DMDMK66, new DMD multicolor by Pinballsp is on the way.

(Topic ID: 173693)

DMDMK66, new DMD multicolor by Pinballsp is on the way.


By pinballsp

1 year ago



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  • 86 Pinsiders participating
  • Latest reply 2 days ago by rubberducks
  • Topic is favorited by 85 Pinsiders

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#751 12 days ago

Also you do not need a RT1020 Cortex M7 500mhz micro todo this job?? its insane overkill. pin2dmd has being doing the exact same job YEARS before you just on a little stmf4 (even on 192x64). Why do you keep throwing money and R&D at a problem that does not exist?? it makes zero sense. Its just a waste of time and money and probably just to say my cpu is bigger then yours (but i only use about 10% of it)

Or the firmware is crap and your just throwing more power at the the problem rather then fixing the real underlying issue / using a smaller micro correctly.

Nothing here is new or innovative, its all been done before! Only reason it appears semi professional (and i use that word loosely) is because of the custom pcbs which look 'fancy' BUT again any one with a electronics background can tell you they are all autorouted (just yuk and EXTREMELY lazy) and with badly placed components.

Fairplay your actually making stuff thats more then most people do JUST stop climing your the best/being copied all the time because your not!! its literally the opposite!

Post probably seams harsh and no one will understand it or agree with me, but any one with a software/hardware background will get what im saying! and see through the constant bullshit.

#752 10 days ago

My programmer continues working in the Magic Editor. The zoom is improved, with options of automatic resizing to the maximum size of the program window, various enlargement percentages up to 800%.

The zoom is real, and not on a small window, with which you can work with maximum comfort, large images, with large dots to make color to detail without forcing the view. Applicable to all monitor resolutions, mine is 32 inches 2K and works in great detail.

Three boxes are added vertically coupled to a left column, to select dumps, animations and frames by animation or dumps. We add eyelash systems to the work boxes, for a greater versatility of options. Magic Editor allows you to work with up to 32 colors per animation, you can choose each color of a RGB Picker with a depth of 24 bits (more than 16 million colors). It will add zoom from the mouse wheel, and scroll the image with the mouse cursor, all to get a really nice work tool to manage, for a quick and comfortable work.

Now it is necessary to add, most importantly, the assistants to the coloring (magic pencil, magic fill and magic frame on the frame), which will allow painting very quickly, by zones to several colors in a single pass or with filling in several colors.

All this by software, on the other hand will be Color Processor by HARDWARE, for an automatic coloring of complete games, that is a product that I am developing myself, and that together with the assistants of the Magic Editor will allow to color complete games in record time and with much comfort, within reach of anyone.

The attached capture screens, are only for TESTS, to check the Magic Editor, not final look of color games for DMDMK66 and DMDMX7. Really the Color Processor hardware will do most of work, and reserve the Editor for some details or special games.
ScreenHunter_049.jpgScreenHunter_050.jpgScreenHunter_057.jpg

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pesta_001.jpgpesta_002.jpg

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#753 10 days ago

Are you going to translate the program to English?

How do you tell your program to understand the content it is displaying? If you manage to do that automatically you should change immediately your business and get into AI programming and I predict that you’ll be millionaire within a few years!

Tbh, I still don’t believe you’ll get that done. It would be easy for you to display actual work on a real device, aeverything needed is at your desk!

There’s actually nothing to hide since all your projects were already done by others, nothing new to display! Holo mod by mike (tough, in a smaller version), rgb dmds by colordmd and pin2dmd and Eli Curtz’s rgb dmd (which is still your base code)

About hardware: you’ve done so many revisions, updates and changes!
How can I be sure if I purchase one of your products that you’re not selling outdated hardware because you’ve already a newer version with a newer and more powerful controller IC coming up and how do you keep track of all revisions and changes. Must be a real pita to support all different types.

I’d rather wait for a slower supplier and with bad history when it comes to service but with a working product in the same revision for almost 2 years now. Maybe GGS has a bad history but they deliver, and if not PayPal refunds.

It’s not about thrash talking your stuff but my personal point of view. I’d like to support the systems that are proven to be working in the past and maybe new products if I see results. Your holo thread is how old?
No video from your side for now, although you said you’ve shipped out some samples already to your friend!

#754 10 days ago
Quoted from Sicko_Fual:

Are you going to translate the program to English?
How do you tell your program to understand the content it is displaying? If you manage to do that automatically you should change immediately your business and get into AI programming and I predict that you’ll be millionaire within a few years!
Tbh, I still don’t believe you’ll get that done. It would be easy for you to display actual work on a real device, aeverything needed is at your desk!
There’s actually nothing to hide since all your projects were already done by others, nothing new to display! Holo mod by mike (tough, in a smaller version), rgb dmds by colordmd and pin2dmd and Eli Curtz’s rgb dmd (which is still your base code)
About hardware: you’ve done so many revisions, updates and changes!
How can I be sure if I purchase one of your products that you’re not selling outdated hardware because you’ve already a newer version with a newer and more powerful controller IC coming up and how do you keep track of all revisions and changes. Must be a real pita to support all different types.
I’d rather wait for a slower supplier and with bad history when it comes to service but with a working product in the same revision for almost 2 years now. Maybe GGS has a bad history but they deliver, and if not PayPal refunds.
It’s not about thrash talking your stuff but my personal point of view. I’d like to support the systems that are proven to be working in the past and maybe new products if I see results. Your holo thread is how old?
No video from your side for now, although you said you’ve shipped out some samples already to your friend!

... I am curious about your goal here. You keep posting complaints, but has he put anything up for sale yet? What is your goal? Because right now it is just coming off as a know-it-all one-sided argument

-1
#755 10 days ago

I’m only checking my options.
A simple decision which route to go. If I get the answers I want I’ll wait for his products, otherwise not.

#756 10 days ago
Quoted from Sicko_Fual:

I’d rather wait for a slower supplier and with bad history when it comes to service but with a working product in the same revision for almost 2 years now. Maybe GGS has a bad history but they deliver, and if not PayPal refunds.
It’s not about thrash talking your stuff but my personal point of view. I’d like to support the systems that are proven to be working in the past and maybe new products if I see results. Your holo thread is how old?
No video from your side for now, although you said you’ve shipped out some samples already to your friend!

You'd have to be absolutely batshit crazy to order from GGS / Dom, now.

His stuff doesn't work, often, and he doesn't deliver. He's also given people who've been waiting many months old, pre-used product revisions which don't support the feature set that they thought they were buying (having refused to give refunds). Per that, he's had numerous revisions ... several of them buggy and with very poor workmanship, at best.

What's your association with him? Brand new account too.

Re: DMDMK66 vs the new MX7 ... I would hope he'll offer the new board to replace the MK66 controller, for people who already have the product. The DMD panels, shield and mounting hardware are unlikely to change.

I understand that people who are home building these kits might favour the PIN2DMD solution at the moment, but I'd wager less than 20% of total units in use were not pre-built.

If Luis makes good on his software promises, then why on earth wouldn't you support it? His hardware is far better, and he seems to have fewer issues with honesty. Maybe he'll offer just the boards in future, so people who want to do DIY can roll their own kits, a bit cheaper.

#757 10 days ago
Quoted from rubberducks:

You'd have to be absolutely batshit crazy to order from GGS / Dom, now.
His stuff doesn't work, often, and he doesn't deliver. He's also given people who've been waiting many months old, pre-used product revisions which don't support the feature set that they thought they were buying. Per that, he's had numerous revisions ... several of them buggy and with very poor workmanship, at best.
What's your association with him? Brand new account too.
Re: DMDMK66 vs the new MX7 ... I would hope he'll offer the new board to replace the MK66 controller, for people who already have the product. The DMD panels, shield and mounting hardware are unlikely to change.
I understand that people who are home building these kits might favour the PIN2DMD solution at the moment, but I'd wager less than 20% of total units in use were not pre-built.
If Luis makes good on his software promises, then why on earth wouldn't you support it? His hardware is far better, and he seems to have fewer issues with honesty. Maybe he'll offer just the boards in future, so people who want to do DIY can roll their own kits, a bit cheaper.

I am really looking forward to the software in particular, as I have one game with a DMD Extender installed and which works great with the LCD panel I'm using with it, but it is hard to get the color right. I have it installed in a twilight zone, where I wanted it black&white, so i dialed it in greyscale, but it would be great to use something for other games. Luis has his hands in a LOT
of projects.. plus I'm sure he has a day job so it's pretty awesome he's even moving
Forward on these projects! I've been trying to get a board
Built for a few months but get too busy and I get how complicated this gets!

#758 10 days ago

I don’t know much about you rubberducks, all of us started somewhere some time ago, right?
Being new at the forums doesn’t mean I’m new to all these things. I’m just new to this forum. But what I already could read all around is
I don’t like to bash around and was just deciding back and forth. And even bad reputation is some kind of, ain’t it?

I don’t also know much about Luis but for now I’ve seen more results from all other companies and competitors. Even if it would be diy, I’d prefer the more common and future proof idea. A simple video of something working would be really helpful, that’s all I’m asking for. A video of more then 4 different colors on one of his dmds, a simple boot up test of one of the previous holo mod protos or something similar. I’m not really sure but I saw a comment where he confirmed Software working already about 90% on the holo mod.

Just curious what’s going on here, nothing more or less.

#759 9 days ago
Quoted from Sicko_Fual:

I don’t know much about you rubberducks, all of us started somewhere some time ago, right?
Being new at the forums doesn’t mean I’m new to all these things. I’m just new to this forum. But what I already could read all around is
I don’t like to bash around and was just deciding back and forth. And even bad reputation is some kind of, ain’t it?
I don’t also know much about Luis but for now I’ve seen more results from all other companies and competitors. Even if it would be diy, I’d prefer the more common and future proof idea. A simple video of something working would be really helpful, that’s all I’m asking for. A video of more then 4 different colors on one of his dmds, a simple boot up test of one of the previous holo mod protos or something similar. I’m not really sure but I saw a comment where he confirmed Software working already about 90% on the holo mod.
Just curious what’s going on here, nothing more or less.

Well you're speaking about the two products like you know the background of both of them. Defending Rappelbox, if you know the history, is rather difficult. If you don't know, then I'd urge caution.

I'd suggest searching threads here and on Flippermarkt re: GGS / Rappelbox. Not just for the PIN2DMD, but the CftBL holo mod he supposedly had built and tested ... 2 years ago, and was taking money for, when he patently had nothing. It isn't very pretty. He's continually first denied and then apologised for his antics, claiming everything is fine now and it won't happen again, then exactly the same happens again immediately. It's been going on for ages.

Luis has got involved in some silly arguments ... and that's about it. To my knowledge he's always delivered to and supported his customers, and his products are functional and well put together. None of these things are true of Rappelbox or his products. Luis' main problem seems to be that he gets easily distracted and takes on loads of projects, which means it takes him forever to finish anything.

#760 9 days ago
Quoted from rubberducks:

Well you're speaking about the two products like you know the background of both of them. Defending Rappelbox, if you know the history, is rather difficult. If you don't know, then I'd urge caution.
I'd suggest searching threads here and on Flippermarkt re: GGS / Rappelbox. Not just for the PIN2DMD, but the CftBL holo mod he supposedly had built and tested ... 2 years ago, and was taking money for, when he patently had nothing. It isn't very pretty. He's continually first denied and then apologised for his antics, claiming everything is fine now and it won't happen again, then exactly the same happens again immediately. It's been going on for ages.
Luis has got involved in some silly arguments ... and that's about it. To my knowledge he's always delivered to and supported his customers, and his products are functional and well put together. His main problem seems to be that he gets easily distracted and takes on loads of project, which means it takes him forever to finish anything.

And that is my argument right now! I’d rather take a product that is working, even if I have to worry how fast or reliable the supplier is rather than having to wait for ages and nothing coming up! I see a lot of new projects for pin2dmd coming up and finished ones too and around 80 colored games from colordmd. That is my concern!

I get the impression you’re defending Luis for some reason, which is by the way absolutely ok for me.

It’s not my taste as I don’t hear any word from the man we’re talking about.
I’m always into new products and that’s not the issue here, it’s simply I don’t see an end of hardware development whereas software is, let’s be honest, more or less basic or even rudimental! As russdx stated above, hardware is only an issue if you’re not that good at software development.

What I could read from the above comment from Luis is that he is involved in hardware development for companies and other projects. Wouldn’t it be beneficial for him to stop maybe 2-3 projects, focus on a single task, finish that and get on to the next one. If that finished task is successful there will be no need to get on to the next project. Or give the finished project to employees, even if only part-time.

So Luis, get your dmds done, or leave it like they are atm or focus on another single project maybe not even pinball related, but that’s only speculation as I’m not involved in your business and don’t want to talk you into something.

Good luck, I’m playing pinball now

#761 9 days ago

You're not listening ... and because I presume you do know the history, and have chosen to defend the indefensible.

#762 9 days ago

I’m listening and taking the lesser evil waiting for a supplier for the on product or paying premium for the other. So only 2 choices for now.
I don’t need and want to defend anyone, only counting odds. Like said before, if there was a proof of 16 colors or more, a beta test of the holo or any other finished product I’d rather go with these than with other companies. Just give me a reason to wait, not the prejudices and business practices of the other companies!

Being better sells, not trash talking others!

#763 9 days ago

He's another troll, just put him on ignore so we can keep moving the thread forward.

#764 8 days ago

Trying a very special case, and surely unique in Advanced Coloring, I've only seen it in the Baywatch. Dynamic data, with scores in large hollow numbers, behind them there are animations,

Mixing it is complicated, to get those colored animations, a special algorithm is required, we are in it, I have studied it and I think I know how to do it. The programmer Carmelo is implementing it in the Editor, as an option configurable by the user, and I in the firmware of the screen. It is curious the complexity involved, to be used only in a single game. The rest of the dynamic content treatment, for all games, with masks is already tested and working (also those of rats in Dracula).

ScreenHunter_069.jpg

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#765 8 days ago

I like the glass numbers, but do you think there will be a tool or method to “stain” the numbers, as in make them colored while maintaining the translucent glassy effect to make them stand out more against the background?

#766 8 days ago
Quoted from Crash:

I like the glass numbers, but do you think there will be a tool or method to “stain” the numbers, as in make them colored while maintaining the translucent glassy effect to make them stand out more against the background?

Applying a translucent color within the numbers can be very complex, or maybe it can not be done. The idea is to keep it as in the original, transparent within the numbers, to see the complete animation through it. Doing it with dynamic content is not easy, but I already know how to do it.

Also, this only works for the Baywatch, I do not know any other game in which the scores come out this way.

#767 6 days ago

 

The Multicolor DMDMK66 128x64 for vintage machines, such as the "Rage in the Cage" and others from the same era, is fully finished, tested and working 100%.

The product is available for purchase in the virtual store of my Facebook and also announced in the Pinballsp webshop in Pinside. The firmware is updatable for free from the Pinballsp Github.

Share the same features as the other DMDMK66 screens. It is Multicolor, configurable by the user, does not need licenses or activations, 100% plug and play. Compatible with the Advanced Coloring tool, Magic Color Editor, that I am currently developing to color the games of all the DMDMK66 and the future DMDMX7.

I attach some photos of the product, and as soon as I can I'll upload a video of the screen shooting the game of the Rage in the Cage, and I wait for another video of a client as soon as he install it on their machines.
 

DMDMK66_128x64_001.jpgDMDMK66_128x64_002.jpgDMDMK66_128x64_003.jpgDMDMK66_128x64_005.jpgDMDMK66_128x64_006.jpgDMDMK66_128x64_007.jpgDMDMK66_128x64_007b.jpgDMDMK66_128x64_008b.jpgDMDMK66_128x64_009.jpgDMDMK66_128x64_010.jpgDMDMK66_128x64_011.jpgDMDMK66_128x64_012.jpgDMDMK66_128x64_013.jpgDMDMK66_128x64_014.jpgDMDMK66_128x64_015.jpgDMDMK66_128x64_016.jpg

#768 5 days ago

 

Carmelo continues to work with the Magic Editor of Advanced Color and I am really very happy and very impressed with the results I see and how well Carmelo works, he is a very good programmer, an expert in image processing.

There is still a lot to do, but the current state is very good for me, I'm sure it will be a fantastic tool for coloring games for DMDMK66 and DMDMX7. And I have not yet shown the Color Processor hardware in operation, it is the most powerful of the Advanced Coloring system, but that will be later, now I am busy with the Hologram kit for the Creature, and Carmelo is still working with the Magic Editor.

 

The improvements for last version testing today are:

1. Keyboard shortcuts Ctrl + Z and Ctrl + Mayus + Z to handle the Undo and Redo.

2. The window that shows the previous frame is automatically resized to occupy the maximum possible size.

3. Zoom with Ctrl + Mouse wheel (you must locate over the window) and also the + and - buttons were added, I could not zoom in on the mouse point, It will be for later.

3.1. You can move the image with the Mouse using the Right mouse button to change the mode between Movement and Paint.

4. The animation buttons were repaired, the first one is for (Play/Pause), in the second Stop, the next two are for step-by-step progress, and the last two increase or decrease the playback speed.

5. The default colors were set, when (disable color), it is active to do the opposite of assigning a color, that is to say removing it.

6. A new item is added to the menu that allows you to open one of the created projects above or use the button (Open ...) to find one in the folder.

7. Added the Assisted Fill and the Smart Pen. When clicked, a window will appear with the brightness levels, clicking on the colors in the palette will assign the colors to each brightness, you can click on a brightness level to reassign a color and then press [Ok] to finish and start using. You can also select the size of the brush, 1, 2x2, 3x3, etc ... to paint and fill quickly using the wizards.

8. A button that orders the list automatically flips or frames alphabetically, You can also manually sort by dragging and dropping the item from the list to your new position.

9. I keep working on the rest, files: save, import, encrypt, etc.

 
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#769 5 days ago

Awesome progress! Does your program rely on Java or .NET? I want to test it in Linux using Wine.

#770 5 days ago
Quoted from Crash:

Awesome progress! Does your program rely on Java or .NET? I want to test it in Linux using Wine.

 
It is not made in JAVA language. It is being developed with QT5/QT Creator, so C++. I'll ask Carmelo if he can compile the same sources to create a Linux version.

 

#771 5 days ago

If it's on Qt it should be possible to port to Linux, Mac, Android and iOS.

#772 4 days ago

.

Carmelo, the programmer, confirms that for Linux, the editor can be ported, and for MAC or Android, he must verify it and he will confirm it. Practically, there will be versions for Windows and Linux.

.

#773 4 days ago
Quoted from pinballsp:

 
The Multicolor DMDMK66 128x64 for vintage machines, such as the "Rage in the Cage" and others from the same era, is fully finished, tested and working 100%.
The product is available for purchase in the virtual store of my Facebook and also announced in the Pinballsp webshop in Pinside. The firmware is updatable for free from the Pinballsp Github.
Share the same features as the other DMDMK66 screens. It is Multicolor, configurable by the user, does not need licenses or activations, 100% plug and play. Compatible with the Advanced Coloring tool, Magic Color Editor, that I am currently developing to color the games of all the DMDMK66 and the future DMDMX7.
I attach some photos of the product, and as soon as I can I'll upload a video of the screen shooting the game of the Rage in the Cage, and I wait for another video of a client as soon as he install it on their machines.
 
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Looks great, is there a list of compatible machines?

#774 4 days ago
Quoted from pinballsp:

.
Carmelo, the programmer, confirms that for Linux, the Editor can be ported, and for MAC or Android he should check it and he will confirm it. Practically, there will be versions for Windows and Linux.
.

At least as I understand it, the whole point of Qt5(+) and Creator are portability and in some cases inter-operability.

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#775 4 days ago

.

As soon as I have an operative version of the Magic Editor, I will put it at the disposal of several beta testers, so they can try it.

The idea is to be able to use the Magic Editor with these three data sources:

[ removed - Please do not use Pinside to promote copyright infringement of complete artwork that is the property of other companies and/or independent authors on other projects. ]

#776 4 days ago
Quoted from wolfemaaan:

Looks great, is there a list of compatible machines?

.

I only know the Rage in the Cage, but it can practically work on any machine that installs a 128x64 plasma screen, with 2.5mm dot pitch.

And if in some other machines it does not work well, I can always modify the firmware to add them, no problem, I have already done it with other machines and other screen formats successfully.

Tomorrow I will connect here the CPU with the additional I/O boards, the video controller and all the switches and wires to start and play a complete game on my desk, and I will record a video.

.

#777 4 days ago

.

Carmelo just confirmed me also Mac, but for Android it is more complicated and practically would require a new development. So it is confirmed that the Magic Editor will be available for Windows, Linux and Mac.

.

#778 4 days ago
Quoted from pinballsp:

.
2.- Import of already colored source files. There are not many available, and they are of poor quality (we can see some in this and other forums), but for tests they may have some use. However, the idea is to generate everything with the highest quality using the Magic Editor from dumps or binaries generated with Color Processor.

Please don't use my poor quality colorizations.

#779 4 days ago
Quoted from Malenko:

Please don't use my poor quality colorizations.

I think he's taking a swipe at the software, not the people who did the colouring ... not that that is necessary either.

#780 4 days ago
Quoted from Malenko:

Please don't use my poor quality colorizations.

Yeah, don’t understand the bitching from Pinballsp here. If he truely feels that way why take the effort to hike f.o.c. on the work of others and use it to sell your work?

I am enjoying my pin2dmd and smartdmd with the so-called poor coloring nevertheless.

Don’t predator on the voluntary work of others for commercial purpose is my advice and promote your own stuff without bitching to the others. Proof yourself by your own work no matter how long that lasts. This arrogant attitude is not earning my euro’s and I think more will feel the same.

#781 4 days ago

He's still taking a swipe at me for no reason, so fuck him.

#782 4 days ago
Quoted from Malenko:

He's still taking a swipe at me for no reason, so fuck him.

He takes a swipe at every one and literally thinks his product is the best and most innovative thing out there when i can assure you its not!

Notice how hes happy to import in every one elses hardwork, edit slighty, call it his own and then encrypt and sell as his own.

Morals of this guy are beyond me!

#783 4 days ago

I would have loved to see an open format for game colorizations, so that people doing game colorizations could do it for more than just one hardware and everybody could use it.

Maybe there is one editor or two, one display hardware or more color codings should be interchangeable.

Regarding editors or display hardware let people choose what they like best. Be it dmdmk66 or pin2dmd or something else.

/Steve

#784 4 days ago

.

All connected and ready to test DMDMK66 128x64 with the "Rage in the Cage" plates (CPU, I / O, DMD controller), I hope it does not explode anything. If all is well, I will make a video of the product running with a complete game to see the animations.

.

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#785 3 days ago

.

DMDMK66 128x64 tested with a CPU "Rage in the Cage", works perfectly. I made some small modifications to the firmware to set the resolution and everything works fine.

Product ready for shipment next week. I am happy to allow the recovery of these machines, which would otherwise end up destroyed in a scrapyard.

.

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#786 3 days ago

Awesome work!

#788 3 days ago
Quoted from pinballsp:

.
DMDMK66 128x64 tested with a CPU "Rage in the Cage", works perfectly. I made some small modifications to the firmware to set the resolution and everything works fine.
Product ready for shipment next week. I am happy to allow the recovery of these machines, which would otherwise end up destroyed in a scrapyard.
.
[quoted image][quoted image][quoted image]
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Nice, now do Data East Star Wars

#789 3 days ago
Quoted from wolfemaaan:

Nice, now do Data East Star Wars

Quoted from pinballsp:

Now I'm busy with the Hologram Kit for the Creature and the Advanced Color for the DMDMK66, I want to release both this month. Then I will prepare the final version for the 128x16 screen.

#790 2 days ago

Hi all,

Any idea about the availability of the coloring software ?

#791 2 days ago
Quoted from Kris35:

Hi all,
Any idea about the availability of the coloring software ?

Yes, read pinballsp's posts on this page.

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Cabinet - Shooter Rods
ModFather Pinball Mods
12,900 (OBO)
Machine - For Sale
Canton, OH
$ 999.00
Pinball Machine
Mircoplayfields
$ 129.00
Lighting - Led
LED OCD
$ 48.00
Cabinet - Other
ModFather Pinball Mods
$ 35.00
Cabinet - Decals
Bright Lights Pinball
$ 40.00
Lighting - Other
Rock Custom Pinball
$ 29.99
Cabinet - Sound/Speakers
Lighted Pinball Mods
$ 59.00
Playfield - Toys/Add-ons
Sparky Pinball
From: $ 12.99
Eproms
Matt's Basement Arcade
From: $ 9.99
Eproms
Matt's Basement Arcade
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