though

    Absolutely ! Thats why we decided to use good old serial bus to connect our mods like go-dmd topper. Already enough wireless electro smog around. Simpler ist better most of the times

    #104 2 months ago

    .

    Many ideas, must test all, some will work, some not.
    People prefer a product ready to work, plug and play, so as less cables and connections, better.

    I know problems with RF modules in an electromagnetically noisy environment, so I must test yet, I think will work then will be the best for a plug and play product. Better if people only need connect the topper to 220VAC with no cables between pinball and topper, than if people must to do an installation.

    Better if product may update wireless from cell phone, instead of must to remove device and connect to PC computer with a software.

    And about wired connections, I need may share same data with several devices, so I prefer work with an addressable communication bus, and then the best, fast and safe is CAN bus, better than RS232 (only work with one device to device).

    At any rate, there are many ideas, must test all and see what work and what avoid if fail.

    This is not only a DMD, but I try to do a multimedia product, to control DMD multicolor, Topper, and any Mod that want add. Also I will check about add SOUND options to replace original sound board by a sound system working with WAV files.

    DMDMK64 is not a simple DMD Multicolor, but I want to become a full multimedia system.

    #105 2 months ago
    Quoted from pinballsp:

    Better if product may update wireless from cell phone, instead of must to remove device and connect to PC computer with a software.

    We already implemented over the air upgrade of the ESP and PIN2DMD/Go-DMD firmware upgrade through wifi is coming soon.

    Quoted from pinballsp:

    And about wired connections, I need may share same data with several devices, so I prefer work with an addressable communication bus, and then the best, fast and safe is CAN bus, better than RS232 (only work with one device to device).

    The serial port protocol we implemented is multi drop capable, which means we can control up to 255 devices.
    If RS232 is good enough for Stern SAM LE Aux hardware, it should be good enough for us too.

    Quoted from pinballsp:

    At any rate, there are many ideas, must test all and see what work and what avoid if fail.
    This is not only a DMD, but I try to do a multimedia product, to control DMD multicolor, Topper, and any Mod that want add. Also I will check about add SOUND options to replace original sound board by a sound system working with WAV files.
    DMDMK64 is not a simple DMD Multicolor, but I want to become a full multimedia system.

    As I already said software development and support is far more time consuming then putting the hardware together.
    I´m curious when your first usable product is ready, which has features beyond rgb.dmd from Eli.

    #106 2 months ago

    .

    Working to add new pinball manufacturers to firmware.

    Logic Analizer data from DMD signals; Start frame Clock, Jump Line Clock, Start Line Clock, Data Clock, Data. This capture screen example seems to have four sweeps per line, to generate 16 levels of brightness.

    Last version of PCB is already in manufacturer, I will may assemble prototype in one week. Then I will send it to a friend that has many pinball to check in several pinball that work properly without external power supply, connect directly to pinball with the two orignal DMD connectors, so 100% plug and play.

    At any rate user "Pick Holder" from Pinballinfo forum confirm me that connect directly to 5v in Stern SAM work perfect without external power supply. So practically, it's sure that DMDMK64 will not need external power supply, so will be more compact, lighter, faster to assemble and 100% Plug and Play for all real pinball, and for Virtual Pinball may be I offer optional external power supply 12v or 5v.

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    1 week later
    #107 2 months ago

    .

    I receive already the new PCB board for DMDMK64 prototype, this add switched DC-DC to remove external power supply and CAN bus with RJ45 connectors. These are pictures about the three boards I manufacture currently to do DMD Multicolor, also soon I will release the SEGA 192*64 DMDMK64 based.

    First firmware version for DMDMK64 will be avaible soon, probably for the begining of January, also I think SEGA 192*64 will release for same date.

    Small RED board, will be available until out of stock, then only will manufacture big boards, these do not need add acrylic frame and if need external power supply may fix to board with screws and spacers , so also remove the acrylic piece to attach the power supply.

    Testing to remove external power supply, to becomse all my DMD 100% plug and play, with the two orignal pinball connectors. At any rate if must keep external power supply, current 5V 7A will be replaced by 5v 5A, tested work fine, its smaller, lighter and more compact.

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    1 week later
    #108 1 month ago

    .

    New and I think last prototype of the board for the DMDMK64.

    The bad thing about thinking so much and giving so many laps to a project, is that you constantly come up with improvements and additions, but I think this is already the final version to bring to market the first version of DMDMK64. In the pictures attached, you can see the new power supply that can install the board. A very small and compact 5v 4A, more than enough to handle the panel and the controller.

    This power supply is directly soldered to the board, there is no need to wire from the power supply to the board, and the AC input goes into the board with a 5mm 2-pin to screw connector, although the cable could also be welded directly.

    The wiring of the panels does not go to the power supply, now they are welded directly under the board, so that it is completely hidden, with a cleaner and more professional appearance.

    This board also installs a 5-ampere DC-DC switched controller, so you can connect the DMD 100% plug and play, using the voltage supplied by the pinball through the original connectors. It is something I have yet to prove, but it almost certainly should work. In addition it adds one or two supercapacitors to avoid reset to the CPU, in case of high peak consumption, something unlikely. This supercapacitor system can also solve any problem of CPU resetting that may be suffering pinball, so it has a dual utility if someone has thought of replacing their old plasma DMD with a new one Multicolor DMD and also solve problems of CPU reset, this is the product.

    We started 2017, and I think that already during this month of January, I will be able to present a functional version of the DMDMK64, fix prices and options.

    .

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    #109 1 month ago

    So far so good!

    3 weeks later
    #111 28 days ago

    .

    This is the last DMDST32 I have develop, and will be the last I will manufacture.
    Big PCB board, all in one, new design. The PCB board acts as a frame, the methacrylate frame of previous versions disappears. Replaced the small USB connector, for a larger and more robust one.

    The power supply is now integrated and welded directly on the PCB boar, it is a very small, light and compact model. It does not need cables between power supply and board, nor the fixation part of the power supply to the board of previous model. The AC cable now comes straight from the board, with a 2-pin screw connector to be able to remove and lay the cable quickly.

    The board allows to install an amber filter to improve the contrast and hide the Led.
    The final product is much lighter and more compact than previous versions. This will be the only model I will make of DMDST32, until I starts with DMDMK64 production.

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    #112 28 days ago

    Very nice and clean...

    #114 26 days ago

    .

    One feature I forgot to mention;

    This new DMDST32 (big board), is also ready for 100% plug and play without external power supply, so with a custom cable 3 pin to 4pin (for Bally/Williams), may connect directly without external power supply. I'm preparing custom cables by manufacturer, so for pinball real, will not need connect to 100VAC with clips, but simply connect a cable from DMD to Driver board to get 12VDC and convert to 5VDC with the switched DC-DC that may install this new board.

    And price keep same, 179 Euros full assembled + freight cost. There are some optional extras like Amber filter and some more. More information in my facebook https://www.facebook.com/Pinballsp

    I warn about this feature (100% plug and play ready), to avoid that later some "competitors" say that I have copy ideas from another, when its JUST on the CONTRARY, there is "people" that copy my designs and ideas.

    2 weeks later
    #115 11 days ago

    Is there a ETA on your own firmware for these boards?

    #116 11 days ago
    Quoted from russdx:

    Is there a ETA on your own firmware for these boards?

    Hello russdx.
    A little delay because I'm working with three kind of DMD at same time, 128x32, 192x64 and lately added to the project the 128x16 (for Hook, Star Trek, Batman, etc...). Also testing Topper with Kinetis and Raspberry Pi3. I think first version of 128x32 will be ready in about 2-3 weeks.

    #117 11 days ago
    Quoted from pinballsp:

    .
    One feature I forgot to mention;
    This new DMDST32 (big board), is also ready for 100% plug and play without external power supply, so with a custom cable 3 pin to 4pin (for Bally/Williams), may connect directly without external power supply. I'm preparing custom cables by manufacturer, so for pinball real, will not need connect to 100VAC with clips, but simply connect a cable from DMD to Driver board to get 12VDC and convert to 5VDC with the switched DC-DC that may install this new board.
    And price keep same, 179 Euros full assembled + freight cost. There are some optional extras like Amber filter and some more. More information in my facebook https://www.facebook.com/Pinballsp
    I warn about this feature (100% plug and play ready), to avoid that later some "competitors" say that I have copy ideas from another, when its JUST on the CONTRARY, there is "people" that copy my designs and ideas.

    Wondering who you are referring to in the last line.

    #118 11 days ago

    I am very excited about this product. Can't wait until it works with Capcom so I can install one into my PM!

    #119 11 days ago
    Quoted from shimoda:

    Wondering who you are referring to in the last line.

    hello shimoda.
    I prefer do not speak more about it, to avoid again unpleasant discussions with some german people, and besides this have happen mainly in another forums. It seems that now everything is calm, better not resurrect it again. Anyway I have to be careful, some people behaviors are quite dark, mainly when there are money interest.

    #120 11 days ago
    Quoted from pinballsp:

    Hello russdx.
    A little delay because I'm working with three kind of DMD at same time, 128x32, 192x64 and lately added to the project the 128x16 (for Hook, Star Trek, Batman, etc...). Also testing Topper with Kinetis and Raspberry Pi3. I think first version of 128x32 will be ready in about 2-3 weeks.

    I too cannot wait for the 128 x 32 DMDMK64 to be ready to ship with firmware. I have been following this for some time. Pinballsp appears poised to deliver and outstanding product which will be within my budget and have all the colouring features I want. I have learned one thing in this hobby...be patient, you will be rewarded. Keep up the great work Pinballsp

    #121 11 days ago
    Quoted from Haymaker:

    I am very excited about this product. Can't wait until it works with Capcom so I can install one into my PM!

    Thanks for your support Haymaker.
    I will test soon Capcom, with this set of boards I got time ago, only need burn Rom and run CPU.

    I do not foresee problems to add it to the firmware, or maybe it is already supported. I'm working with several projects at a time and this slows everything down

    IMG_20170216_170533 (resized).jpg

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    #122 11 days ago
    Quoted from Budfan:

    I too cannot wait for the 128 x 32 DMDMK64 to be ready to ship with firmware. I have been following this for some time. Pinballsp appears poised to deliver and outstanding product which will be within my budget and have all the colouring features I want. I have learned one thing in this hobby...be patient, you will be rewarded. Keep up the great work Pinballsp

    Thank you very much Bufdan.

    #123 11 days ago
    Quoted from pinballsp:

    Thanks for your support Haymaker.
    I will test soon Capcom, with this set of boards I got time ago, only need burn Rom and run CPU.
    I do not foresee problems to add it to the firmware, or maybe it is already supported. I'm working with several projects at a time and this slows everything down

    If there is any way I can help please let me know!

    #124 11 days ago
    Quoted from Haymaker:

    If there is any way I can help please let me know!

    Thanks for your support.

    #125 10 days ago

    Very excited about this color display. Finally fully colored with decent price. Can't wait to colorize my lotr and later other pins. I can offer also testing support if you need. Keep up the good work!

    #126 10 days ago
    Quoted from Nappis:

    Very excited about this color display. Finally fully colored with decent price. Can't wait to colorize my lotr and later other pins. I can offer also testing support if you need. Keep up the good work!

    Yeah, I am looking forward to seeing where this goes as well. The hardware looks awesome so all that need to come is the code!

    #127 10 days ago

    .

    New design, practically ready to send to factory next Monday. DMDMK66 192x64 Multicolor. In this case it is a Multicolor DMD LED compatible SEGA 192x64 that install Baywatch, Batman for Ever, Frankenstein, Maverick.

    This DMD is 100% Plug and Play, no external power supply needed, no custom cables to connect, just remove the original DMD, and connect the new DMDMK66 192x64. Install the powerful Kinetis MK66 processor, 180Mhz, 1Mb Flash, 144 pin TQFP chip. ALL in one big PCB board, do not need any acrylic frame, the best professional look, time ago I stop to design small PCB + acrylic bracket, current with big PCB is the best solution.

    Optional extras:
    =================
    1.- Amber filter to improve contrast and hide the LEDS.
    2.- USB or CAN bus, to connect and control a high resolution Topper, with custom animations. It will also allow connect to matrix controller board to read all switches and outputs status, to activate custom animations in Topper display.
    3.- WIFI; To configure and upgrade wirelessly, from the cell phone.
    4.- Bluetooth; Same functions as the WIFI.
    5.- 2.4Ghz Radio, to wirelessly trigger a high resolution Topper (no cables between DMD and Topper).
    6.- 512Mb flash memory chip to store full colored games in advanced mode.

    The price will fix it as soon prototype assembled and tested, this will be the cheaper LED Multicolor DMD 192x64 solution on the market.

    I'm working just now also with design of DMD 128x16, (Hook, Star Trek, Batman, Teenage Mutant Ninja Turtles and Checkpoint ) and hope send both to factory next Monday.

    May check details and news about these and other of my designs also in my Facebook https://www.facebook.com/Pinballsp

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    #128 8 days ago

    .

    Design of the new Multicolor DMDMK64 128x16 ( compatible Hook, Star Trek, Batman, Teenage Mutant Ninja Turtles and Checkpoint). Hardware based on a powerful Kinetis MK64 microcontroller.

    In spite of being a smaller screen and with less resolution, the design is more complex, since the original DMD install in the DMD board the video controller (Z80, RAm, Rom and some 74xx/40xx chips).

    I still have to review the designs of this and the 192x64, but if there are no unexpected, they can go to the factory Monday or Tuesday, and have the prototype mounted a week later.

    The features are similar to the 128x32 model. Optional can install USB or CAN bus to communicate with a Topper display, WIFI/2.4Ghz for wireless configuration and/or communication wireless with a Topper display. The SD card is fast access parallel 4 bits, which will allow to store complete colored games.

    This DMD is 100% plug and play, and requires no external power supply, will be supplied with a cable to connect directly to the 12VDC of the pinball.

    I must check yet if possible store all games in one Rom, and select game with jumpers, so will not need burn Rom by game.

    ScreenHunter_078.jpg

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    #129 8 days ago

    Holy shit man! I'm in. Who programs this? The community? Will it be difficult?

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