Next should be out by this weekend. Here is what I have. Nothing earth shattering here - just mainly tweaks to core. Also for those who asked here is the most recent history going back 2 revs:
Demo Time Rev History
Expected release 08/08/2014 last official release on 05/16/2014
rev beta – 1.01 file name: dman_sji_10241_01.rom
burn using a 27C080 chip (1meg)
changes since rev 0.99b:
Changed lighting effect priority for effect that turns GIs back on after a video mode. This was set at equal priority with other effects and if it happened that another effect was running then the lights might not be turned back on. Now lights always turn back on as expected.
Rewrote code that adds time to a running timed mode if a video mode is started (acmag or capture simon, for example). Previously, 10 seconds were added to the running timed mode timer as it was assumed that a video mode would last less than that and the mode timer would be about where it left off before the video mode. Now, it captures the exact time left and resets the clock to that time at video mode exit.
Fixed date structure type checking so that dates will now fall into normal ranges. Also fixed the logic for entering dates so that they roll properly and do not exceed normally expected bounds.
Changed the way initials are entered to allow for fast scrolling if buttons are held down.
Added small pause so that letter positions do not jump in pinmame when entering initials (this problem did not exist on WPC hardware, only in pinmame).
Made tilt warning timer set to 2 seconds. Previously it was set to 0 and then if plumb was bouncing you might receive an immediate tilt with little warning.
Added tilt check to ball save routine – previously if ball save was active and the game tilted additional balls would be kicked.
Changed display of ball save timer to be more prominent on DMD. Changes were made for the following modes: acmag, capture simon, car chase, demotime, explode, fortress, museum, prison break and standup frenzy. Previously the ball save time was a little number on the DMD with no label as to what it was. Now the words “ball save” appear next to it.
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Demo Time Rev History
05/16/2014 last official release on 04/24/2014
rev beta – 0.99b file name: dman_sji_10240_99.rom
burn using a 27C080 chip (1meg)
changes since rev 0.99:
Fixed problem with Capture Simon mode where it was giving 2 credits toward starting Demo Time mode instead of 1.
Fixed new bug with extra ball where extra balls were not being decremented after being collected. This bug was only introduced in rev .99 due to the top popper code being rewritten at that time.
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Demo Time Rev History
04/24/2014 last release on 01/10/2014
rev beta – 0.99 file name: dman_sji_10240_99.rom
burn using a 27C080 chip (1meg)
changes since rev 0.95:
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Added the following new animations created by Mario:
explode hit
combos (4 different ones)
fortress multiball start
cryo claw
jackpot
super jackpot
car crash
ball save
shoot again
plunge ball
rollovers completed
rollovers
quick freeze ready / quick freeze
skillshot
standups (a bunch of different ones)
jets
jets completed
Added lighting effects (bling, bling) to certain effects (previously only ball lock and computer award had specific lighting effects):
ball lock
computer award
MB jackpot
MB super jackpot
super jets hit
acmag hit
car chase
standup frenzy hit
explode hit
cryo claw start
Fixed problem where sometimes the skill shot timer stayed on too long.
For video modes, now some points are awarded for activating a video mode even if you abort the mode and choose not to play it.
Fixed bug with computer award when in tournament mode where previously the “next” computer award displayed was incorrect
Changed the way arrows light during MBs. Previously combos were disabled in MB and both the arrows and jackpot lights served to indicate a jackpot. Now the arrows do not follow the jackpots and combos remain in effect during MB
Fixed problem with capture simon arrows. Previously during capture simon mode, the combo portion of the arrow control would take over when it shouldn't have. This confused the player as they didn't know if the arrow is lit for a combo or for capture simon. Now combos are disabled when in capture simon mode.
During MB start, made ball eject faster from top popper so it comes out with balls being served from shooter lane. Previously there was a 3 second delay for the top popper ball.
Added top popper mystery awards (you look great today, enhance your calm, 1 credit violation) These are awarded if the top popper is hit when nothing is lit and score 1 million points. The speech sounds for “enhance your calm” and “1 credit violation” are only present if the swear roms are installed and “extra sounds” or “swear sounds” is selected “on” in the menu.
Increased shooter lane refire delay to stop occasional plunger double firing after launching a ball.
Changed car crash scoring as follows: Previously car crash scoring was reset to 0 at start of car chase but not reset at end of ball. Switched that so score is decreased by one level on end ball but not changed at all if car chase mode is started. Also, multiplier stays on until end of game once received (same as before).
Computer award light now does not flash when computer award is disabled – such as in MB.
Launch button now flashes when machine is ready to launch ball.
Added a few extra levels to kaboom to make it more difficult. Previously there were only 3 difficulties. Now there are 6 (last ones nearly impossible). (Personally, Level 3 feels about right to me so that is where I set my start level in the feature menu).
Added extra bonus award for completing either kaboom or shooting video mode (catch all bombs or shoot all baddies and increase your VM score by 50%)
Made claw move more smoothly when controlled by the player.(YESSSS!)
Changed VM order such that which VM the player sees first is randomly chosen
Superjets, explode, car chase modes were changed to a single ball timed mode only – doesn’t disable claw or VM as before.
Moved line on DMD so there is more space between words.
Car crash award (and Triple) now displays points awarded
Changed “light arrows” computer award so that not only does it light the arrows (which is mighty lame) but it also awards 3 million points.
Prevented quotes from getting interrupted by other quotes by eliminating preempting by sound calls that have equal priority. This causes less quotes to be said because they will only speak when channel is free. Preemption will still work for very important sound calls as they have higher priorities.
Flasher now flashes to warn of ball release after video mode.
Now able to hold flipper buttons down to fast forward through Computer Award Bonus just the same as you can the end of ball bonus.
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