(Topic ID: 173693)

DMDMK64 new DMD multicolor by pinballsp is on the way

By pinballsp

7 years ago


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#1 7 years ago

Hello.

I'm working already with my new DMD Multicolor for pinball real and pinball virtual. This is the new DMDMK64, with a new and different hardware, based on a Kinetis MK64 microcontroller (also may be with the faster MK66). I said time ago I was to develop it, and this is already time to do it.

This will be FULL hardware and firmware developed by me, so no more dependencies from third party firmware, I will update and support ALL. I have many new ideas I will advertise as soon as ready.

These pictures attached are about the protoboard I have assemble with Teensy 3.5, this just install same procesor a MK64, so perfect to may do first tests, all was ok runing DMD.RGB firm. So probably this weekend I will send to manufacturer my new board DMDMK64, and first prototype will be available in 10-15 days. I have also Teensy 3.6 with MK66 but this need add some buffers to support 5 volt data signals.

DMDMK64 will install a TSOP48 2 Gigabit NAND Flash chip (SPANSION S34ML02G100TFI000) to store advanced colored full game frame by frame, and my idea will be provide games ready to work full colored. About firmware, current support all real pinball except Capcom and Spike, first I want add suport for Capcom and Sega 192*64, next add KeyFrame and provide Editor to may colorize by animation and finally advanced color frame by frame. I'm already working with original CPUs Capcom/SEga and my Logic Analizer to capture data signals to know how work and may add to firmware.

I must work yet with final desing of my board, probably I will remove the RS232 port, battery holder and topper connector, because I have better ideas to do a good Topper. Probably I will replace WIFI by Bluetooth BLE and will add one more RF module for special features. I will advertise detail features as soon as I have the first prototype here working, I think in about 10-15 days.

These microcontrollers have a very special feature, may read/write a SD card with a fast 4 bit parallel bus, so faster than a conventional SPI SD card (like use Discovery based products), so may be I may use it to store full colorizations by game, frame by frame. At any rate will install optional the 2 Gigabit NAND Flash chip to store full colorizations.

As soon as first firmware version is available I will upload all to this Github site; https://github.com/pinballsp

New DMD also will install a new frame with better machining, in black MATE, and optional an amber filter to improve contrast and hide leds. Also I will release a topper, but I will speak about it when ready first prototype, absolutely different to ideas that promote Discovery based product, so no serial port, no mirror connection and no options in main board but in topper board that probably will be based on Raspberry Pi instead of a microcontroller, for better features.

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#2 7 years ago

What is your game/software strategy to implement colorized original game artwork without infringement on the PPS or Stern copyrights?

14
#3 7 years ago
Quoted from flynnibus:

What is your game/software strategy to implement colorized original game artwork without infringement on the PPS or Stern copyrights?

Give the bloke a chance FFS to develop his idea before barging in with the copyright threats.

#4 7 years ago
Quoted from flynnibus:

What is your game/software strategy to implement colorized original game artwork without infringement on the PPS or Stern copyrights?

.

There are no original rom data stored, and all is encrypted (firmware and data). All 100% legal.

.

-4
#5 7 years ago
Quoted from pinballsp:

.
There are no original rom data stored, and all is encrypted. All 100% legal.
.

But then you also have to be wary of ColorDMD's patent on frame detection and replacement.

What caught me as curious was when you said "so may be I may use it to store full colorizations by game, frame by frame"

If you plan on just duplicating the game's artwork in color... you're going to get nasty grams from PPS.

#6 7 years ago
Quoted from stoptap:

Give the bloke a chance FFS to develop his idea before barging in with the copyright threats.

When you are designing the system.. is the right time to decide if your design will be viable. Not afterwards.

13
#7 7 years ago
Quoted from flynnibus:

But then you also have to be wary of ColorDMD's patent on frame detection and replacement.
What caught me as curious was when you said "so may be I may use it to store full colorizations by game, frame by frame"
If you plan on just duplicating the game's artwork in color... you're going to get nasty grams from PPS.

No problem about patent, a "keyframe detection with a specific algorithm" is a patent, a "keyframe" is not a patent. Mine work with an algorithm developed by me.

There are many ways to colorize frame by frame with no copyright violations. Mine do not store original Rom data and ALL data are encrypted with my own algorithms.

#8 7 years ago
Quoted from flynnibus:

When you are designing the system.. is the right time to decide if your design will be viable. Not afterwards.

See Luis' post above.

#9 7 years ago
Quoted from pinballsp:

No problem about patent, a "keyframe detection with a specific algorithm" is a patent, a "keyframe" is not a patent. Mine work with an algorithm developed by me.

Like I said.. 'be wary' as their patent covers identifying frames based on generating tags and lookups based on those tags. Even if your identification algorithm differs, that's only part of the claims of the patent. I've not looked at what you've done.. just saying 'be wary' and make sure you do your diligence before they come knocking.. because they will.

Quoted from pinballsp:

There are many ways to colorize frame by frame with no copyright violations. Mine do not store original Rom data and ALL data are encrypted with my own algorithms.

You specifically mention having the full frames loaded.. if you are going for original art, even modified, that's when you'll get the interest of PPS/WMS and the original content owners. It's why the previous efforts have used palette swapping rather than just frame swapping... to avoid duplicating the original art itself.

You keep telling me about your encryption as if that changes any of this... why would I care if its encrypted or not?

I wish you the best.. just prepare for the scrutiny if you are trying to do this without their involvement.

#10 7 years ago

The idea of being able to patent software as basic and simple as this is crazy. I can't stand the current patent system, how can you hold a patent on hashing a key and looking it up. What software does not do this? Just because they got issued the patent does not mean they could defend it.

#11 7 years ago
Quoted from Darscot:

The idea of being able to patent software as basic and simple as this is crazy. I can't stand the current patent system, how can you hold a patent on hashing a key and looking it up. What software does not do this? Just because they got issued the patent does not mean they could defend it.

Yes, its gotten out of hand IMO. But the problem is you need serious $$ to bankroll to defend OR defeat these patents once they've gotten through the system. Certainly seems like a lot of 'not novel' stuff gets patents these days. It's a lot easier to spend money up front and do a land-grab.. and then defend from the high-ground in the future.

Some of the uniqueness comes from the idea of how to identify the frames... but they get to include the lookup/swap as part of their scope too for a pinball display. Applying the idea to the application is also what adds to the novelty of the idea.

#12 7 years ago

look don't blame the person using the system to protect his work.
Blame the system.

IMHO; the op's system sounds very similar to ColorDMD's patent.
I would only proceed if I had a patent lawyer on retention and ensure that your work does not infringe on that patent.

#13 7 years ago

.

The new DMDMK64 board for DMD Multicolor is now ready to ship to factory.

Finally I changed several things from the original design. Now the PCB board do also functions of frame, so remove he methacrylate that made the frame. The PCB is made of the size of the frame to create a more compact device, easy to assemble and reduce the cost a little. I have also improve mechanizing, now may install the power supply directly with plastic separators and screws, also options for 7 Amper and 5 Amper power supply.

The processor has been changed by the more powerful MK66 at 180Mhz, 1Mega Flash memory, 144 pin LQFP.

The board install a 512 Megabyte NOR Flash memory chip, to store fully colored games frame by frame, with a possible color depth of up to 256 colors (at the storage level). This allow store more than 15.000 full colored frames, with a VERY fast access (this is a parallel Flash), not possible to do with a SD SPI card.

The WIFI module used before is replaced by a Bluetooth BLE, this will be to config and UPDATE display wireless. So, I have remove all the switches from board. With Bluetooth will not need remove the DMD to update or config it, you will do it very easily from your cell phone.

Added two 2.4Ghz Radio modules to manage the Topper wirelessly. There is another board that will send by RF the status of all switches, lamps, bumpers and flashers from the pinball CPU, in order to control various types of mods, including the Topper. No wires between Topper and pinball.

This board leaves tomorrow for the factory, and the first prototype will be ready in about one week. Then will add new features to firmware, in the begining will add Capcom and Virtual Pinball, in the next version SEGA 192*64, color by animations and finally advanced color frame by frame.

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#14 7 years ago

Cant wait to get one of these!

-5
#15 7 years ago

Nice hardware design, as always. Now you can proof that you are also a good programmer. So far it is just a ripoff of ecrutz´s RGB.DMD firmware with some fancy addons like Blutooth which are only supported in hardware not software. Curious how this project advances on the software side, since hardware design is much easier to make.

#16 7 years ago
Quoted from flynnibus:

Like I said.. 'be wary' as their patent covers identifying frames based on generating tags and lookups based on those tags. Even if your identification algorithm differs, that's only part of the claims of the patent. I've not looked at what you've done.. just saying 'be wary' and make sure you do your diligence before they come knocking.. because they will.

You specifically mention having the full frames loaded.. if you are going for original art, even modified, that's when you'll get the interest of PPS/WMS and the original content owners. It's why the previous efforts have used palette swapping rather than just frame swapping... to avoid duplicating the original art itself.
You keep telling me about your encryption as if that changes any of this... why would I care if its encrypted or not?
I wish you the best.. just prepare for the scrutiny if you are trying to do this without their involvement.

Their patent is quite possibly unenforceable within the US, where it was granted, and it does not cover anywhere else. Nor is it possible that ColorDMD could acquire a software patent for their solution in Europe. The kind of sweeping, general software patents granted in the US (which this is), simply are not available in the EU (or most other countries).

People often incorrectly state that software patents don't exist in Europe ... whilst that's untrue, neither Luis nor ColorDMD's work would qualify as sufficiently innovative, novel or 'unobvious' to obtain one.

Luis is based in Spain. This is categorically not an issue.

#17 7 years ago
Quoted from lucky1:

Nice hardware design, as always. Now you can proof that you are also a good programmer. So far it is just a ripoff of ecrutz´s RGB.DMD firmware with some fancy addons like Blutooth which are only supported in hardware not software. Curious how this project advances on the software side, since hardware design is much easier to make.

Don't you think it would be wise to stay quiet, given your history of taking advantage of the open nature of others' work, adding bits to it, then locking it down and refusing to release source?

You also immediately accused Luis of IP theft when he came out with his boards originally (untrue), which were superior to the designs you were using ... you then said you'd work with him, didn't follow through, and then began implementing a bunch of his ideas in your software, again keeping it totally closed.

#18 7 years ago

Looks great!

Will you be providing any end user tools what would enable community based efforts to create colorised dmd's using your hardware?

#19 7 years ago
Quoted from koops:

Looks great!
Will you be providing any end user tools what would enable community based efforts to create colorised dmd's using your hardware?

There's been discussion on UK forums about Android as well as PC based colouring tools, which Luis was receptive to.

#20 7 years ago
Quoted from rubberducks:

There's been discussion on UK forums about Android as well as PC based colouring tools, which Luis was receptive to.

How many games have been completely colored? I had only seen MET and SM ran into memory issues. The 4 color mode stuff looks like complete crap and best left as single color.

#21 7 years ago

subscribed

#22 7 years ago
Quoted from Taxman:

How many games have been completely colored? I had only seen MET and SM ran into memory issues. The 4 color mode stuff looks like complete crap and best left as single color.

None. Per the thread, he's finishing off the hardware and about to move on to the software.

Think he said it could potentially do 256 colours per frame, unless I'm misremembering .. which is obviously rather excessive, but means it's only going to be limited by your imagination and the number of dots available.

#23 7 years ago
Quoted from rubberducks:

Luis is based in Spain. This is categorically not an issue.

The US patent doesn't impact his activities overseas.. but that doesn't make it a non-issue.. since the US is the single largest market for his product and the patent is enforceable on products that are imported into the US. I find it hard to believe he would be targeting the EU alone. Its more expensive and difficult to stop the importing since such sales would likely be direct to consumer, but there is legal standing for them to pursue action.

As to the patent being unenforceable in the US - that's an uphill battle since the patent has already been granted.

And there is novelty to the colorDMD system.. as to if that meets the standard for a patent under the EPO.. I won't play patent lawyer, but really the only thing open ended/vague in the colorDMD one (IMO) is the algorithm used to generate the tag since the challenges are laid out, but not the solution (truly).

#24 7 years ago
Quoted from flynnibus:

The US patent doesn't impact his activities overseas.. but that doesn't make it a non-issue.. since the US is the single largest market for his product and the patent is enforceable on products that are imported into the US. I find it hard to believe he would be targeting the EU alone. Its more expensive and difficult to stop the importing since such sales would likely be direct to consumer, but there is legal standing for them to pursue action.
As to the patent being unenforceable in the US - that's an uphill battle since the patent has already been granted.
And there is novelty to the colorDMD system.. as to if that meets the standard for a patent under the EPO.. I won't play patent lawyer, but really the only thing open ended/vague in the colorDMD one (IMO) is the algorithm used to generate the tag since the challenges are laid out, but not the solution (truly).

Unless a competing product with similar method was being sold at US retailers there's no chance of it being an issue.

As I say, there's no chance of either product getting a patent in Europe.

#25 7 years ago
Quoted from rubberducks:

Don't you think it would be wise to stay quiet, given your history of taking advantage of the open nature of others' work, adding bits to it, then locking it down and refusing to release source?
You also immediately accused Luis of IP theft when he came out with his boards originally (untrue), which were superior to the designs you were using ... you then said you'd work with him, didn't follow through, and then began implementing a bunch of his ideas in your software, again keeping it totally closed.

I think you have misinterpreted my post.

We worked together on the latest hardware features added like support for go-dmd adding a realtime RTC circuit and inputs for sensors etc. I also brought the hardware he added in his first design to life by implementing a webfrontend for the wifi chip. Pin2dmd and go-dmd fully supports his hardware. So why do you think there has been no collaboration. I even tried to visit him when I was in Valencia last weekend, but unfortunately he was not there. When I say now he can proof his programming skills, I truly mean it. I´m curious how his personal project is advancing because I know how much work it is to get where we are and the software side is much more time consuming than hardware design. Being able to use Eli´s work as a starting point saves a lot of time, but there is still much work to do for him. I think the main reason for Luis to start this project is not the collaboration, it is that he can sell his product to other dealers fully functional which is not possible with pin2dmd.

#26 7 years ago
Quoted from lucky1:

I think you have misinterpreted my post.
We worked together on the latest hardware features added like support for go-dmd adding a realtime RTC circuit and inputs for sensors etc. I also brought the hardware he added in his first design to life by implementing a webfrontend for the wifi chip. Pin2dmd and go-dmd fully supports his hardware. So why do you think there has been no collaboration. I even tried to visit him when I was in Valencia last weekend, but unfortunately he was not there. When I say now he can proof his programming skills, I truly mean it. I´m curious how his personal project is advancing because I know how much work it is to get where we are and the software side is much more time consuming than hardware design. Being able to use Eli´s work as a starting point saves a lot of time, but there is still much work to do for him. I think the main reason for Luis to start this project is not the collaboration, it is that he can sell his product to other dealers fully functional which is not possible with pin2dmd.

BTW Is Rubberduck standing for Russel and Bath for Bristol ?

The tone of your previous post suggested the absolute opposite. If the above is what you meant, then you could have said it instead.

No. I don't know him.

#27 7 years ago

A tone is hard to hear in a written word, that is the source of a lot of misunderstanding in e-mail etc. I have no bad feelings about this project and Luis at all. The only thing which got on my nerves was removing the pin2dmd boot splash and replacing it with his own together with "designed and manufactured" by pinballsp in the title of his post but we settled this out in a phone call months ago.

#28 7 years ago
Quoted from Taxman:

How many games have been completely colored? I had only seen MET and SM ran into memory issues. The 4 color mode stuff looks like complete crap and best left as single color.

Colorization work is the always the problem. There are not many out there who want to take the challenge and colorize a game.
Since pin2dmd is out, there is only one person who did Avengers, Mustang and World Poker Tour and started StarTrek and SMVE as a project. Together with the SmartDMD colorizations, which can also be used, we have about 10 machines which support full color.
We are planning something which might motivate some more to start colorizing but there is still some work to be done.

#29 7 years ago

I will do some when I get a set up.

#30 7 years ago
Quoted from rubberducks:

Unless a competing product with similar method was being sold at US retailers there's no chance of it being an issue.

That's not a requirement at all legally.. and I don't know why you don't think ColorDMD doesn't meet your 'requirement' either.

#31 7 years ago

Any idea on what pricing will be?

#32 7 years ago
Quoted from flynnibus:

That's not a requirement at all legally.. and I don't know why you don't think ColorDMD doesn't meet your 'requirement' either.

What are you failing to understand? ColorDMD would have to obtain an injunction banning the import of products into the US. This would be policed at the US border. It would never, ever be enforced. Therefore they are not going to pour money down the drain.

What is difficult to understand?

18
#33 7 years ago

Holy crap it would be so nice for someone to be able to discuss their inventions without a bunch of "noise" about copyright and patents. The op doesn't care about this. Neither do most of the people reading this thread. Geez so annoying. Seriously.

#34 7 years ago
Quoted from rubberducks:

What are you failing to understand? ColorDMD would have to obtain an injunction banning the import of products into the US. This would be policed at the US border. It would never, ever be enforced. Therefore they are not going to pour money down the drain.
What is difficult to understand?

What is difficult for you to read? Because exactly what you said is exactly what I posted in the message you replied to..
quick recap..

Quoted from flynnibus:

Its more expensive and difficult to stop the importing since such sales would likely be direct to consumer, but there is legal standing for them to pursue action

But when you say it's a 'non issue' that infers there is no problem - which is not true. It would be illegal, and what you must mean is 'people won't get caught'. Very different things than 'no issue'.

Your 'no issue' would still keep him from selling through distribution, because no one wants that liability. Customers would have to buy direct from overseas and accept they are supporting grey market activities.

-3
#35 7 years ago
Quoted from markmon:

Holy crap it would be so nice for someone to be able to discuss their inventions without a bunch of "noise" about copyright and patents. The op doesn't care about this. Neither do most of the people reading this thread. Geez so annoying. Seriously.

Maybe others feel its so annoying when people blatantly look to steal from others in the hobby. But I guess as long as you get ahead from doing so, it's ok with you. Geez... so selfish.

#36 7 years ago
Quoted from foxtj24:

Any idea on what pricing will be?

Hello.
I must check yet, but will be about 180-190 Euros, with optional amber filter to improve contrast and hide leds.

#37 7 years ago
Quoted from flynnibus:

Maybe others feel its so annoying when people blatantly look to steal from others in the hobby. But I guess as long as you get ahead from doing so, it's ok with you. Geez... so selfish.

... and what exactly is stolen from colordmd. Creating a checksum to identify data patterns ? That is common sense !
You can´t get a patent on an idea, only on the realization of it and the technical approach is obviously totally different.
Even if the code for the FPGA were public you would not be able to use a single line of it for ARM.
Face it, this patent does´t hold water and the only one selfish and profiting of it was the lawyer who filed it.

#38 7 years ago
Quoted from flynnibus:

What is difficult for you to read? Because exactly what you said is exactly what I posted in the message you replied to..
quick recap..

But when you say it's a 'non issue' that infers there is no problem - which is not true. It would be illegal, and what you must mean is 'people won't get caught'. Very different things than 'no issue'.
Your 'no issue' would still keep him from selling through distribution, because no one wants that liability. Customers would have to buy direct from overseas and accept they are supporting grey market activities.

You're clearly trolling now. Back to ignore.

#39 7 years ago
Quoted from pinballsp:

Hello.
I must check yet, but will be about 180-190 Euros, with optional amber filter to improve contrast and hide leds.

Please make a plug and play Jurassic park Color DMD and take my money!!!!!
good luck with your project!

#40 7 years ago

Big screen Segas would be an awesome place to start! Watching...

-5
#41 7 years ago
Quoted from lucky1:

... and what exactly is stolen from colordmd. Creating a checksum to identify data patterns ? That is common sense !

So common.. yet who did it in a pinball display before them? So common.. it passed a review to be considered novel and unique enough to be patented.

Quoted from lucky1:

Face it, this patent does´t hold water and the only one selfish and profiting of it was the lawyer who filed it.

Well clearly ColorDMD has been profiting from it.. as there is no other commercial off-the-shelf solution competing with them. And Pinballbrowser had to use other methods to get the same effect, but had to compromise to do it.

Not shocking people creating alternate products who stand to be blocked by the patent don't think much of it.

I think the responses here address the question to how the solution will avoid the issues... just ignore it. "its all encrypted" *rolleyes*

#42 7 years ago
Quoted from flynnibus:

Maybe others feel its so annoying when people blatantly look to steal from others in the hobby. But I guess as long as you get ahead from doing so, it's ok with you. Geez... so selfish.

Thank you so much for patrolling every thread where people are discussing interesting things like code, electronics and development so that you can butt in with copyright and patent comments. Im sure everyone appreciates it as it really contributes to the thread, and all those "victims" that are getting ripped off appreciate you so much.

#43 7 years ago
Quoted from markmon:

Thank you so much for patrolling every thread where people are discussing interesting things like code, electronics and development so that you can butt in with copyright and patent comments

Thank you for the hyperboyle and lies about me and then advocating product development is independent of intellectual property topics. But we all know its so much more like pinside to build a topic up... then scream bloody murder and get to paint people as the boogy man when reality kicks in and busts up the party. So much more entertaining...

And woah.. shame on ME.. for inquiring if the product someone comes on here and wants to promote will be commercially viable for me to buy and get ongoing support. Because when someone comes along and promises the world.. I should just put all my faith in them and assume they have it all worked out. Shame on ME for being skeptical before jumping on the bandwagon and thinking this is the solution to world hunger just because the owner comes along and says 'No worries, its encrypted!'

What you call trolling.. I call being an informed buyer. I want to know if a product will actually be viable before I look to it to solve my needs.

#44 7 years ago
Quoted from flynnibus:

I call being an informed buyer. I want to know if a product will actually be viable before I look to it to solve my needs.

BS. Nothing is for sale. This is purely a discussion on developing something interesting. Why not save your soap box for when someone is actually interested in trying to sell you something.

-1
#45 7 years ago
Quoted from markmon:

BS. Nothing is for sale

Well unless PCBs and silicon start falling from the sky... I'm going to have to buy stuff to make the solution work for my games. I'm buying into the solution. But I get it... you don't give a shit about any of it as long as you get what you want. I don't want to buy into a solution that will dry up or become difficult to work with if they are dodging the ban hammer all the time.

We already know some of the hoops alternatives go through to avoid the problem.. I wanted to know if similar issues would appear here. Guy boasts about his rig.. well asking questions about the end game is part of the mix. And bullshit answers will be challenged.

#47 7 years ago

I hear you and it's a great option. I mention your product any time I see someone claim Sega DMDs are $700.

I only wish the colors were less random, I would order one tomorrow. If my DMD dies it's the first product I would order. Any chance of getting something the community can program?

#48 7 years ago

lucky stop being a sour puss your pin2dmd project started off as a complete rip of pinDMD (identical hardware / connected to pinDMD software)

Even ill admit that this new hardware is probably the most advanced dmd setup at the moment (apart from colorDMD? nothing beats a good old FPGA lol)

But hardware is not everything! you need good firmware written for it or is pretty much pointless. Will be interesting to see how the software progresses and see how all of these wireless features are used.

Regards
Russell

#49 7 years ago
Quoted from Rondogg:

I hear you and it's a great option. I mention your product any time I see someone claim Sega DMDs are $700.
I only wish the colors were less random, I would order one tomorrow. If my DMD dies it's the first product I would order. Any chance of getting something the community can program?

You can either use the pin2dmd editor or pin2dmd.exe to generate a 4 color custom palette and copy this pin2dmd.pal to the sd card.
The system will use these colors for the game.

Quoted from russdx:

lucky stop being a sour puss your pin2dmd project started off as a complete rip of pinDMD (identical hardware / connected to pinDMD software)

I´m not sour at all. I like this project. You are right the pin2dmd proof of concept started as a vpinmame device using the pinDMD protocol which is part of open source VpinMame code but we are far beyond that now. Until now I don´t understand why you did not use the same protocol and same hardware for pinDMD3 but maybe using a modded version of Teensy FadeCandy seemed to be the quicker solution. I´m still happy with the current 168Mhz STM32F407 and its 210DMIPS which is only slightly slower compared to the 180Mhz Kinetis K66 with 225DMIPS of this project.

#50 7 years ago
Quoted from lucky1:

You can either use the pin2dmd editor or pin2dmd.exe to generate a 4 color custom palette and copy this pin2dmd.pal to the sd card.
The system will use these colors for the game.

I´m not sour at all. I like this project. You are right the pin2dmd proof of concept started as a vpinmame device using the pinDMD protocol which is part of open source VpinMame code but we are far beyond that now. Until now I don´t understand why you did not use the same protocol and same hardware for pinDMD3 but maybe using a modded version of Teensy FadeCandy seemed to be the quicker solution. I´m still happy with the current 168Mhz STM32F407 and its 210DMIPS which is only slightly slower compared to the 180Mhz Kinetis K66 with 225DMIPS of this project.

Surely you mean the open source, not for commercial use without permission code, right?

Yeah, I don't think stealing and using the code commercially can be dismissed that easily. Nice try, though.

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