(Topic ID: 33697)

DM new rules, new code

By jamescardona

11 years ago


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  • 118 Pinsiders participating
  • Latest reply 1 year ago by Laithan
  • Topic is favorited by 70 Pinsiders

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#236 10 years ago

Is there anyone who can tell me if the code can be succefully used on an 27c801 eprom, the 8mb version, instead of the 1mb?

27c801

1 week later
#245 10 years ago

I installed the 0.95 version of Demolition Time, and wow do i love it! I like the way it makes my DM feel like a new machine, there's so much new stuff to explore. I like the stackable multiballs and modes a lot. And personally I don't mind the fact the that when you start a video mode, after Super Jets for instance, you lose the other ball if its still in play. Because i read some people don't really like it. I consider it more of calculated risk.

Also, i really dig the blackout during the video modes. Could it be possible to do this during the intro of some other wizard modes like Demo Time too? I really like the light and soundshow on the original rom when you start Demo Time. It doesn't look so spectacular anymore on the 0.95 Demolition Time rom, i kinda miss that.

Further I like the adjustment of the letters that indicate what mode is ready to go.

And the smoothness of the crane is something that is indeed noticable, doesn't really hurts the gameplay. But I still wonder how the Williams code made the crane smoother.

Ow one more thing. Are there hidden jackpots or other hidden stuff when you press the thumb buttons on the grip for example. The original game had them, and I miss those too. If there are any, I haven't found them yet.

3 weeks later
#255 10 years ago
Quoted from Patofnaud:

Oh please bring back Demolition Time

That would be an awesome addition to an allready awesome code. Still running the 0.95 here. Havent grown tired of it yet, really nice. Thanks again James!

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